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 Post subject: Re: Acid Moss
PostPosted: Wed Dec 09, 2015 11:39 pm 
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Wait... I know this is off topic and all but why/when did STDs become STIs? Or were they always both around?

Is this some PC thing I missed?


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 Post subject: Re: Acid Moss
PostPosted: Wed Dec 09, 2015 11:44 pm 
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Infection is just more accurate medically. A disease has symptoms, some people never show symptoms when they become infected

for example: not all women who get HPV (the infection) will end up getting Cervical Cancer (the disease)


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 Post subject: Re: Acid Moss
PostPosted: Thu Dec 10, 2015 7:03 am 
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Fat-free cheese is (theoretically) better for you, but it completely negates the purpose of eating cheese by giving you - at best - a mediocre experience and at worse a genuinely unpleasant one. I always respect a given partner's wishes, but... if I knew we were both selective in our choice of partners and she was on birth control or couldn't have kids, I would be greatly in favor of skipping the condoms. It really significantly detracts from sex for me, at that point I usually suggest we just use oral/other third base maneuvers on each other if the condom is a sticking point (har har).

All of this, however, is off-topic from Mwonvuli Acid-Moss.

Personally I find it a little odd that it is being used in ramp decks, and is mostly a sign of how few options we possess in Duels to legitimately ramp. Drawing land cards is simply not the same as actual ramping, so up until BfZ our options were laughable. Mwonvuli Acid-Moss is still one of the better options, despite now having other ramp besides Animist's Awakening, which nobody ran unless they were trying to get the Accelerated Production achievement. Y'see, if we had Llanowar Elves and Rampant Growth nobody would be talking about Mwonvuli Acid-Moss in ramp decks because at the end of the day, it is a control card.

What it does: denies your opponent resources, delays the opponent, accelerates you towards the late game. All of this is control's game plan, which you can see in my Land Control deck post I updated in the Nephilim deck thread. I've been using Mwonvuli Acid-Moss since 8 o'clock, day one (props if you get that reference)... as a control card alongside Into the Maw of Hell. The fact it happens to be a solid option for ramp speaks to our limited card pool rather than its "brokenness" as a ramp tool.

I will say that I find its inclusion just a little odd in the base card pool. Surely Creeping Mold would have been a better generic card to include? I feel it is a bit strong when held against some neighboring cards since it's 2-for-1 and mana acceleration, but probably no worse than if Mind Rot or Consult the Necrosages had been in the base set. Really, there are some much crueler green cards that could have made it into Duels, like Chain of Acid or Fallow Earth or Rain of Thorns, or more powerful cards like Harmonize or Shard Convergence, or just interesting choices like Make a Wish or Summer Bloom. Considering all of that, can you really accuse Mwonvuli Acid-Moss of being the bad guy? It's doing what a green card advantage card does (as someone mentioned earlier) without breaking the game in half like a Plow Under would do. There'd be some REAL complaints going around if that card was in Duels.

My prediction is, as new sets join the table and every color gets more of the core effects that define them, in this case green getting more and better ramp effects, you'll see less use over time of the dreaded Acid-Moss as people begin choosing cards that cost less mana to ramp, or that ramp them further such as Explosive Vegetation. This problem, in other words, is going to fix itself once they introduce better ramp cards into Duels.

But not if you fight my Land Control deck, because that's the point then, even going so far as to consistently regrow Into the Maw of Hell because you're not allowed to have lands or creatures. ^_~ Acid-Moss is solidly a control card to me, and over time it will drift there as it is meant to do.

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 Post subject: Re: Acid Moss
PostPosted: Thu Dec 10, 2015 3:38 pm 
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you should probably still wear a condom cause STIs are a thing that exist.


Nah. They're terrible. My wife hates them more than I do even.


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 Post subject: Re: Acid Moss
PostPosted: Thu Dec 10, 2015 4:05 pm 
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they're not for people that are banging their wives


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 Post subject: Re: Acid Moss
PostPosted: Thu Dec 10, 2015 5:49 pm 
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 Post subject: Re: Acid Moss
PostPosted: Thu Dec 10, 2015 5:52 pm 
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 Post subject: Re: Acid Moss
PostPosted: Thu Dec 10, 2015 5:56 pm 
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Skin on skin or it don't go in.

