Well, let me explain how Super Mario 3D is layed out, if I understand correctly from what I've read and seen in videos.
There are 8 worlds and 8 "special worlds" if I understand. The 8 special worlds are the 2nd half of the game and the "real" game, while the first 8 worlds are easier. You unlock luigi after beating special world 1. Once you have done the following with both characters, you unlock a "final super-hard" level:
- get all star coins
- beat all levels with a 1-up from the flag
If you die enough times in the first 8 worlds, the game will hand you a super tanooki suit that makes you invulnerable to anything but dying. If you die enough times after that, the game will literally spawn wings and fly you to the flag. This is as stupid as it sounds. <- Basically, the first 8 worlds are a massive tutorial that I feel is too **** easy to the point where it should not exist in its current form. With a "collect 100 star coins to access the 8th world castle" gate before the last level in world 8.
So far I am in world 5 and I have died maybe 7 times total? I don't know. I have not been keeping count but it is not a lot. And I hear it gets harder, but so far the "hidden" star coins have been trivially easy to get most of them, to the point where I seriously doubt I will need to backtrack that much to get at least 100. Part of the problem is that the levels are a little too easy, but the real problem so far has been that the "suit" power-ups completely negate most of the difficulty of most of the harder puzzles to the point of being laughable.
There is basically so much **** hand holding that it A) is demeaning as ****, B) I don't understand how anyone could need it, and C) I don't understand how someone who needs this could be expected to do finish the game once they take this stuff away.
Don't get me wrong. It's a fun game. But it's main value comes from the fact that mario is just fun, not that this is something innovative. It almost certainly checks all the boxes and it's a mario game. Hooray.
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I disagree with your criticism of them playing it safe too much, at least with certain franchises. The following were games I thought were really cool and unique:
- Super Mario Galaxy (1 and 2)
- Metroid Prime 1-3 and Hunters
- all of the 3d zelda's but skyward sword
Other: M also at least tried something new, although it completely and absolutely sucked.
I would agree with super smash bros, some of the mario series, kirby, and a couple more though
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I think the most damning criticism of the new super smash bros is "this is the only smash game we are going to get this generation. That's why it sucks." This applies to a lot of their main franchises unfortunately. Most of them only get one release every 2-5 years, so it feels really bad when one is "worse" than the ones before it. Especially when its something like the new Metroid crap coming out on the 3ds next year that has been redesigned to be "accessible".