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PostPosted: Mon Dec 14, 2015 1:47 pm 
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DJ0045 wrote:
Not agreeing about spell shrivel being bad as it will be useful up until around 12-13 land which take a long time to get to unless you get a land flood on a ramp deck and in those cases you should have won already even with control. Horribly Awry is just the worst as it only counters early game creatures the rest of the time it does nothing. I cant think of many creatures it can counter that win games on their own.


Natuko Husk, Whirler Rogue, first round of walkers, plus a whole host of utility creature. Smothering Abomination... Geez. The list is extremely long.


Those creatures are not game winners that are hard to recover from, I am more concerned with planeswalkers, plated crusher, Ulamog and nasty ass spells. The main guy that with 4CMC is the Woodland Wanderer who will do serious damage if left alone.

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PostPosted: Mon Dec 14, 2015 1:48 pm 
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DJ0045 wrote:
DJ0045 wrote:

I think it depends heavily on the deck, and how much pressure you are putting on the opponent. In my experience, so far, spell shrivel has been fantastic. I'm not sure why it's not working as well for you. I think part of it is that the deck you seem to be describing is probably mostly sorcery speed, and not much scions. Am I right? Because, if so, it may be a bad fit in there, and it may be taking up a slot that would be better reserved for damage producers, or something else.

How is he getting to 12 mana? Shrivel his stupid ramp spells, lol. That's almost an auto-blank against ramp.


It was a control mirror vs a list very similar to Nighthawk's Orzhov Control. Lots of draw-go and staring at each other.. he kept killing my Awakened Lands.. I kept drawing and making more.

I had Horribly Awry in the Shrivel slot but I let Hakeem talk me out of it. I just want more copies of Scatter to the Winds lol.. but I think Shrivel is going to become more copies of Countermand and something else. Countermand has been pretty awesome.. as it hits everything, same as Scatter.


Your control deck might need a hair of early pressure. Or it may need to splash green for GR. Not sure... Where is the list?


It's back a few pages. I need to go make a revision real quick. I put in 2x Disperse so I can bounce planeswalkers, then counter them. I don't feel the need to have early pressure.. I'm trying to go long game.

I editted it.

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PostPosted: Mon Dec 14, 2015 1:51 pm 
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DJ0045 wrote:
Not agreeing about spell shrivel being bad as it will be useful up until around 12-13 land which take a long time to get to unless you get a land flood on a ramp deck and in those cases you should have won already even with control. Horribly Awry is just the worst as it only counters early game creatures the rest of the time it does nothing. I cant think of many creatures it can counter that win games on their own.


Natuko Husk, Whirler Rogue, first round of walkers, plus a whole host of utility creature. Smothering Abomination... Geez. The list is extremely long.


Those creatures are not game winners that are hard to recover from, I am more concerned with planeswalkers, plated crusher, Ulamog and nasty ass spells. The main guy that with 4CMC is the Woodland Wanderer who will do serious damage if left alone.


In a meta with multiple creatures like Blisterpod, and Carrier Thrall, Nantuko Husk is absolutely a game winner. As are the other cards I mentioned. The list is much longer than that, btw.

Edit: @Beast... If you are trying to go long, you may be right. But I think that may be dangerous strategy in this META, tbh. Aggro is a thing now, it's not the best, but it's still pretty viable IMO.


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PostPosted: Mon Dec 14, 2015 1:56 pm 
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My point was that Horribly Awry is much worse than spell shrivel because it is a lot more limited in what it does for only 1 land less. I don't think a turn 7 Husk will be very deadly.

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PostPosted: Mon Dec 14, 2015 2:00 pm 
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@DJ

Clutch of Currents, Gideon's Reproach, Disperse, counter spells, Roil Spout.. all setting up a sweeper. I haven't had any issues with aggro yet.. and that's what 2/3 of my opponent's are playing. I'm surprised to hear you say that you feel aggro is a thing.. I think it's mostly trash. We have 7-8 sweepers now.. cheap creature counters, a bunch of instant speed removal. I think of all the archetypes.. aggro is the weakest by a pretty significant margin.

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PostPosted: Mon Dec 14, 2015 2:01 pm 
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My point was that Horribly Awry is much worse than spell shrivel because it is a lot more limited in what it does for only 1 land less. I don't think a turn 7 Husk will be very deadly.


How about Blisterpod, carrier thrall, husk, whirler rogue? In that order. Game. And btw, a t7 whirler rogue is probably game too. Unblockable, biggest creature they've got. Can you be certain you survive it? I think you are grossly undervaluing the card, but that's just me. It may also simply be better against the types of deck I play, and build.


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PostPosted: Mon Dec 14, 2015 2:02 pm 
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@DJ

Clutch of Currents, Gideon's Reproach, Disperse, counter spells, Roil Spout.. all setting up a sweeper. I haven't had any issues with aggro yet.. and that's what 2/3 of my opponent's are playing. I'm surprised to hear you say that you feel aggro is a thing.. I think it's mostly trash. We have 7-8 sweepers now.. cheap creature counters, a bunch of instant speed removal. I think of all the archetypes.. aggro is the weakest by a pretty significant margin.


