Should have been no space before deck in the first brackets.
Hi, first time poster. Quick introduction: I'm a long time legacy/modern/limited player who has recently picked up magic duels. With the release of battle for zendikar, the card pool seems like it has expanded enough to allow for some interesting deckbuilding. I'm a control player at heart and so I immediately looked to build around languish and planar outburst. Here's my list:
4 x
perilous myr2 x
knight of the white orchid3 x
consul's lieutenant1 x
liliana, heretical healer2 x
graveblade marauder3 x
fleshbag marauder1 x
archangel of tithes1 x
gideon, ally of zendikar1 x
ob nixilis reignited1 x
oblivion sower2 x
emeria shepherd2 x
reprisal1 x
gideon's reproach1 x
celestial flare2 x
reave soul1 x
solemn offering1 x
suppression bonds2 x
languish1 x
cruel revival2 x
planar outburst1 x
tragic arrogance1 x
angelic edict11 x
plains5 x
swamp2 x
shambling vent2 x
isolated citadel4 x
orzhov guildgateWhat the deck wants to do:
Play tapout control. Most of your cards either trade 1 for 1 or x for 1 so you're looking to trade resources favorably until your late game engines (gideon, ob nixilis, emeria shepherds) kick in.
Card choices:
At the 2 slot, I'm hoping to gum up the board in order to stop the aggro decks. Perilous myrs were easy auto-includes. I initially had 4 felidar cubs to round out the 2 drops but I found that while they did give extra insurance against enchantments, they barely slowed down aggro at all and the red decks could just attack into you without fear. The fact that the knights and consul's lieutenants have first strike make them amazing at grinding aggro to a halt and they were both better at attacking if the opponent wasn't developing a board. Knights are extra value on the draw and can sometimes set up insane plays with emeria shepherd in the late game.
At 3, again I'm looking to slow the game down with good blockers. Liliana is great at playing defense and the lifelink is actually very welcome in the deck to negate those aggro hits and help to pay for ob nixilis. I rarely try to flip her in the early game as she's more valuable as a 2/3 lifelink body. Of course, flipping her in the late game can be brutal for the opponent. Graveblade fits perfectly with our plan of blocking, killing big threats and attacking for value if they're not developing a board. Fleshbags are removal spells pretending to be creatures, plus they feed graveblade.
At 4 and above, I'm looking to drop huge value threats that can end games. Archangel of tithes continues the theme of slowing them down for you to stabilize as well as providing a decent evasive clock. She also survives languish. Oblivion sower is a huge body that can further develop your mana, allowing for multiple plays a turn. If your opponent is playing white, sower can also flip some plains for emeria. And then, we have the huge engines: gideon, ob nixilis and the two emeria shepherds. Gideon can provide huge value with the tokens and can very quickly kill someone by himself. Ob nixilis buries your opponents in cards and having unconditional removal at your beck and call is amazing. And finally, emeria shepherd is probably my favorite creature in duels so far. She converts all those dead land topdecks in the lategame into constant value. Also, she enables some of the most absurd plays like using ob nixilis's removal ability twice in a turn or using gideon's emblem ability twice in a turn!
The removal package looks random at first blush but can be easily divided into spot removal, sweepers, and utility removal. I'm running 5 sweepers, maxing out on the two best board sweepers in duels (languish and outburst) and adding a singleton tragic arrogance which can help to answer boards with multiple enchantments or planeswalkers. As for spot removal, there was no clear best and so I went for a mix because mise. I prioritized cheap removal with the reprisals and reave souls and rounded them out with gideon's reproach and flare that are both more conditional. Flare answers hard to remove creatures, punishes players who don't respect the possibility of flare and gets better with first strike damage. At first, I thought that reproach would just replace reave soul as the go to removal for small threats but I found that there were a lot of instances where I wanted to just reach out and kill a creature like jace or remove blockers so that I can aggro out. Solemn offering is to mise against enchantments/artifacts and the lifegain is very welcome. Targetting your myr to trigger his shock is tech. Bonds is amazing at answering planeswalkers, ulamogs, and can theoretically be reattached to plated crushers and gaea's revenge with emeria recursion though I have yet to live the dream. Cruel revival is instant speed, near unconditional removal that has synergy with our fleshbags. And edict can answer any threats, ulamog, and problem enchantments.
The manabase leans heavily white so that I can cast my 2 drops on curve as well as to feed the emeria shepherds. The shambling vents are a godsend for this deck as the lifegain is amazing and they increase your threat density while improving the mana base. Consider using gideon's emblem to allow the vents to cause bigger life swings in races.
Cards that didn't make it:
Felidar cub: It's a tradeoff between answering enchantments and aggro. If tutelage decks are popular, they should come in.
Sheer drop: Too expensive and conditional. Can cause awkward sequencing.
Hixus, prison warden: Big blowout potential but too easily answered and anti-synergistic with our other sweepers. I prefer tragic arrogance.
Vamp rites/bone splinters/altar's reap/smothering abomination: The deck doesn't run enough creatures that you are willing to sac to enable these.
Complete disregard: Reave soul is better since you don't care about exiling. The deck plays tap out control so instant speed is not a huge bonus like in drawgo.
Erebos's titan: Too heavy in black for this deck.
Rising miasma: Not as good as the other sweepers though if aggro is popular, they can come in.
Kothophed, soul hoarder: He was initially in the deck but he's an awful threat to stabilize with at low life totals. If control is popular, he can come in.
Ulamog, the ceaseless hunger: The deck does not consistently hit 10 mana like ramp decks do.
Cards that I'm considering:
Mire's malice: Looks very tempting and is very powerful vs control and other late game decks.
Necromantic summons: Trading late game engines for a more powerful mid-late game could be strong.
Shadows of the past/read the bones/bitter revelation: As it stands, the deck has no card draw/card filtering. Of these three options, shadows looks the most interesting to me as it costs the least, provides constant scrys (the deck revolves around killing any creature on the board), and can provide life gain and a resilient win condition in the late game.
And that's my bw control deck. I welcome all feedback, suggestions, and criticism. Hopefully you guys test it out and enjoy it. Once I was able to get the list to its present configuration, I took it for a 20 game test run going 14-6 but results may vary.
Hit the quote button on my post to see the difference.