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PostPosted: Wed Dec 02, 2015 12:35 pm 
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I'm done. I might post here with random thoughts, but I don't care enough anymore to post reviews here.

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Last edited by Lord LunaEquie is me on Sun Jul 24, 2016 2:17 pm, edited 1 time in total.

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PostPosted: Wed Dec 02, 2015 12:36 pm 
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Last edited by Lord LunaEquie is me on Sun Jul 24, 2016 2:23 pm, edited 11 times in total.

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PostPosted: Wed Dec 02, 2015 12:36 pm 
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Last edited by Lord LunaEquie is me on Sun Jul 24, 2016 2:22 pm, edited 3 times in total.

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PostPosted: Wed Dec 02, 2015 12:45 pm 
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(Originally posted in January of this year)

FTL: Faster Than Light


I'm no longer happy with this review, but I have yet to revisit FTL (I've played something like 90 hours altogether, but I only played another 10 or so after I had written this review). I actually had modded the game to be the Captain's Edition (which combines several fan mods), but ended up losing interest due to the mods and have been scared to start it back up.

Interesting note: you should be able to find this review on Steam, which is where I first wrote the review and probably why it ended up in a way I didn't like.


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PostPosted: Wed Dec 02, 2015 12:52 pm 
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(Originally posted in May of this year)

The Stanley Parable


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PostPosted: Wed Dec 02, 2015 1:07 pm 
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(Originally posted in July of this year)



Rogue Legacy (first look)



(Originally posted in November of this year)
Rogue Legacy (Second look)


While I never fully enjoyed Rogue Legacy, mjack helped a lot in forming my opinions of this game into proper criticisms of the systems seen in the second review.


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PostPosted: Wed Dec 02, 2015 1:12 pm 
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Party Hard


Hopefully from here out I can be more rigid and standardized in organizing and planning these reviews.


Last edited by Lord LunaEquie is me on Thu Dec 10, 2015 2:30 am, edited 1 time in total.

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PostPosted: Wed Dec 02, 2015 11:34 pm 
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Some quick thoughts on Titan Souls based on the demo:

Titan Souls is a very minimalistic top-down... adventure game? Imagine an old 2d Zelda game where it's nothing but bosses, and you've got a rough estimation of Titan Souls. Each boss has a specific and repeating pattern, and you have to find its weak point to kill it. Controls only consist of a roll (which can be held down to run) and an arrow, which has a small charge time. You only have one arrow which you must collect either by touching it where it lands or by holding the fire button to bring it back to you (magic, I guess).

Aesthetically and control-wise, I love it. The overworld appears kind of cheap and easy at first, but then you see the grass move and the tree shadows and you can step behind stuff and ohmygod you can even swim how neat is that. It even has special rules involving rolling and stairs: you can't roll up stairs nor can you roll to the side while on stairs, and if you roll down stairs you continue rolling until you reach the bottom. There's just a lot of neat little touches that don't just make this "retro inspired indie game #4,981".

The battles though... They're rather tough, and you always die in one hit. I can't help but feel there's some influence from the Dark Souls series, though. I noticed, as I threw myself at this one eyeball-cube boss over and over, that 1. I blamed myself every time I died, and 2. that I survived much much longer when I wasn't charging in trying to end it quickly. Most bosses seem to only need one hit to kill, so theoretically you can kill a boss in seconds, but the more you push it the more likely you are to die. At one point I found myself pacing out exactly where the boss was going to attack when I woke it up, and I realized how the game had, without any hints or dialogue or text of any kind, told me that I need to slow down and think.


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PostPosted: Thu Dec 03, 2015 12:03 am 
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As Promised

Review of Bloodborne: The Old Hunter's DLC

This is going to assume people reading this have played the main game and are interested in more. If you haven't..... well go play Bloodborne. It's worth the money if you are wiling to deal with the high initial difficulty (you will get better at it).


Weapons:
The DLC adds about 10-12 new weapons, and the real benefit of these is not their powerlevel so much as their uniqueness? Most of them are "cool" and have some unique gimmick that will make series veterans excited to try them out. That being said, while most of them are "good" the ones I'm planning on using I'm probably going to use for specialized pvp purposes. For example, the Boom Hammer is going to be an excellent weapon for encounters with the Blood Starved Beast, and the Beast Cutter is the strength version of the Threaded Cane useful for some builds in certain crowd control situations. However, outside of the new arcane focused weapons, nothing screams "I'm better than what you've got". Aside from niche situations, Ludwig's and the Chikage just outdamage all the dlc weapons by a metric ton, meaning that they really are more attractive for the gimmick of the thing than damage output.


Armor Sets:
The DLC gave me a bunch of armor sets I'm never going to wear AND two sets I am. This section is where I mention I'm not wearing 80% of the dlc armor and the two I like are for the best looks and the best stats.

