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PostPosted: Mon Dec 21, 2015 11:31 pm 
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There will be no review on Giana Sisters: Twisted Dreams, because the game just won't play. I had, some time ago, actually played a bit of it, but it would crash whenever it tried to load a second level after completing one, even if it was the same level I just completed. Now I've upgraded to Windows 10 and it just won't load a level at all without crashing.


I have this issue on the Rise of the Owlverlord expansion and I assume I would have it with the main game too. <- Absolutely ruined what was a really good game for me.

If necessary, I'm pretty sure you can consider this a review of the game tbh.


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PostPosted: Tue Dec 22, 2015 1:39 am 
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mjack33 wrote:
There will be no review on Giana Sisters: Twisted Dreams, because the game just won't play. I had, some time ago, actually played a bit of it, but it would crash whenever it tried to load a second level after completing one, even if it was the same level I just completed. Now I've upgraded to Windows 10 and it just won't load a level at all without crashing.


I have this issue on the Rise of the Owlverlord expansion and I assume I would have it with the main game too. <- Absolutely ruined what was a really good game for me.

If necessary, I'm pretty sure you can consider this a review of the game tbh.

What I managed to play of the game I found interesting aesthetically, but fairly basic. I probably would have thought it was at least a decent game if I had gotten far enough in to see all the mechanics (assuming there were more past the first three levels or so), but yeah, a game crashing repeatedly takes a horrible toll on the "fun" of the game. I didn't enjoy enough of what I played to see what I could do to fix the problem.


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PostPosted: Tue Dec 22, 2015 1:59 am 
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I actively did everything I could to try to fix the problem, and it seems that the game is just completely incompatible with my computer because they have a problem with the game that makes it incompatible and they frankly don't give a ****.


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PostPosted: Tue Dec 22, 2015 12:50 pm 
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mjack33 wrote:
I actively did everything I could to try to fix the problem, and it seems that the game is just completely incompatible with my computer because they have a problem with the game that makes it incompatible and they frankly don't give a ****.

That is, the worst, when companies do that. I'm almost used to big publishers like Ubisoft and Warner Brothers doing that, but it's a sad state when indie developers are doing that.


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PostPosted: Wed Dec 23, 2015 12:13 am 
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If you haven't already, I would recommend looking into Ben and Ed.

No this is not a review. I have to finish playing the game first though. But it has 360 controller support which is a must for a platformer so it's looking good so far.


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PostPosted: Wed Dec 23, 2015 1:41 am 
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Well, it didn't take long for me to eat my words :(. Man this game is nowhere near as good as I thought it would be.

Here is pewdiepie playing the same portion of the game I just went through:


After about a straight hour of playing it, Ben and Ed has some obvious issues that explain why youtubers are so bad at it. This is one of those games where my last post was a bit premature.... because I didn't fully get how bad the controls were. Like... I knew they were a little bad by reputation, but you have to see to believe you know?

First of all, the first 30 or so minutes of me playing I had a lag issue. I got through to level 4 with this issue, and I was not able to beat level 4, the **** tutorial level number 2, until I solved it. <- Ben and Ed with lag is sooooooooooooooooo bad it's unreal. The game simply doesn't work. And I don't mean, the game is unplayable. I mean the game literally does not work the way it is supposed to. With even the tiniest amount of lag, some things just do not happen in the 3rd level, such as .... well gravity. The targets won't fall over.

^ Anyways, once I got the lag issue fixed, I replayed all the bits and I got to level 5 in 20 minutes. Seems legit. What I learned in that time is that even without lag, the game controls like ***. The turning is too finicky, there seems to be some sort of input lag I wasn't able to solve because I think it's actually entirely the game's fault, and all in all it just doesn't feel as responsive as a RAGE GAME / PLATFORMER requires to be.... well a good game. I had deaths where I just died because the input didn't register when I was hammering the button.

On top of this, the games physics are **** on my psyche. Sometimes, your character will just ragdoll and then refused to get back up, despite nothing being wrong. Other times, you'll just go flying with no justification because something very minor touched you. Other times, you and/or your head just gets stuck on something and you can't move. It's... well a bit frustrating.

Speaking of frustrating, the number 1 problem with the controls, as of right now, is that there is absolutely no **** way to figure out where your head is going. It doesn't sound bad, but when you are on your 10th attempt and the thing still won't go in the **** vent, I'm telling you IT IS BAD.

