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PostPosted: Tue Dec 22, 2015 4:46 pm 
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After some tests and because I'm not a good player, this is my very fast mono-red aggro (to win for a good nº of times).
Tell me what do you think :)

3 x Goblin Glory Chaser
4 x Goblin Arsonist
4 x Titan's Strength
4 x Perilous Myr
3 x Ember Hauler
2 x Makindi Sliderunner
3 x Call of the Full Moon
4 x Infectious Bloodlust
4 x Twin Bolt
3 x Flaring Flame-Kin
2 x Exquisite Firecraft
2 x Act of Treason

4 x Looming Spires
18 x Mountain


:party:


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PostPosted: Wed Dec 23, 2015 5:10 am 
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Where is Foundry Street Denizen? I think it's an auto include.


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PostPosted: Wed Dec 23, 2015 6:44 am 
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Yup, Foundry Street Denizen should definitely be in this list. Perilous Myr seems to be the card you'd want to cut for it.

Since you are not running Molten Vortex or mana sinks, 22 lands seem like a few too many. I'd cut one or two for more 2-drops. Makindi Sliderunner, Mage-Ring Bully, Abbot of Keral Keep or even Inferno Fist (giving your Flaring Flame-Kins a little nudge) are all fine choices.

Regarding my decklist; I experimented with adding one Rogue's Passage instead of a Mountain, but quickly undid the change. It turns out that quite some hands are incredibly risky to keep with one Mountain and a Passage, whereas they'd be totally fine with two Mountains or Mountain+Looming Spires; and I found that this happens way more often than me even getting to 5 lands, let alone one of them being the Passage.

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PostPosted: Wed Dec 23, 2015 9:11 am 
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You are probably right, I will try. :-)


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PostPosted: Thu Dec 24, 2015 6:01 pm 
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just OKAY against Ramp? Man you should be going 9-1 against ramp all day long with most mono red stuffs


Naya Ramp can pack up to 10.. yes TEN sweepers. 13 if you count 3x Rolling Thunder. I think you're underestimating ramp's card pool.. there's also mad lifegain.


Indeed I think mono red is <50% win chance in the steam meta.

Sounds about right. Haven't played aggro in a while, but I often told myself to just auto-concede whenever I got to be on the draw. That's 50% losses right away and then you don't win all the games when you're on the play.

I like the play-style and it's a good way to unlock cards fast, but the archetype feels rather weak in this pool.


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PostPosted: Sun Dec 27, 2015 3:16 pm 
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Hello guys! I'm new to this forum and this is my firsts post. I want to share my mono red aggro deck and also ask how it could be improved with BFZ cards. So this build only uses cards before BFZ and i u have any cards that should be added plz let me know and i will try it out. This deck is good vs almost any deck and it either wins fast or loses and that's why it's great for fast gold farming.

Here is deck list and also link to youtube video where u can actually see me playing this deck online 1v1.

https://www.youtube.com/watch?v=W_hb-bTWenQ

Deck list:
21x Mountain
2x Abbot of Keral Keep
2x Exquisite Firecraft
1x Chandra, Fire of Kaladesh
1x Avaricious Dragon
3x Goblin Glory Chaser
2x Ravaging Blaze
4x Fiery Impulse
4x Infectious Bloodlust
4x Mage-Ring Bully
2x Titan's Strenght
4x Goblin Arsonist
4x Ember Hauler
3x Dragon Fodder

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PostPosted: Sun Dec 27, 2015 4:57 pm 
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Hi!

Flayer wrote:

Deck list:
21x Mountain
2x Abbot of Keral Keep
2x Exquisite Firecraft
1x Chandra, Fire of Kaladesh
1x Avaricious Dragon
3x Goblin Glory Chaser
2x Ravaging Blaze
4x Fiery Impulse
4x Infectious Bloodlust
4x Mage-Ring Bully
2x Titan's Strenght
4x Goblin Arsonist
4x Ember Hauler
3x Dragon Fodder


I don't think this decklist is quite accurate.
1) you can only run 3 Ember Hauler (he's uncommon)
2) this decklist counts 57 cards (56 if you reduce Ember Hauler's number by 1). I presume this decklist includes Twin Bolt (at least you are using it in the video); am I correct to assume you run 4x Twin Bolt?
3) The deck in the video also runs Rogue's Passage; is it a 1- 2- or 3-of? I assume you cut mountains?

Definitely an interesting deck list and a slightly different take on Mono-Red; opting to go for more burn spells and cutting Foundry Street Denizen and Call of the Foll Moon. I might give it a try.

I don't think Ravaging Blaze is very good in this deck; you'll rarely deal more than 2 damage with it. Just cut them for Molten Vortex I think (I like them better as outs against flood).