I dunno, it has its place against precisely the decks that can beat ramp. Edit: BUT, as I said in the red thread, aggro is still 8-12 cards away from dangerous in earnest.


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PostPosted: Mon Dec 14, 2015 2:08 pm 
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DJ0045 wrote:
My point was that Horribly Awry is much worse than spell shrivel because it is a lot more limited in what it does for only 1 land less. I don't think a turn 7 Husk will be very deadly.


How about Blisterpod, carrier thrall, husk, whirler rogue? In that order. Game. And btw, a t7 whirler rogue is probably game too. Unblockable, biggest creature they've got. Can you be certain you survive it? I think you are grossly undervaluing the card, but that's just me. It may also simply be better against the types of deck I play, and build.


With Mega's deck I would be bouncing the Husk and countering the rogue with spell shrivel. Then sweep.

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PostPosted: Mon Dec 14, 2015 2:27 pm 
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If we are in blue, maybe I run counters too, but that's beside the point. I'm not talking about his deck, I'm talking exclusively about Horribly Awry and wether or not it hits important targets. IMO it does. If you are willing to hard counter it, then you have to also accept that horribly awry-ing it wouldn't be a bad idea. If you expend your hard counters, and sweepers on the opponent's early game, what happens if they also have a late game of some sort?

Note feel free to bounce my whirler rogue any time. But I think it may be a dangerous play.

The deck that runs these cards, btw, also has huge draw ability - I mention it because I'm currently working on exactly this deck - BUG sacrifice.

If you sweep with Nantuko husk and smothering abomination in play, instead... I draw potentially 5 cards, can you come back from that?


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PostPosted: Mon Dec 14, 2015 2:31 pm 
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Okay I thought we were talking about Mega's deck and if the 3x slot should be shrivel or awry :) I can see decks where the 2CMC might be useful to allow you to cast creatures and leave open 2 land like a husk on T5 but in general I would have SS instead.

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PostPosted: Mon Dec 14, 2015 2:35 pm 
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Okay I thought we were talking about Mega's deck and if the 3x slot should be shrivel or awry :) I can see decks where the 2CMC might be useful to allow you to cast creatures and leave open 2 land like a husk on T5 but in general I would have SS instead.


Why not both? :D

Haven't looked at his build yet. Getting to it later today, got work to do.


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PostPosted: Mon Dec 14, 2015 2:39 pm 
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When I had Horribly Awry in my list it performed very well. I like the cost, and I like exiling Origins planeswalkers. Taking a Gruul deck's Nissa and denying him a forest feels good.. Rogue.. feels good.. Bounding Krasis.. feels good.. Citadel Castellan, Archangel of Tithes, Kytheon's Irregulars, Jhessian Thief, WOODLAND WANDERER, Skyrider Elf, Forerunner of Slaughter. Do I need to go on?

Is it bad vs ramp's bombs.. yes.. it is. In fact, it's damn near worthless in that matchup unless you're getting a Grove Rumbler or some other 4 drop. But control has other late game answers for those big bombs.. like better counters, Angelic Edict, Celestial Flare, and sweepers..

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PostPosted: Mon Dec 14, 2015 2:43 pm 
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I could see trying no roil spout and no reproach for 3 awry, and a 4th shrivel. But that's without even doing a play test, and obviously I'd need to. Take it with a grain of salt.

Also really not feeling claustrophobia here. So maybe it goes instead?..


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PostPosted: Mon Dec 14, 2015 2:46 pm 
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When I had Horribly Awry in my list it performed very well. I like the cost, and I like exiling Origins planeswalkers. Taking a Gruul deck's Nissa and denying him a forest feels good.. Rogue.. feels good.. Bounding Krasis.. feels good.. Citadel Castellan, Archangel of Tithes, Kytheon's Irregulars, Jhessian Thief, WOODLAND WANDERER, Skyrider Elf, Forerunner of Slaughter. Do I need to go on?

Is it bad vs ramp's bombs.. yes.. it is. In fact, it's damn near worthless in that matchup unless you're getting a Grove Rumbler or some other 4 drop. But control has other late game answers for those big bombs.. like better counters, Angelic Edict, Celestial Flare, and sweepers..


I'm not gonna argue there are nice early drops that would be pointless but you can counter all of them with shrivel too, it does have benefit being able to counter a 3 drop if you are on 2 land but I feel that is not good enough to no be able to counter spells or big creatures.

I love the list though Mega and am using it but with the aforementioned switch as well as ditching Hixus for a Part the Waterveil and Disciple of the Ring.

