Currently rank 16 with this build, i like playing bad creatures so I looked at ingest stuff almost immediately,have been climbing up lately, but is far from finalized, I want to see how much I can climb, any suggestion on changes to make?
On paper it should die very quickly against
zenzikar's roil,
thopter spy network or
from beyond, but I still haven't faced them.
1 drop:
4
sludge crawler sadly one of the two best ingestors in the pool.
2
clutch of currents awakened is a pretty good tempo play, the one mana mode can kill annoying auras or restore ETB effects in a pinch or just buy time.
2 drop
4
mist intruder more bad cards, sadly the third best ingestor in the pool, surprisingly effective at bleeding opponents to death.
2
culling drone fourth best ingest card in the pool imho, should probably cut it, but the deck is hungry for early drops and ingestors...
3 drop
4
benthic infiltrator best ingestor in the pool? nice against aggro, that probably needs the battle phase to remove it, nice to be sure that something gets exiled.
3
jorubai murk lurker more big butts to troll aggro, regains some much needed life since the deck is super slow to close the game
2
wastelands stanger THE reason to play processors, Imo, brutal.
1
scatter to the winds another decently big guy that offers sweeper insurance.(I have only 1)
2
spell shrivel good counter that can get things exiled.
1
complete disregard instant speed removal that enables processors.
1
titan's presence similar to disregard, sometime is dead, sometime is
murder often is reave soul.
1
read the bones needed some way to refill my hand due to some of the ingestors being subpar.
4 drop
2
mind raker value, having a decently big body is good for racing and blocking and it produces (the worst kind of) card advantage (but while affecting the board, so it's okay), more seriously is not the worst turn four play if you can enable it, and I kind of need to play around sweepers by keeping critters in the hand, and there this shines too.
1
ulamog's nullifier I only have one, it's very hungry for exiled stuff, but I needed more defences against flyers, so I'll probably bump it up, plus is sick tempo when enabled
1
coastal discovery with so many underwhelming bodies I need a good way to close the game and laying down a decent creature while reloading is really sweet, plus it looks totally unfair against control.
2
bitter revelation enormous card selection, the lurkers help paying for the cost and it's a good follow up to my ground-clogging 3 drops
5 drops
1
flesh to dust in while I wait for nixilis, I don't have much space for high drops, but answering the biggest thing I see seems like a good reason to pack one.
1
blight herder new inclusion, being able to hold mana for shrivel after casting it is good, and is pretty big.(waiting for a second copy)
7 drop
2
ruin processor big, the life gain is surprisingly relevant, and baiting removal with other things+ mind rakers is not too hard, plus is an autowin against red aggro since the deck might still lose to burn to the face due to how slow it is.
lands
8
island8
swamp2
drowned catacomb4
dimir guildgate Generally I don't have both a turn one AND a turn 2 play, so it's easy enough to fit in the curve.
1
evolving wilds1
sunken hollow will replace a guildgate once I get the second one.
Obviously it still needs a lot of changes, any suggestions?