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PostPosted: Wed Dec 16, 2015 5:48 am 
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Evo leap never thought of that for some reason =| I'll drop 1 of each for them both


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PostPosted: Wed Dec 16, 2015 5:51 am 
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beeswax wrote:
Evo leap never thought of that for some reason =| I'll drop 1 of each for them both


I'm guessing that in that deck: if evolpea sticks, you win the game. :D


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PostPosted: Wed Dec 16, 2015 5:57 am 
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Just never thought of it funny how that happens.. clearly it isn't a go to card for me

Latest change now

-3 Jaddi offshoot
-1 Ulamog, the ceaseless hunger

+2 evolutionary leap
+2 Herald of the pantheon (with 9 enchants, worth a shot)


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PostPosted: Wed Dec 16, 2015 6:03 am 
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Possible thing to try as well, put in oblivion sower and ulamog, instead of the two heralds. Try it if the heralds aren't great for the deck, IMO.

Another to try (from the original list)
-3 offshoot, -3 drifter
+4 Blisterpod, +2 leap


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PostPosted: Wed Dec 16, 2015 8:25 am 
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Blisterpod works wonders with Evoleap, you get to use it as draw + ramp (or double draw), kinda makes the Evoleap ability free or 2x more efficient.

Took out the red and included that combo for more consistency in my Temur list. So far so good.

Here's the list :

4x Blisterpod
2x Clutch of Currents (consider this a 5drop most of the time in this deck)

3x Skyrider Elf
3x Undercity Troll
2x Evolutionary Leap

1x Nissa, Vastwood Seer
3x Bounding Krasis
2x Wildsize in testing, need suggestions !

2x Adverse Conditions
4x Mwonvuli Acid-Moss
1x Kiora, Master of the Depths
2x Woodland Wanderer

2x Outland Colossus
2x Guardian of Tazeem
2x Drowner of hope

9 x Forest
4 x Island
2 x Lumbering Falls
2 x Sunken Hollow
2 x Cinder Glade
2 x Canopy Vista
2 x Hinterland Harbor
2 x Evolving Wilds


Considering
-2x Wildsize -1x Blisterpod +3x Elvish Visionary

-2x Outland Colossus + 2 Gaea's revenge

EDIT : The more i test Drowner of hope in this deck the more i'm loving it. Good synergy with Blisterpod and Adverse Conditions that provide him more ammunition.


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PostPosted: Wed Dec 16, 2015 6:09 pm 
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if you like drowner of hope why no from beyond :p


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PostPosted: Wed Dec 16, 2015 6:16 pm 
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if you like drowner of hope why no from beyond :p


For example... Instead of Adverse Conditions... ?


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PostPosted: Thu Dec 17, 2015 5:01 am 
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Yeah that's a good idea, i'll give it a try instead of Adv. Conditions.
On paper i fear this is gonna be a tad slow, Adverse Conditions has proven usefull both against agressive aggro boards and fat blockers, and I didn't feel the need of even more tokens to sac to Drowner...

But the ramp, chump blockers, token ammunitions and the ability to insta draw Drowner it provides sure look promising.

Thanks for the advice !

PS : babs you sure love From Beyond ^^


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PostPosted: Thu Dec 17, 2015 6:04 am 
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hopop wrote:
Yeah that's a good idea, i'll give it a try instead of Adv. Conditions.
On paper i fear this is gonna be a tad slow, Adverse Conditions has proven usefull both against agressive aggro boards and fat blockers, and I didn't feel the need of even more tokens to sac to Drowner...

But the ramp, chump blockers, token ammunitions and the ability to insta draw Drowner it provides sure look promising.

Thanks for the advice !

PS : babs you sure love From Beyond ^^


I actually like adverse conditions a lot. I haven't been using it, but then again, that's why these forums are so useful. Thing about from beyond, is that it's a tutor, so IMO, it's more important than acid moss or adverse conditions. I could go either way with the other two, as they both ramp you. With the other two it just depends how many colors you are running, and whether or not moss gets you those colors. In Simic it really doesn't, so the right build may actually prefer conditions over moss. I'd test both. (By the time you can play moss, you no longer need additional green sources, e.g. It looks like you're holding up counters, so instant speed ramp is brilliant at that point).