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PostPosted: Mon Dec 14, 2015 3:14 pm 
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When I had Horribly Awry in my list it performed very well. I like the cost, and I like exiling Origins planeswalkers. Taking a Gruul deck's Nissa and denying him a forest feels good.. Rogue.. feels good.. Bounding Krasis.. feels good.. Citadel Castellan, Archangel of Tithes, Kytheon's Irregulars, Jhessian Thief, WOODLAND WANDERER, Skyrider Elf, Forerunner of Slaughter. Do I need to go on?

Is it bad vs ramp's bombs.. yes.. it is. In fact, it's damn near worthless in that matchup unless you're getting a Grove Rumbler or some other 4 drop. But control has other late game answers for those big bombs.. like better counters, Angelic Edict, Celestial Flare, and sweepers..


I'm not gonna argue there are nice early drops that would be pointless but you can counter all of them with shrivel too, it does have benefit being able to counter a 3 drop if you are on 2 land but I feel that is not good enough to no be able to counter spells or big creatures.

I love the list though Mega and am using it but with the aforementioned switch as well as ditching Hixus for a Part the Waterveil and Disciple of the Ring.


Uhh.. I don't have Hixus in my list. Maybe I need to repost it.

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PostPosted: Mon Dec 14, 2015 3:16 pm 
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DJ0045 wrote:
I could see trying no roil spout and no reproach for 3 awry, and a 4th shrivel. But that's without even doing a play test, and obviously I'd need to. Take it with a grain of salt.

Also really not feeling claustrophobia here. So maybe it goes instead?..


Ya know.. the deck struggles with Planeswalkers.. and ya know what shuts down Planeswalkers? Suppression Bonds. I think that's what I'll swap for Claustrophobia. Claustrophobia was in there bc it synergizes so well with Tragic Arrogance.. and it's able to go on Ulamog.

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Last edited by megabeast37215 on Mon Dec 14, 2015 3:19 pm, edited 1 time in total.

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PostPosted: Mon Dec 14, 2015 3:18 pm 
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DJ0045 wrote:
I could see trying no roil spout and no reproach for 3 awry, and a 4th shrivel. But that's without even doing a play test, and obviously I'd need to. Take it with a grain of salt.

Also really not feeling claustrophobia here. So maybe it goes instead?..


Ya know.. the deck struggles with Planeswalkers.. and Ya know what shuts down Planeswalkers? Suppression Bonds. I think that's what I'll swap for Claustrophobia. Claustrophobia was in there bc it synergizes so we'll with Tragic Arrogance.. and it's able to go on Ulamog.


I fully support that decision. Actually I forgot to mention it earlier, because it had crossed my mind.


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PostPosted: Mon Dec 14, 2015 3:21 pm 
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PostPosted: Mon Dec 14, 2015 5:25 pm 
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I tossed my azorius inside out, and i'm about to start testing again from here.... manabase might be too ambitious. First 5 games showed the mana to be less than perfect, but did not lose a game because of it (lost 1 game vs a frigging willbreaker I couldn't remove lol):

2 x Knight of the White Orchid
2 x Felidar Cub
1 x Jace, Vryn's Prodigy

4 x Celestial Flare
2 x Horribly Awry
3 x Telling Time

2 x Scatter to the Winds
3 x Spell Shrivel
1 x Read the Bones

2 x Suppression Bonds
1 x Bone to Ash
1 x Countermand
2 x Coastal Discovery
1 x Gideon, ally of Zendikar

1 x Angelic Edict
1 x Disciple of the Ring
2 x Planar Outburst
1 x Tragic Arrogance

2 x Emeria Shepherd


5 x Plains
5 x Island
1 x Swamp
2 x Shambling Vent
2 x Sunken Hollow
2 x Prairie Stream
2 x Drowned Catacomb
2 x Isolated Chapel
2 x Glacial Fortress
3 x Evolving Wilds


Ok so it has 1 black spell to avoid totally overloading on 4 drops :p 4 shrivel in a slow deck seemed like a bit too much sometimes from experience (especially vs ramp), so I figured i'd try to see how often I can cast RTB. Splashing for Shambling Vent anyway. Should probably be a shrivel 'shrug'.

Deck has the inevitability shepherd package; anti-moss tech in Knight of the Wild Orchid, capacity to switch mode into beatdown through awaken/vent/dorks....

This approach abandons the 'draw-go' idea in exchange for more proactive and powerful plays, still searching for the correct mix of permission and value....meh... lots of testing still to do.

Is Shepherd really good enough? Should I be aiming at Alhammaret instead? play 1 of each? Can you afford to go all the way to Ulamog in a deck with Awaken elements without ramp (almost sure you can't)? Is Hixus really reliable over the long haul (VERY mixed results) and should he at least replace 1 Tragic Arrogance to the detriment of the other synergies? Should this deck just become bant? etc etc....


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PostPosted: Mon Dec 14, 2015 6:01 pm 
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I don't think you have enough permanents to make the Angel worthwhile.. I'd be looking at Oblivion Sower and another Angelic Edict.

I like Knight of the White Orchid as an early defender + land.

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