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PostPosted: Thu Dec 24, 2015 11:47 am 
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I love this deck if only because the end of game screenshots are absolutely absurd

I mean look at this

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PostPosted: Thu Dec 24, 2015 12:24 pm 
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Re: Recursion - I was thinking of dropping the remaining Guildgate for Mortuary Mire. With all the draw here you can possibly get the critter back the same turn. It isn't much, but it could help.

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PostPosted: Thu Dec 24, 2015 12:41 pm 
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Hakeem928 wrote:
I've been thinking about this deck and how to beat it. Reprisal and Tragic Arrogance is all I can come up with, and you still have to counter the Tutelages and Abominations.


Red Deck Wins? :roll: Then again, Blisterpod is too OP. :cool:

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PostPosted: Thu Dec 24, 2015 1:15 pm 
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UW control probably has a favorible mtchup in general

felidar cub the tutelages

spell shivel/ scatter to the winds tuteleges and husks and abominations

maybe even include horribly awry for husks


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PostPosted: Thu Dec 24, 2015 1:43 pm 
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@DJ, You missed the point where I said you have to counter the Abominations. Tragic Arrogance is fine unless one resolves.

Honestly, the thing that scares me the most in this deck is Nantuko Husk because it's so damn hard to remove. That's why I have Reprisal on the brain.

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PostPosted: Thu Dec 24, 2015 2:45 pm 
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You're dead on. But the problem is... No point to tragic arrogance the deck unless either abomination or husk is in play. And of course, by then it might be too late. Horribly awry is the bane of this deck.


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PostPosted: Thu Dec 24, 2015 6:29 pm 
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PostPosted: Fri Dec 25, 2015 3:28 am 
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Here's an alternate take I came up with yesterday. I'm still fleshing it out, but it shows promise too. It's got some more top end, and so far I like it.

Sultai Mill Sac - Alt Build

3 x Sphinx's Tutelage

2 x Vampiric Rites
4 x Bone Splinters
3 x Carrier Thrall
2 x Corpse Hauler
2 x Shadows of the Past
1 x Liliana, Heretical Healer
2 x Smothering Abomination

4 x Blisterpod
2 x Evolutionary Leap
1 x Nissa, Vastwood Seer
3 x Eyeless Watcher
2 x From Beyond

2 x Brood Butcher

2 x Deathless Behemoth
1 x Ulamog, the Ceaseless Hunger

1 x Island
6 x Swamp
6 x Forest
2 x Sunken Hollow
2 x Woodland Cemetery
2 x Drowned Catacomb
1 x Rogue's Passage
4 x Evolving Wilds


So I'm just toying around with this, and I think there is a good chance that the original is better, but this is a lot of fun to pilot (I mean who doesn't like a bit of Timmy in their deck), and has some new synergies to explore. I noticed (post above) that some of these concepts are being used in other versions of the deck, so I figured I'd go ahead and post v2 (not necessarily better in this case).

The reason for the changes is pretty simple. This deck can absolutely run Ulamog with no trouble, so why wouldn't it. And while Husk is a total bad MF it benefits from (read needs) further support whereas Deathless Behemoth is just fun to play, and doesn't need much that the deck doesn't already provide.

I'm not sure whether the new enchants get 1 copy or 2, and I'm still messing around with a lot of the ratios, but I think this is probably where this version of the deck will finally settle.

Edit: After testing deathless behemoth are probably not a thing. And if they don't work here, they won't work anywhere. For some reason I thought it's ability put it directly into play. I also though it happened at instant speed. They aren't worth running in this (or probably any deck). 6/6 vigilance is pretty great, but still, there are usually much better things to do these days with 6 mana. Gonna cut them for something else.


Last edited by DJ0045 on Fri Dec 25, 2015 5:23 pm, edited 1 time in total.

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PostPosted: Fri Dec 25, 2015 8:48 am 
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DJ0045 wrote:
Here's an alternate take I came up with yesterday. I'm still fleshing it out, but it shows promise too. It's got some more top end, and so far I like it.

Sultai Mill Sac - Alt Build

I noticed (post above) that some of these concepts are being used in other versions of the deck, so I figured I'd go ahead and post v2 (not necessarily better in this case).

I'm not sure whether the new enchants get 1 copy or 2, and I'm still messing around with a lot of the ratios, but I think this is probably where this version of the deck will finally settle.