I ended up rage quitting on the boss battle (I'm going to try again later once I've relaxed a bit) after the 4th time I missed a cannon shot because there is no **** way to tell where Ed is going to go to before you shoot, making anything to do with cannons or throwing your head quite frustrating.


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PostPosted: Wed Dec 23, 2015 1:50 am 
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I had actually seen Jim Sterling play Ben and Ed and basically recommend it, but even on his video I could tell there was definitely something lacking for the aim/throw mechanic. That's unfortunate, because the basic premise could have been made into a great game. Well, a fun game, I guess, maybe not a great game. I checked the minimum settings, though, and my computer wouldn't even be able to run the dang thing anyway.

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PostPosted: Wed Dec 23, 2015 12:44 pm 
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There is a Robot based on the Green Acres tv show in Fallout 4.

I don't even know how to cope with that.


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PostPosted: Thu Dec 24, 2015 2:35 am 
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The Wolf Among Us

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PostPosted: Thu Dec 24, 2015 8:13 am 
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Everytime I hear Telltale Games, I accidentally think they are Double Fine for a second and then am sad when they are not.

Their content is "good" for the most part, but the replay value is kind of bad, which annoys me since their games never feel long enough for me.


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PostPosted: Thu Dec 24, 2015 1:48 pm 
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SPOILERS - YOU HAVE BEEN WARNED

3 Things Wrong with Fallout 4
Spoiler


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PostPosted: Sat Dec 26, 2015 12:49 am 
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mjack33 wrote:
Everytime I hear Telltale Games, I accidentally think they are Double Fine for a second and then am sad when they are not.

Their content is "good" for the most part, but the replay value is kind of bad, which annoys me since their games never feel long enough for me.

Dang it, I should have talked about length. I really need to keep in mind what I would be wanting to hear about when I write these reviews. I may make a short supplemental later about that, or maybe just edit in a paragraph about it.

--------

I really hate that my friends in the meat -- at least the ones I hang out with regularly -- seem to be really into Early Access. One of them, in fact, just bought Gang Beasts, which is currently in version 0.3, an alpha build as far as I know, and it really shows. He had me download it so we could play, and it felt like something I should have gotten for free on itch.io. What's even worse is that he showed me the trailer, to which my reaction was "Double Fine and Early Access? NO, thank you.", and he simply outright refused to hear my reasoning for it, assuming outright that I was pre-judging the game to be bad based on a bad game of theirs I had played in the past (and I'd like to point out I've played 0 of their games). I am fairly certain that he threw away 13 dollars. At least my other friend got a 90% working game in Speedrunners; Gang Beasts literally doesn't even keep setting changes.

--------

In other news, I have run into my very first problem with a GOG game; I am having a hell of a time getting RealMyst to run correctly. It looks like I might have to run a virtual machine using Windows XP, though there are some other possible solutions I'm going to try looking into. Also, I love Shovel Knight despite how bad I am at it, not least of which because it has some fantastic level design.


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PostPosted: Sun Dec 27, 2015 3:51 am 
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Here is a chart, which was accurate about 11 months ago, about what people were trading in Omega Ruby, Alpha Sapphire version of Wonder Trading.

Image

The statistics from the same source also say that the vast overwhelming majority of pokemon at the time were low level.

I am totally looking forward to going through with 100 of these some point soon and seeing what I get. *Fingers Crossed*

----------------------------------------

For an analysis of other new systems that I actually tried, here is my opinion of things that are completely new TO ME between ORAS and the original ruby and sapphire.

Pokemon Amie and Super Training: Very very good and very very bad at the same time. These offer you an amazing level of control over your pokemon and in-depth systems. But they are such a massive *** grind that I can't imagine myself or any casual player even bothering. It's possible I'm really bad at super training, but the amount of time it was taking me to get a half of the way done on a mudkip just put me off the system.

On a side note, if you are left-handed you are slightly **** when it comes to the controls for super training. Good luck with that.


New Contests: My opinion is that Contest Pikachu is kind of stupid. .... Come at me bros. No um.... yeah. Like many other areas of the game, contests were streamlined to make them better, but I really really don't like the pikachu. <- Maybe after another 9 hours with the game I'll start to like it, but I don't think so.


Pokenav: Its really useful and completely useless depending on what route you are on. If every pokemon on a route is available to you RIGHT NOW, then it is working as intended. However, if you are missing something because you can't surf, don't have the right fishing rod, can't do horde battles right now, etc. then it's not a helpful representation. <- There seems to be a weird exclusion though for rock smash, which I don't understand.