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PostPosted: Thu Dec 17, 2015 6:38 am 
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I actually consider putting From Beyond instead of Moss and keeping Adv. Conditions.
Moss has proven very usefull for splashing colors on the board for a fat Wanderer or Skyrider.
Other than that very situation, From Beyond seems better indeed.
Not to mention late game Moss is trash while From Beyond remains a 6CMC Drowner draw wich can't be bad.

Lots of testing to do !


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PostPosted: Thu Dec 17, 2015 8:44 pm 
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of course I love from beyond, it's a tutor for some of the best win conditions in the game

it creates tokens that produce mana and can chump well enough, and it's the only enchantment that is both a removal magnet and can fizzle out that removal spell

imo it's the most powerful card in any deck that wants to draw it's big beat stick, be it drowner of hope or be it ulamog, the ceaseless hunger

also ust my two cents here, replace moss with eyeless watcher, and I'd cut the wanderer's for ulamog and oblivion sower


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PostPosted: Fri Dec 18, 2015 6:48 am 
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an update to my simic ramp deck viewtopic.php?f=52&t=10298&start=100#p393152

3 x Jaddi Offshoot
4 x Gatecreeper Vine
1 x Nissa, Vastwood Seer
3 x Bounding Krasis
2 x Spell Shrivel
4 x Nissa's Pilgrimage
4 x Eyeless Watcher
2 x From Beyond
2 x Adverse Conditions
1 x Kiora, Master of the Depths
2 x Drowner of Hope
1 x Greenwarden of Murasa
1 x Woodland Bellower
1 x Oblivion Sower
3 x Plated Crusher
1 x Ulamog, the Ceaseless Hunger

6 x Island
10 x Forest
2 x Lumbering Falls
2 x Hinterland Harbor
1 x Simic Guildgate
4 x Evolving Wilds


so the only thing I'm really thinking about now is replacing the pilgrimage for natural connection, not because I need instant speed landfall but because with krasis and spell shivel I want to hold my three mana open if I've got it, interested what you guys think


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PostPosted: Fri Dec 18, 2015 8:18 am 
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Preferred Pronoun Set: Xhir/xhim, depending on Moon phase

so the only thing I'm really thinking about now is replacing the pilgrimage for natural connection, not because I need instant speed landfall but because with krasis and spell shivel I want to hold my three mana open if I've got it, interested what you guys think


Sounds like a good idea...you don't need the extra forest with all that mana. And then...how about somehow cramming there a Guardian of Tazeem? it's awesome with Natural connection (plus synergizes with the Drowners, Nissa, vines, Conditions, bellower, krasis... ) and is a big flyer, something that can be a welcomed addition in itself


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PostPosted: Fri Dec 18, 2015 8:33 am 
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Nat. connection seems a very good idea in this deck. Nice synergy with Krasis indeed, and can more versatile than pilgrimage for those times when you miss an island.

So is Guardian of Tazeem. With so much potential threats in the deck do you really feel bugged Greenwarden is a must ? He can be such a dead card sometimes... Guardian of Tazeem never is with his huge flying body =)
Bellower without Rec. Sage feels meh. What do you put on the board ? Since you might want to play Krasis during the opponent's turn like 75% of the time...

Would you consider cuting any/both of those for +1/2 Guardian ?

EDIT : love the updated list otherwise.
EDIT 2 : Daft Fakin' Punk Yeah Barney ! :party:


Last edited by hopop on Fri Dec 18, 2015 11:37 am, edited 2 times in total.

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PostPosted: Fri Dec 18, 2015 9:26 am 
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Daft Punk ftw


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PostPosted: Fri Dec 18, 2015 11:54 am 
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You have a lot of Scions. Can you play Deathless Behemoth or is that card just trash...


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PostPosted: Fri Dec 18, 2015 2:59 pm 
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bellower is there to fetch a krasis cause 6 mana 9/8 worth of stats is an absolutely bonkers play


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PostPosted: Fri Dec 18, 2015 3:12 pm 
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Yeah, I miss that play in my new Simic deck but I'm trying to be faster than that. In any other list, it's just sick and probably the best creature in the pool you can fetch with a Bellower. Except maybe Shaman of the Pack, but that is situational. A free Krasis is always awesome.

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PostPosted: Fri Dec 18, 2015 3:42 pm 
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yeah I do agree that in tempo bellower is just too slow now, but in ramp? the combo is right at home


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PostPosted: Fri Dec 18, 2015 4:41 pm 
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I think Bellower is still strong in tempo. In the late game you should be controlling the board if you curved out right, so playing him is no downside.

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