I can't use Shadows, after all...half the time freezes me :(

Anyways, you got me thinking...the Husk/Abo engine gives you mad drawing (enough to find rares...) a huge but easily blocked creature and reasonable mana...but makes you clear your board of creatures in exchange

Imagine if there was a card that turns all that goodness into direct damage, as it hits the board...and that clears the path for your huge Husk...and that wipes opponent's board too! Too good, isn't it?

Wait...maybe with some slight changes...

Huskabonition

2 x Vampiric Rites
3 x Bone Splinters
3 x Carrier Thrall
2 x Corpse Hauler
1 x Liliana, Heretical Healer
4 x Nantuko husk
2 x Smothering Abomination
1 x Ob Nixilis Reignited

2 x Perilous Myr

2 x Abbot of Keral Keep
2 x Ghirapur Gearcrafter
3 x Thopter Engineer
2 x Pia and Kiran Nalaar
2 x Act of treason
2 x Chandra's Ignition

1 x Nissa, Vastwood Seer
2 x From Beyond

land till 24


More agressive/faster than yours, imho... less vulnerable to fliers and non-bo, still hates Reprisal, lacks awesome mill win-con...really funny to ignite a 10/10+ Husk, instawin 95% of times...

Yeah, I know...I'll post it in Jund :P

What do you think?


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PostPosted: Fri Dec 25, 2015 9:26 am 
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I like it. Still a combo deck. Works for me. I think the U builds will prove to be more consistent, as they have easier mana requirements, but they can't guarantee a single turn kill, and frankly ignition almost can - baring instant speed removal. Just depends on the meta. Do we have a Felidar Cub meta, or an instant speed removal meta? That of course will change over time. But for now, somewhere between your build and CGB's build (plus ignition), there exists another real killer of a deck. Btw, this is a possible t4-5 kill. That's a pretty sick goldfish right there. Reminds me a lot of the ideas I had last season in Jund. Speaking of which, maybe a single Flameshadow Conjuring is a thing to consider in here.


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PostPosted: Fri Dec 25, 2015 12:14 pm 
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DJ0045 wrote:
Speaking of which, maybe a single Flameshadow Conjuring is a thing to consider in here.


Tried that idea and gave up, for the moment...it's already so crowded at the 4cc, I dunno... makes the deck slower... and the casting cost to make full use...that worked better with Evolpea, de 1 mana difference between Rites and Pea is more significant than it seems, lacking husks...and I love that card...I'm running out of suspension points, must finish the sentence...


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PostPosted: Sat Dec 26, 2015 9:06 am 
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Alright, my continued quest for Graveyard love that feels right has taken me to Sultai. So, Here is my take on Sultai Superfriends:

4 x Salvage Drone
1 x Jace, Vryn's Prodigy
4 x Gatecreeper Vine
4 x Elvish Visionary
2 x Evolutionary Leap
2 x Reave Soul
1 x Liliana, Heretical Healer
3 x Fleshbag Marauder
1 x Nissa, Vastwood Seer
1 x Complete Disregard
2 x Gravedigger
1 x From Beyond
2 x Languish
1 x Kiora, Master Of The Depths
2 x Cruel Revival
1 x Ob Nixilis Reignited
1 x Greenwarden Of Murasa
1 x Sire Of Stagnation
1 x Oblivion Sower
1 x Ulamog, The Ceaseless Hunger
3 x Island
4 x Swamp
4 x Forest
2 x Lumbering Falls
2 x Sunken Hollow
2 x Woodland Cemetery
3 x Mortuary Mire
4 x Evolving Wilds

Wincons are pretty straight forward. This list is every evolving, just trying to find the right mix. As I said, primarily, the goal is to bring out Walkers to do fun shenanigans on the board.

Please, if you have ideas, I will test them. And before anyone says it, I'm playing Ulamog just to play him. If there is a better fit into that spot, I will run it. Same with the rest of the deck.

Early creatures provide card draw and fonder for Evolpea. Walkers let you recycle them and do fun things. Ultimates are obviously wincons.

Give me feed back and thoughts please.

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PostPosted: Sun Dec 27, 2015 10:10 am 
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DJ0045 wrote:
Here's an alternate take I came up with yesterday. I'm still fleshing it out, but it shows promise too. It's got some more top end, and so far I like it.

Sultai Mill Sac - Alt Build

I noticed (post above) that some of these concepts are being used in other versions of the deck, so I figured I'd go ahead and post v2 (not necessarily better in this case).

I'm not sure whether the new enchants get 1 copy or 2, and I'm still messing around with a lot of the ratios, but I think this is probably where this version of the deck will finally settle.