Visuals: The game looks great with the update graphics. It just... does. Except for the new Mauville City overhaul. I HATE the new Mauville City, compared to the old one.

More to come


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PostPosted: Mon Dec 28, 2015 11:10 pm 
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What is this Wonder Trade of which you speak? Because, going by the chart, I'm guessing people are trading to their older versions and/or completing their Dex with friends. Those match what I always did when I was doing those things.

====

I completed Shovel Knight once and unlocked both New Game + as well as the free DLC involving Plague Knight which is apparently a completely new map and levels? I haven't gotten into the Plague Knight portion yet because I'm testing a few things before forming my critique of it. I played through most of the game with a controller and one of the game's greatest selling points for me is the fact it's already configured for my PS2 controller without hassle, and on top of that it changes the on-screen controls (such as tutorial or menu indications) to whatever input you're using. Having recently been given an Xbox 360 controller it was very nice to see the controls shown change based on what I'm playing with.

What I'm actually testing is, first of all, the keyboard controls. Having gone for so long without a controller as an input method, I've often looked for indications of how a game controls with keyboard and mouse, so I want to form my critique with the same idea in mind. The other thing I'm testing is possible alternate endings. There are two major points in the game, toward the end, where you appear to be given a choice of how to proceed, and several recurring dream states which also seem to have two routes but which may not affect the game/story. I doubt there will be any change at all, but if there is then that's yet another point in the game's favor.

Meanwhile I keep hearing rumblings about Undertale that I hadn't heard before and I'm thinking I might want to get that really soon. I've been wanting to play it since before it came out and I've been avoiding Let's Plays and things about it so that, and I can't believe I'm saying this since I've only said it about a single other thing in my life, won't spoil myself. (For the record, the only thing I've ever considered having spoiled myself on was Code Geass, and have historically said "I'm not affected by spoilers".)


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PostPosted: Mon Dec 28, 2015 11:20 pm 
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Wonder Trade is the best and worst idea ever. <- Basically, everyone who wants to "Trade" puts a pokemon into the system and then gets a random one back, out of all pokemon put into the system by all players period at about the same time, across the entire planet (or at least the parts connected to the pokemon servers). People basically "refeed" the pokemon they get back into the system if it is "trash".

Since what you put in has absolutely zero effect on what you get out ..... think about human nature for a second and then look at the chart again. The highest traded pokemon is heavily implied to be a vanilla level 2-5 zigzagoon, followed closely by wurmple and poochyena (being fair ralts has a 1 in 20 chance to appear so I'm not going to knock it for being in 2nd but it's still really crap since anyone can get one really easy with about an hours of searchig). The system, at least at launch, was heavily dominated by people feeding in the worst things they could catch over and over hoping to get something good "for free". The only "notworthy" pokemon on that chart are Froakie and maybe Eevee.


So when I said I'm considering sitting down at some point and doing 100 wonder trades, I'm literally considering taking a volt tackle pichu (at a minimum this is rare enough to meet minimum etiquette standards), feeding it into the system, and then refeeding whatever I get back into the system 99 more times (since Hacked pokemon are a real issue and I'm not actually interested in geting something from this other than the statistics). Then I would write down what I get and display it here.


Edit: To give an analogy, let's say 1000 people want to trade. 999 of them are going to put a level 3 wurmple into the system. 1 of them is going to put a level 70 rayquaza into the system.

How happy is the person who put the rayquaza into the system going to be if no more pokemone get fed into the system and the remaining 999 people give up after about an hour?


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PostPosted: Tue Dec 29, 2015 8:24 pm 
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Tip Number 1 for enjoying Zelda Ocarina of Time on the 3DS: Go into options and change the L-targeting mode from "Hold" to "Switch". Then NEVER assign anything to L2 or R2 unless you want to go insane.


I would totally recommend the game to anyone who has a 3DS.


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PostPosted: Thu Dec 31, 2015 12:22 am 
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So today I'm going to talk about Hidden Pokemon. Basically, there is a tiptoeing mechanic in pokemon generation VI where you can sneak up on wild pokemon. You can tell there is one to sneak up on because of violently shaking grass, a waterspout, a dust cloud, etc. The game also gives you an in-game app to get some information on what pokemon you are sneaking up on, and you'll get more the more times you've run into it.

