Getting really annoyed with it now. When it's ramp vs ramp, and I'm the player who goes second, I know my opponent has one and he knows I have one.
Upkeep of fourth turn, he drops a land and acid moss. Blows up my third land, sets me back to turn 3 on my next upkeep. Now he's at turn 5 for land drops, and some 6 mana mythic / fatty (sower, bellower, colossus, whatever) is coming out next turn for him.
So TLDR he's at turn 5 and I'm about to start my turn 3 after moss drops. And the only reason he has this advantage, IMO, is because he went first. If the RNG let me go first, I would've done the same to him.
Just lost my last 2 games to this. Not too interested in what I did wrong, why I suck etc. In my opinion the meta at the moment is two things: Aggro, which is pretty dead / not a huge worry at high ranks. The other is Ulamog ramp. Doesn't matter which colours. Bant, sultai, gruul, selesnya. The goal seems to be acid moss ramp to ulamog's exile ability.
So what do I play? Either aggro for a few rounds for a laugh, keep the ramp decks on their toes. It gets old fast so I switch to the more fun combo ramp like everyone else. And it's a race for acid moss on turn 4. Whoever hits it first wins..
But, what did you do on your "first" turn 3 ? That's the turn YOU should be ramping, getting you to 4 lands in play. Then opponent blows up one of yours. Your turn, drop land 4 and blow up one of his. Now you're on 5 lands, he's on 4 and can drop his 5th.
Ramp needs to ramp to work.