I can't use Shadows, after all...half the time freezes me :(

Anyways, you got me thinking...the Husk/Abo engine gives you mad drawing (enough to find rares...) a huge but easily blocked creature and reasonable mana...but makes you clear your board of creatures in exchange

Imagine if there was a card that turns all that goodness into direct damage, as it hits the board...and that clears the path for your huge Husk...and that wipes opponent's board too! Too good, isn't it?

Wait...maybe with some slight changes...

Huskabonition

2 x Vampiric Rites
3 x Bone Splinters
3 x Carrier Thrall
2 x Corpse Hauler
1 x Liliana, Heretical Healer
4 x Nantuko husk
2 x Smothering Abomination
1 x Ob Nixilis Reignited

2 x Perilous Myr

2 x Abbot of Keral Keep
2 x Ghirapur Gearcrafter
3 x Thopter Engineer
2 x Pia and Kiran Nalaar
2 x Act of treason
2 x Chandra's Ignition

1 x Nissa, Vastwood Seer
2 x From Beyond

land till 24


More agressive/faster than yours, imho... less vulnerable to fliers and non-bo, still hates Reprisal, lacks awesome mill win-con...really funny to ignite a 10/10+ Husk, instawin 95% of times...

Yeah, I know...I'll post it in Jund :P

What do you think?

You're missing like and ... lol
nice to see the editor is back; I'll upload my deck today finally

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PostPosted: Sun Dec 27, 2015 2:41 pm 
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Glad to see some updates on the Sultai mill! I too have been running very similar deck.

I have gone with the classic Fog mill, only with a bit more emphasis on draw.

4x Blisterpod
2x Vampiric Rites
4x Fog
4x Elvish Visionary
3x Telling Time
4x Altar's Reap
1x Liliana, Herectical Healer
3x Fleshbag Marauder
3x Sphinx' Tutelage
3x Artificer's Epiphany
2x Smothering Abomination
2x From Beyond
2x Languish
1x Ob Nixilis Reignited
3x Island
4x Swamp
5x Forest
2x Sunken Hollow
2x Woodland Cemetery
2x Drowned Catacomb
2x Hinterland Harbor
2x Mortuary Mire

One thing that seems broken is when I pay 1 swamp and sac a scion to cast Altar's Reap while Smothering Abomination is in play, his draw triggers twice even though I have sacrificed only one creature. Perhaps it's some small detail with sacrifice rules that I am missing. Anyhow works great though!


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PostPosted: Sun Dec 27, 2015 8:39 pm 
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"
ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Reanimator
Combo/Control

A deck for Magic Duels.

60 Cards. 34 nonlands (19 :creature:, 15 :instant:).
26 :land: (0 6 3 1 3 13 Others)

"

Kinda Sultai Red (like jeskai black); deals really well with mill and ramp, but I've added in the red specifically to deal with some of the aggro decks that randomly pop up.

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PostPosted: Sun Dec 27, 2015 10:00 pm 
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Okay, two different directions for the same deck. First is the list edited and broadcasted by Blue. He went 9-1 in the video. Here is the list:

Blue's Broadcast: http://www.twitch.tv/covertgoblue/v/32006838

Sultai Superfriends

2 x Bone Splinters
4 x Gatecreeper Vine
4 x Elvish Visionary
2 x Evolutionary Leap
3 x Reave Soul
1 x Liliana, Heretical Healer
3 x Fleshbag Marauder
1 x Nissa, Vastwood Seer
2 x Complete Disregard
1 x Gravedigger
2 x From Beyond
2 x Languish
1 x Kiora, Master Of The Depths
2 x Cruel Revival
1 x Nercomantic Summons
1 x Ob Nixilis Reignited
2 x Drowner Of Hope
1 x Greenwarden Of Murasa
1 x Oblivion Sower
1 x Ulamog, The Ceaseless Hunger
2 x Island
4 x Swamp
5 x Forest
2 x Lumbering Falls
2 x Sunken Hollow
2 x Woodland Cemetery
2 x Golgari Guildgate
4 x Evolving Wilds

The other list is an update of one I did before Zendikar dropped and I moved. Here is an updated version, though I'm still playing with the final build:

Original: viewtopic.php?f=52&t=10308&start=160#p350108

Sultai Walkers

1 x Jace, Vryn's Prodigy
4 x Gatecreeper Vine
4 x  Disperse
3 x Soul Reave
3 x Jorubai Murk Lurker
1 x Liliana, Heretical Healer
3 x Fleshbag Marauder
1 x Nissa, Vastwood Seer
2 x Reclamation Sage
3 x Read The Bones
1 x Gravedigger
2 x Languish
1 x Kiora, Master Of The Depths
2 x Glint-Leaf Winnower
2 x Cruel Revival
2 x Nercomantic Summons
1 x Ob Nixilis Reignited
1 x Greenwarden Of Murasa
3 x Island
4 x Swamp
3 x Forest
2 x Lumbering Falls
2 x Sunken Hollow
2 x Woodland Cemetery
1 x Dimir Guildgate
1 x Golgari Guildgate
1 x Simic Guildgate
4 x Evolving Wilds

If you have thoughts on either, please let me know. I will update them as they evolve/change.