Red Aggro did not get that many great cards with BFZ. I'll list the main ones here:
Akoum Firebird should be the most notable addition to aggressive decks.
Lavastep Raider is an alternative 1-drop goblin.
Makindi Sliderunner is solid in a more creature-based approach (he needs buffs to work),
as is Firemantle Mage.
Touch of the Void can be used to burn the face, but is rather inefficient at 3 mana sorcery speed and does not untap Chandra.

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PostPosted: Mon Dec 28, 2015 7:29 am 
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Yeah i have to double check that list :) i typed it really late and tired. I will do that when i get home from work. Yes those Ravaging Blazes are the ones i was planning on change to some BFZ cards and surely better option for that spot would be Touch of the Void. Ravaging Blaze anyways rarely deals more than 2-3 damage. Not sure about any other changes cos BFZ really didn't bring cards that this deck wants to run.

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PostPosted: Mon Dec 28, 2015 1:02 pm 
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Here is corrected deck list.

Deck list:
19x Mountain
1 Rogue's Passage
3x Goblin Glory Chase
4x Goblin Arsonist
4x Fiery Impulse
3x Titan's Strenght
2x Abbot of Keral Keep
2x Exquisite Firecraft
1x Chandra, Fire of Kaladesh
1x Avaricious Dragon
3x Ravaging Blaze
4x Infectious Bloodlust
4x Mage-Ring Bully
3x Ember Hauler
2x Dragon Fodder
4x Twin Bolt

Few things that i have thought are adding 2 more Dragon Fodder but what to take out for them? Or just not play any of them. Also Ravaging Blaze should be changed to something else. From BFZ i should add Looming Spires and Touch of the Void but instead of Ravaging Blazes.

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PostPosted: Mon Dec 28, 2015 3:01 pm 
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Right, I completely forgot to mention Looming Spires (weird; I run them myself...). They are great as long as you have something on the board.

I'm not very high on Touch of the Void in RDW and would rather add two Dragon Fodder over the Ravaging Blazes seeing how you want to add them anyway, but you may very well come to a different conclusion.

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PostPosted: Wed Dec 30, 2015 12:29 pm 
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DJ0045 wrote:
DJ0045 wrote:
Mono Red Wins

Red: 40
3 x Goblin Glory Chaser
4 x Foundry Street Denizen
3 x Fiery Impulse
4 x Titan's Strength
2 x Abbot of Keral Keep
4 x Mage-Ring Bully
4 x Infectious Bloodlust
4 x Dragon Fodder
1 x Chandra, Fire of Kaladesh
3 x Firemantle Mage
2 x Exquisite Firecraft
4 x Touch of the Void
1 x Akoum Firebird
1 x Avaricious Dragon

Land: 20
16 x Mountain
4 x Looming Spires


Some thoughts: It's fast enough, and can handle a lot of the realistic builds you will encounter in the long run. Had a decent record, and will do well enough. But, RDW still needs about 8-12 cards from another set to be the real deal. It's at least good enough now, IMO, to bother building a deck. But, it's not going to be in the top tier yet.

Note: devoid doesn't trigger Chandra. I mention this because it came up and it probably lost me the game. Don't make that mistake. Other than that, I'm pretty certain Firemantle Mage is a great card, in this and many other builds. Keep it in mind - not just for RDW.

p.s.: good luck Barney <3


So, I think -4 touch of the void, +4 Act of Treason is the next version I'm going to test. Really wish fiery impulse were shock, but oh well. Close enough for duels.

It doesn't take much, and based on some of these conversation, act totally sounds like the answer to the answers posted here. It will look like its GG, and then, whoops act.


This works pretty well. Never went with either Touch of the Void or Act of Treason since you "forgot" the CotFMs ;)
I think, one copy of Act is left due to rarity restrictions but I haven't seen that so far.

edit: Forgot to mention that I cut two of the tap lands because they suck in the starting hand. So, 2 of those and 18 Mountains for me.

edit 2: And there are other days: Only wanted to get 1 win for the bonus gold and do something else, ended up going 0-4. All of them on the draw, 1 concede directly after mulliganing to 5, one after keeping a 1-lander and not drawing the second mana. One to Radiant Flames and the last one to Languish and some stupid blue bounce cards (the only game I had auras).


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PostPosted: Fri Jan 01, 2016 3:37 pm 
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I don't normally join this thread, but I built a red aggro deck today and it's been doing well. Here's where I am currently:

3 x Goblin Glory Chaser
4 x Goblin Arsonist
4 x Foundry Street Denizen
1 x Molten Vortex
4 x Fiery Impulse

2 x Abbot of Keral Keep
3 x Ember Hauler
4 x Mage-Ring Bully
3 x Call of the Full Moon
4 x Twin Bolt

1 x Chandra, Fire of Kaladesh
3 x Firemantle Mage
2 x Exquisite Firecraft

2 x Pia and Kiran Nalaar

16 x Mountain
4 x Looming Spires


I'm not sure about running the Vortex in a 20-land deck that also has a couple of four-drops, I still haven't drawn it. But there are times when I've wanted to, so it's still in. Call of the Full Moon vs. Infectious Bloodlust was something I was on the fence about, but the trample is awesome here so I think it's the right "Call".