The benefits of this system, at least initially, are that pokemon can get some unique moves or be a higher level than normal or have better IV's if encountered this way (I think? There is some quality statistic here they don't explain, and that would make sense as that particular part of it). So for example, I got a level 5 poochyena that knew fire fang instead of tackle (which is definitely a trade-off but......) the first time I tried this. Normally it would be two levels lower, AND fire fang is normally only an egg move for this pokemon. Things like that tend to be rare, but you can find them via the hidden poke mechanic.

The first apparent problem with this system is that it is much, much, much less fun to try to use properly in areas such as caves and oceans where you can't control when you are going to encounter a wild pokemon. If another wild pokemon attacks you in the tall grass, you lose track of the one you were sneaking up on. In places where random encounters can occur ANYWHERE such as caves, this can be really, REALLY frustrating.

The second problem with this is that some pokemon only have a 5% chance of appearing in the base game. This translates over to their encounter rate in the hidden poke mechanic really often, and this becomes particularly problematic after you fight the pokemon on your game's box, which triggers NEW pokemon to appear in the game that can ONLY be found and fought via the hidden pokemon mechanic. This makes it particularly frustrating to track down a couple pokemon in particular just because if RNG decides to **** on you it can be the most frustrating thing in the world.

^ An example of this is that it took me two hours to find a level 12 Timburr in Granite Cave, which I proceeded to catch immediately without any issues. The RNG of the thing actually appearing was the thing getting in the way here. And.... there are more that weren't quite THAT bad but were still pretty bad. When you are starting to feel like getting a second copy via Ditto is less frustrating, the mechanic has gotten a bit too random you know?

There is also a dexterity element here that can scare the pokemon away for good if you mess up the approach. So um...... it's very very frustrating for that thing you've been tracking for half an hour to get away because you accidentally pressed to far on the control stick. Very not fun.

-----

Due to sheer number of times I felt like screaming at my game, I think it was a cool idea, but I prefer the older systems where everything can be found by just searching the grass, and where I didn't have to pray I don't get interrupted by a second poke while trying to sneak up on something.


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PostPosted: Thu Dec 31, 2015 9:55 am 
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Okay so I will do this a few times to see how long it takes to get something good. WONDER TRADING HERE WE COME.

Level 20 Clefairy -> Level 1 Togepi -> Level 13 Voltorb -> Level 27 Psyduck -> Level 1 Volt Tackle Pichu

^ 5 trades. Just okay but I'll keep it.
-------
Level 1 Machop -> Level 21 Hawlucha

^ 2 trades. Crap trade but I have to keep it since I personally can't get one.
-------
got a dratini I'm going to have to breed to be able to use one (I can't use the one i got) but 1 trade so eh

-------

.... more breeding stock. Suspending operations until I have a Ditto.


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PostPosted: Fri Jan 01, 2016 12:01 am 
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I think I'm just going to delete everything I've gotten from wonder trading, since most of it is stuff I don't want it in its current form (minus the Pichu I'll keep) but actually getting a Ditto is starting to seem like it will be a severe pain.

Basically, from doing a lot of it (lost track of how many times), everything except the one pichu was trash pokemon. <- Sometimes nicknamed trash pokemon, which is even worse. What is a trash pokemon? It's something that someone can go catch immediately and have at or slightly below that level and that's all it takes to get it. Basically, it's a pokemon where the effort required to get it is so minimal that you could not convince someone to trade anything but another trash pokemon for what you got, due to the low amount of investment required to get one. So. If you have pokemon x or y and you use pokebank, the system seems to be pretty crappy for your purposes unless you get really lucky.

What is it useful for then? Well about a seventh of the trash pokemon I got, and basically most of the stuff I was tempted to keep, was trash pokemon from pokemon x and y. If those are something you are interested in having, your chances of getting something "good" increase dramatically, and it's not THAT painful to do this process.


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PostPosted: Fri Jan 01, 2016 4:12 pm 
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Re: the sneaking mechanic, RNG, and random encounters in-between:

I would suggest using repels if you're that worried about finding the hidden pokemon. When they introduced that idea back in... 4th gen? I always used repels when I was using it, but it's also not something you should worry about until you've beaten the Elite Four (assuming there are an Elite Four in gen 6).

Also, I have to ask, is movement not digital anymore? I ask because you mention pressing too far on the control stick.

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