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 Post subject: Re: Acid Moss
PostPosted: Thu Dec 10, 2015 6:02 pm 
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 Post subject: Re: Acid Moss
PostPosted: Thu Dec 10, 2015 6:34 pm 
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Skin on skin or it don't go in.

ahahahaha :D

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 Post subject: Re: Acid Moss
PostPosted: Fri Dec 11, 2015 4:59 am 
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Can I complete intercourse with a condom ? Sure.

Would I prefer it ? Only in the case I know my partner has stds I could contract. Also, steady girlfriend and kids made me go snip-snip (I have no desire to further procreate), so that I got a near-sure birthcontrol in place.

Also, I still Moss people when I play green ramp. The fact it can fetch the duals with forest-type, makes it really useful. And I occasionally lose to Moss or double-Moss. It happens. I move on.

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 Post subject: Re: Acid Moss
PostPosted: Fri Dec 11, 2015 5:09 am 
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my dick is too small so the condoms just fall off

also

moss is great

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 Post subject: Re: Acid Moss
PostPosted: Fri Dec 25, 2015 9:21 pm 
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Bumping this from page 2 almost page 3

Still sick of acid moss. Still not fun. Anything changed for anyone here? Since the last postings?


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 Post subject: Re: Acid Moss
PostPosted: Fri Dec 25, 2015 9:26 pm 
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Probably not.


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 Post subject: Re: Acid Moss
PostPosted: Sat Dec 26, 2015 2:56 am 
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beeswax wrote:
Bumping this from page 2 almost page 3

Still sick of acid moss. Still not fun. Anything changed for anyone here? Since the last postings?


Nope, it's still a 'play moss first or suffer' meta.


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 Post subject: Re: Acid Moss
PostPosted: Sat Dec 26, 2015 3:14 am 
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Eh, if I get Mossed out early with no comeback then it's on to the next one.

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 Post subject: Re: Acid Moss
PostPosted: Sat Dec 26, 2015 3:22 am 
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Yeah, I'm just seeing like 3/5 acid moss decks, 1/5 aggro, 1/5 some random anything bad deck

Been seeing a lot of posts on steam forums / reddit saying how acid moss is fine, and everyone is just bad at making decks, and so the meta is acid moss because everyone is just new and bad at magic in a nutshell.

I disagree and think the card pool favours fat creatures, acid moss has so much synergy with that strategy, and so the most competetive decks rise to the top - acid moss ramp decks.

Bumped this thread 2 weeks later just to see if we're all in the same boat still.

If you're building your decks and acid moss is one of your biggest concerns you build around, it's still a problem I think


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 Post subject: Re: Acid Moss
PostPosted: Sat Dec 26, 2015 5:05 am 
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I don't think the meta favors big creatures as much as it favors control. Control can totally handle ramp. It's aggro that's having a tough time, which is why control can run fairly free.

I think the issue is always the same. People have this odd expectation that every deck should be able to be successful, and it's simply not the case. Some strategies just aren't good enough (take allies as a current example - or at least it hasn't been cracked yet). If your midrange deck gets beaten by moss ramp, that's somewhat expected. If your control deck loses to moss, it's just a bad control deck.


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 Post subject: Re: Acid Moss
PostPosted: Sat Dec 26, 2015 5:23 am 
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DJ0045 wrote:
I don't think the meta favors big creatures as much as it favors control. Control can totally handle ramp. It's aggro that's having a tough time, which is why control can run fairly free.

I think the issue is always the same. People have this odd expectation that every deck should be able to be successful, and it's simply not the case. Some strategies just aren't good enough (take allies as a current example - or at least it hasn't been cracked yet). If your midrange deck gets beaten by moss ramp, that's somewhat expected. If your control deck loses to moss, it's just a bad control deck.


I'd agree it favours control more with the new adds. In particular I think tempo decks can do well if they have a control element so you can early pressure and a key turn 4 counter can leave you in a good position. Although there are board wipes most will not be available before turn 4 so holding up the counter becomes a key play.

Edit: of course it relies on the fact that decent counters become available on turn 3 in advance of wipes.

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 Post subject: Re: Acid Moss
PostPosted: Sat Dec 26, 2015 9:33 am 
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I'm used to keeping two land hands when I have two colours in them. I think I should rethink that if acid Moss is prevalent. Example, yesterday I was playing Kryders gruul monsters deck. I had forest, evolving wilds and five green monsters that cost five or better. Probably a clear toss but I kept it. I drew into mana and ended up being fine but if I was against Moss, I would have been in real trouble


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