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Last edited by The Lockhammer on Mon Dec 28, 2015 11:13 pm, edited 2 times in total.

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PostPosted: Sun Dec 27, 2015 10:01 pm 
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Things I hadn't seen until I played DJ's deck: "You have too many cards in hand. Please discard 8."


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PostPosted: Mon Dec 28, 2015 12:21 am 
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DJ0045 wrote:
Spoiler

Primary win con - Ridiculous card advantage using tokens, Nantuko Husk, and Smothering Abomination. You will draw the majority of your deck, and it's really hard - even impossible - for your opponent to keep up. From Beyond helps tutor for Abomination, as does Evolutionary Leap, and the fact that most of your other creatures give you multiple sac options for activation of either +2/+2 from Husk, or a new creature from Leap. This deck is perfectly capable of killing t6 against a number of opponents - so being the beatdown is often not a problem at all. (I guess it's possible to totally fail your starting hand, but it's yet to happen to me sufficiently badly to be unable to recover by t2 or 3).

Secondary Win cons - this deck hardly ever wins without drawing 20+ cards. Tutelage loves that. I've managed - on multiple occasions - to mill 40+ cards in a single turn, thanks to abomination and husk. It's ridiculous how fast this deck can mill if even a single sphinx's tutelage is in play. (2 or more is surely GG, and not in some slow piddling fashion - fast, like really fast).

p.s.: suggestions are always appreciated.

So I've spun the deck a handful of times and decided to swap out one Brood Butcher for Kiora, Master of the Depths. Specifically for the 2nd ability so I could dig for the Husk and/or Abomination. Although you imply in your deck tech that there are other ways to win, this is really the goal (and hinge pin) of the deck. I found that if I didn't get to these cards, my games went down hill into some grindy matches. Finding an Evoleap, Ob Nixilis Reignited, or activating tutelage/beyond were the only consistent outs to finding these puzzle pieces. Adding Kiora just gave another consistent way to dig (I also didn't get there but the ultimate seems useful as another win condition - even if at worst it gives more sac targets). I dropped the one butcher since I generally didn't want the second copy and assuming I already had abomination, From Beyond could tutor the card in a pinch. With Beyond acting as additional copies for Butcher and Abomination (I never tutored Eyeless Watcher especially with 4 already in the deck) it felt like a safe cut.

As I suggested before, Mortuary Mire tested to be a good inclusion. I ran 2 copies and found them useful for saving the combo cards, high value cards or ensuring I had fuel. I would suggest you give them some play time.

I also squeaked in one more Island due to land destruction (the blue sources stand out like crazy) and adding Kiora. I know you seem down on the number of tap lands but I wonder if Lumbering Falls should have a place here. At worst it's another duel land but does have the potential to be a beater/blocker and even a sac target. Once the deck gets drawing, it seems like this should be easy to use.



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PostPosted: Mon Dec 28, 2015 2:08 am 
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This is the second deck of yours that caught my attention today. Good job DJ. Don't have time to play now, but this is the next thing I'm going to try.


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PostPosted: Mon Dec 28, 2015 3:24 am 
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Gegliosch wrote:
This is the second deck of yours that caught my attention today. Good job DJ. Don't have time to play now, but this is the next thing I'm going to try.


Cool man. Definitely read through some of the ideas from other builders. I certainly wouldn't insist that I have the best build at this point. The core deck is obvious: abomination, thrall, Blisterpod, tutelage (deck can easily mill 40 in a single turn with just one in play, done it many times, watched CGB do it against Hakeem), Lilliana (guaranteed win con - almost), and probably husk. The rest is less obvious: splinters, fleshbags, watchers, Ob Nixilis (serious win con), whirler rogue (serious win con), Drowner of Hope (likely win con), (freaking corpse hauler?), etc... For example: does this deck run ulamog? It certainly can.

Forgetting something, but it's early and I just woke up. It's a nasty pile when it's not perfectly built, so the promise is there to make something devastingly good.

I'd love to get your input.

Core concept started here: viewtopic.php?p=396632#p396632


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