DJ, as a fan of mono-black decks – yours rocks! It’s consistent, it has a beautiful curve and it shows great results. I have one suggestion and one question though.
A suggestion – how about some bone splinters to deal with fatties if your opponents manages to cast them? I get that deck is designed to stop them earlier but I’d take it just in case of some irritating flier or some bomb.
And a question – why all 3 Vampiric Rites?
Seems like 2 is quite enough, because you don’t need 2 on the table at the same time, right?
Other than then, great deck, one of the best mono-black ones I’ve tried, and I tested them a lot
Sorry for the long answer: tl;dr you're probably right on the money.
Here's the deal. Last weekend CGB hit me up for some games, and the goal was pretty simple: he's testing the META decks, I'm throwing a variety of solid ideas at him, and then we're discussing the results. This, like every other deck (except Mardu Allies) I posted after that day, was one of the successful decks against him (I think I brought about 10 new decks against him on Sunday, and this was one of them, maybe 6/7 made the cut). So I didn't put a whole lot of thought into this deck, but rather into the engine, and how to make sure the engine was as consistent as possible (hence the redundant copies of Vampiric Rites). It went 2-0 against CGB, I believe, and then I'm sad to admit, I haven't played it since - this is primarily because he and I both agree that the best version of this concept is either in Dimir or in Jund.
This means that you probably know it better than I do, and as such, I'm sure your ideas are good ones.
Regarding Bone Splinters - it absolutely belongs in the deck. I'm not sure what the cut is, but it made it into the Dimir version, and the Dimir version is basically made up of the best of what this deck should have been. In other words, there's definitely a way to fit it in here, because it fit in a version that added another color, lol. My only gripe against Bone Splinters - it doesn't hit any of the worst threats we currently face, and that's a serious downside. That said, we have sac creatures in here, so a well timed bone splinters means fleshbag can hit the big boys.
I was going for an ingest sub theme though, so if you cut some of that out to fit in Bone splinters you may want to think about removing blight herder as well. Basically, you either start cutting pieces of the engine, or you start removing things that act like lubricant in this deck, and I'm not sure where the breaking point will be (I should clarify what I mean here - you would know better than I on this subject).
On the subject of cutting Vampiric rites, I'm less certain. It's really important to the deck to see one. Two is too many, BUT you don't care, because that (most of the time) means the engine is running, and therefore you can draw half your deck, and no longer care about a dead draw or two. I'd keep all three in, and be willing to cut many other things before I'd consider dropping any copies of that card.
All of that said, I am 100% certain that you have more experience with this build than I do, so I'd be really interested in your take on the subject. I know the deck is good, but I am not aware of any of its subtleties, or flaws. So your insight is not only welcome, but greatly appreciated. Especially, if you can identify problems within the build. I will definitely take it for a spin again one day, so I'd love the extra leg up. :-)
Also, glad you like it man! Thanks