The more I play with Looming Spires, the more it impresses me. It's a great land for an aggro deck, the first-strike will usually dissuade a block and push through a lot of damage and there are enough one-drops so that you can play it on T2 and still build your board.

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PostPosted: Sun Jan 03, 2016 12:21 pm 
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Call of the Full Moon is much better but if you're playing Mage Ring Bullies, you have to be playing Infectious Bloodlust.


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PostPosted: Sun Jan 03, 2016 12:37 pm 
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Call of the Full Moon is much better but if you're playing Mage Ring Bullies, you have to be playing Infectious Bloodlust.


Correct, that and the insane Nonbo with abbot.


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PostPosted: Sun Jan 03, 2016 2:02 pm 
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How's it a nonbo?... oh call of the full moon. Yeah, that makes no sense, good point


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PostPosted: Sun Jan 03, 2016 2:35 pm 
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My opinion on this is that you want to play both. I run a similar list and I never found myself without a target for these enchantments.

Call of the Full Moon is kind of a nonbo with Abbot, but it is not all that bad. If I have a Call in play, I will tend to cast my Abbots early, trying to look for lands. If I get Call of Abbot, I mostly have the option of casting a Lava Spike for 1 more mana; it depends whether that is worth it.

I personally found Pia and Kieran to be a little slow for this type of deck; you generally don't get up to 7 mana and while casting pretty much a Beetleback Chief can be okay, this deck (or Duels, for that matter) lacks a way to boost multiple creatures in Red.

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PostPosted: Sun Jan 03, 2016 2:52 pm 
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This isn't my turf, but as far as 'you play magering bully so you have to play bloodlust' goes, I'd say I'd agree, but that doesn't mean you automatically run 4 of both. 2 bloodlust or 3 or 3 bully etc type of combinations might be better. OTOH having abbots + 15 1 drops speaks against 3 call of the full moon as well. I'll leave it to you guys to keep testing.

Love the beetleback chief reference, but I still think pia and kiran are really solid for 20+ land rdw versions. These goblins fly, and although you won't get to 7 you might get to to 6 after multiple whipes, and then Pia and Kiran are just at least 6 to the face in many scenarios. And afaik beetleback chief wasn't a 'meh, i'll run it as a curve topper' type of card way back when. It was a strict 4 off in rdw when it was legal.

As I said , definately not my turf though.


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PostPosted: Sun Jan 03, 2016 2:59 pm 
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Modulo wrote:
I personally found Pia and Kieran to be a little slow for this type of deck; you generally don't get up to 7 mana and while casting pretty much a Beetleback Chief can be okay, this deck (or Duels, for that matter) lacks a way to boost multiple creatures in Red.


I couldn't agree more.

It's a rare event that I decide to run RDW but I've never understood why people like Hakeem don't run Titan's Strength myself. In a deck were efficient use of mana is so key a + 3 and scry for just :r: at instant speed is huge.

Running Pia and Kiran over it is senseless: you've already lost if you're relying on that as a four drop. Far better to push as much damage through as possible early.

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Last edited by Sjokwaave on Sun Jan 03, 2016 3:05 pm, edited 1 time in total.

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PostPosted: Sun Jan 03, 2016 3:05 pm 
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Boardwipes wreck the deck. Pia and Kiran rebuilds immediately after one. It's really just a great card.

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PostPosted: Sun Jan 03, 2016 3:10 pm 
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@ Hakeem: Their unspoken argument is this though:

If you kept a decent RDW hand, and they whipe you. You shouldn't be looking to 'rebuild'. You should be looking to get the last 5 damage in and move on to the next game. In the most consistent and manaefficient way you can. I still think Pia and Kiran are perfectly fine choices, although Akoum Firebird should replace 1 IMHO.

It's actually really hard to theorycraft the perfect RDW in this environment, and I 'm very keen to listen to Barney and other affectionados in this respect, their experience really matters. Personally I never play it, because I like to have a richer experience when playing magic, which doesn't mean I don't respect/ prepare for Linear Aggro. Even in this meta RDW is one of my 'benchmarks'


Another nut cracker. You play Call of the full moon. You play Pia and Kiran. You don't play Titan's Strength. Think about it. Killing your opponent = infinite card disadvantage for him. Oh and Bully + titan's strength often recoups the card spent on titan's strength if you have multiple attackers, because a good player will 'make you have it' and try to kill the bully (in any scenario where they can't chump and whipe).


Last edited by Goblin Rabblemaster on Sun Jan 03, 2016 3:21 pm, edited 7 times in total.

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