I was thinking of how to use the game name (NGA) in a co-op strategy game.
What about a game where the goblins are trying to break into a fort or building of some sort and you and your friends are in charge of the fortifications and making sure that none get through. Because the first rule of the game is that absolutely no goblins are allowed to enter. Even if 1 gets through, the whole team fails.
Once the initial fortifications are in place, the team can only move x of the fortifications to another passage or entry point per turn.
Or each member has a distinct vocation and only they can be in charge of x or y aspect of the defense.
A little bit of randomness can go a long way towards making an AI opponent a threat. Different aspects of their strength can wax and wane with the dice rolls. Or a deck of cards can determine their actions.
The goblins could spawn randomly based on cards that are drawn so they wouldn't always try to enter through the same path, maybe the dice could determine their numbers?
The idea would be that you cannot defend the whole fort or house because there is not enough items to fortify it with. But, with team work and a little bit of luck, the crew would be able to adapt to where the goblins are assaulting from and be able to defend the fort.
V.
This idea is basically
Castle Panic. But since that game sucks, we can always make something similar but better.
What made Castle Panic suck? How could that be improved?
From the images on google, castle panic seems to concentrate on keeping the monsters from reaching the tower or castle,
maybe we can make it so there is no castle or outside fortifications, maybe the goblins are trying to get to a portal or teleporter that is located in x room of the house and the crew needs to set traps to kill the incoming goblins.
Each trap could open a new way for the goblins to enter: rigging the wall or ceiling to collapse on a wave of goblins could open that path for them to go over or under the passage, or etc... So there would be a need to plan where to set traps and create a path of resistance... Maybe even have powerup cards where you could throw a box of legos on the floor and it would dissuade the goblins from walking through that hallway or room.
I'm just trying to think of a game by using the name NGA and strategy... Simplest would be that goblins are not allowed to enter somewhere or do something...
-no goblins allowed in the bar or nightclub and you gotta find ways to get them in...
-no goblins allowed in heaven, and you gotta build ladders or find ways to cheat them in..
-no goblins allowed in the pool, need to distract the lifeguards and the pesky kids..
-no goblins allowed in the airplane, need to check luggage and other hiding places to make sure they don't take off...
If the name chosen is not NGA, there could be other directions this could go...
V.