Been lurking for a while, thought I'd contribute for a change.
Thought I'd try my hand at BG Aristocrats. The deck isn't as reliable as the current Standard versions because we don't have
Zulaport Cutthroat, but so far it has proven itself to be pretty resilient to some of the more dominant strategies in the current Steam meta. I'll post the Decklist, followed by card choices.
Creatures - 27
Jaddi Offshoot x3
Blisterpod x4
Despoiler of Souls x1
Rot Shambler x3
Elvish Visionary x3
Liliana, Heretical Healer /
Liliana, Defiant Necromancer x1
Fleshbag Marauder x2
Nantuko Husk x4
Nissa, Vastwood Seer /
Nissa, Sage Animist x1
Smothering Abomination x1
Brood Butcher x2
Greenwarden of Murasa x1
Other Spells - 10
Vampiric Rites x1
Shadows of the Past x2
Evolutionary Leap x2
From Beyond x2
Languish x2
Ob Nixilis Reignited x1
Lands - 23
Evolving Wilds x4
Rogue's Passage x3
Foundry of the Consuls x2
Mortuary Mire x3
Woodland Cemetery x2
Swamp x3
Forest x4
For those unfamiliar with the deck, the primary goal is to land a
Nantuko Husk (or a
Rot Shambler, but Husk is the first priority), sacrifice a bunch of creatures to make our Husk huge (and, if possible, unblockable via Rogue's Passage) and hit your opponent in the face.
Jaddi Offshoot is included as tech against the fast aggro decks of the format (Gruul Landfall, Boros Little Kid, and RDW). It gives us something productive to do with turns 1-2 and lets us extend a bit to the mid-game where this deck really develops.
Vampiric Rites and
Evolutionary Leap are included both as non-creature sack outlets and as methods for us to dig for necessary pieces of our deck.
Shadows of the Past is included here as well for value. I cannot stress how valuable this card can be in the mid-game. The ability to chump or trade and use that trigger to dig up an appropriate replacement (or just dig past a land clump) can be absolutely back-breaking if utilized correctly.
Elvish Visionary, Nissa, Ob Nixilis, and
Smothering Abomination all serve as Card Advantage engines. Let me emphasize that Nissa is NOT here for ramping purposes. When she flips, she either draws threats or helps the deck ramp into threats while also providing a hell of a clock. I don't think I've ever played her -2 ability in this deck. Ob Nix. also gives the deck a shot in the arm from a removal standpoint when needed.
Our only real dedicated removal comes in the form of
Fleshbag Marauder and
Languish. In playtesting, the only decks that gave me consistent fits were decks that try to flood the board a la Thopters, Elves, and so forth. Sure, most of the creatures in this deck die to it, but the principal threats can pump their way past it in a pinch.
From Beyond,
Brood Butcher, and
Blisterpod are here to give the deck some fuel. Strictly speaking,
Carrier Thrall is probably better but A) it clogs up the 2-spot and B) I haven't packed any yet.
From Beyond can search up a
Brood Butcher in a pinch, but isn't a particularly common play from this deck (though it can be a fun surprise for the opponent!)
Lastly, Liliana,
Greenwarden of Murasa, and
Mortuary Mire serve principally as methods for getting useful creatures back out of the graveyard for a return visit.
Fleshbag Marauderis the most common target, but I will occasionally dig up a
Blisterpod or an
Elvish Visionary for cheap gas. Heaven help the poor sod who gets caught on the other end of a Liliana Emblem with this deck as well.
With all of the interactions going on in this deck, it does take a fair amount of practice to play well. Aggressive mulligans are an absolute MUST - just because a hand includes stuff to play and the land to play it doesn't mean it is a keepable hand. It is also worth noting that while hitting
a Husk is super critical, hitting
multiple Husks is usually a dead draw. Being able to sack out to multiple things is great - being able to sack out to copies of the same thing is terrible.
Once the deck hits mid-game, if played correctly (and, as always, with a dash of luck), the interactions in this deck begin to really pick up steam. For example: Turn 4 or so with a Blisterpod, Shadows of the Past and Rot Shambler in play - Cast Fleshbag Marauder -> Marauder hits the field, let trigger target Blisterpod, dump the token to give the Rot Shambler a couple of counters and scry 2. The board position improves from 2 1/1s to a 3/3 and a 3/1 plus library digging.
The deck is somewhat weak against all-in Ramp decks, particularly if those decks pack abnormally large amounts of removal. This deck can survive quite a lot of targeted removal, but when an opponent combines that removal with jumbo-size creatures things get tricky. Control or Tap-out style decks can also create problems - UW, for example, can grind out the development phase more efficiently than this deck and prep counterspells for Languish while simultaneously running a bunch of evasive creatures. That said, I haven't seen a ton of UW yet on Steam.
Apologies for the super-long post. The deck needs a bit of fine-tuning for the sake of consistency but I believe it is on the right track.