Maria's Set, purchasable from the Insight Shop after beating the 4th dlc boss, is one of the best looking armor sets in the game. It also has the best blood defense, so you can mix and match pieces of it for use in pvp.

The harrowed set, found in the last area of the dlc, is Simon's set. It's ugly as sin, but it is probably the best general purpose pve armor in the game now, with the bone ash armor keeping its title of best pvp armor still and several other niche things still maintaining their niche (frenzy and poision resistances anyone?).

^ Other than these two, the dlc stuff really is kind of forgettable and meh, and unlike the weapons I'm not even excited to try it. Most of it really does look like what we already have, with the exception being the Lumpy Head Thing that i am certainly not going to be wearing.


Areas and Enemies:
The DLC is split up into three main areas. The first is a trek through ancient Yharnum, which is now infested with hunters as well as beasts. The main theme here really is the hunters, and here is where you will get most of the "general use" weapons that don't have a special UNIQUE history such as the beast cutter, the boom hammer, etc. Almost all of them drop from hunters or can be found on the ground left unattended, although a couple like the boom hammer have a nice surprise in store for you instead. The second half of this area is a literal rive of blood with living corpses in some areas, infested with the giant ticks from the Cainhurst courtyards, and it's particualrly visually stunning / disgusting to walk through.

The main problem I had with this area is that, at least on NG+, some enemies have 6000 health and take a 3rd of yours away at 50 VIT. It feels like a very large amount of artificial difficulty was present, and while there were some really clever traps and pressure plates (oh how I loved dying for the boom hammer), there are repeatedly situations where I feel like my opponent is just unfairly stronger because that's how the dlc has to be doesn't it? But it's really really weird pacing to die 7 times to a gatling gun hunter and then have the blood starved beast in the next room, with full stats, be a relative pushover that you one-shot.

The most memorable new enemy from this area are the triplet of Cthulu Giants. The first one you meet as it rips a new one into two hunters invading Lawrence's church (Amelia's in the future), while the second two (same as the first while the second has a cannon; it is a literal gank) hang out later on in the blood river, near the 2nd lantern right before the boss. These are two of the most memorable fights of the dlc, and it was a genuine joy to get to fight these enemies. Espeically after they powerd up. But again... just a bit too much health.


The Second area of the DLC is the Astral Cocktower, and it is here that we start to learn that the Healing Church is slightly more **** up than we had previously though. Throughout our journey through hell, where we witness the churchs's experiments (it turns out that the church is probably responsible for the Winter Lanterns), it's kind of ... well dark and depressing. It's nowhere near as good as the first or third area, the enemy design is much more limited, and it's just.... not as fun. You basically kill variants of the same thing a couple hundred times while chasing up and down the tower. And again, while there are some really cleverly placed traps and some really cool things to be found here, the parts of it where I had trouble just felt like artificial difficulty.

And by far, BY FAR, I died the most to gravity. Gravity is op.


The third area of the dlc leaves the clocktower behind for a lovecraftian fishing village. Um.... by far the best of the three areas, the sea creature themed enemies here had a large number of the genuinely memorable dlc moments and environments and this is the area that really makes it worth playing. At the same time, the BIG enemy introduced here is just spastic as **** and not fun to fight.

By not fun to fight, I am going to site the Rakuyo encounter in particular. BY FAR the hardest weapon to attain in the game as far as fights go (the beast claws and a couple others win out on hardest due to geography), you end up fighting a 10,000 HP HARDER variant of one of these things and a 5000 HP variant of one of these things simultaneously down in a well, with one of them (I forget which) dropping the weapon upon death. Particularly unpleasant, this is probably one of the most unfun fights int the game and I literally just cheesed the **** thing on my 5th attempt rather than do it honestly.

One of the more memorable parts of this 3rd area is that this is where a hunter, who is particularly fond of lead elixirs, starts to invade you, and these are probably some of the best fights in the game outside of bosses. Yes, you can go kill him in the flesh without losing anything, but I think it's forth fighting him for his armor than collecting it from his spawning areas.

Oh. Um...... 2 Winter Lanterns show up. .... Yay.


Bosses
There are 5 new bosses added by the dlc. 4 are "mandatory" while one is "optional", but true consumers will get the most out of their $20 by doing them all.

Ludwig is the first mandatory boss of the dlc, fought at the end of the first area. This is a two part fight and it is THE flagship fight of the dlc as far as advertising pre-release went. The first phase of the fight is where the boss acts like a "beast" on all fours, similar to other bosses in the game, while in the second phase he gains the holy moonlight greatsword, energy attacks, and the ability to stand on hind legs. Um.... this boss is just cool. The best part about this boss is that both phases are bone crushingly hard to do alone, outdoing anything that can be found in the main game other than Ebrietas, and they are so DIFFERENT that most people will spend a good dozen fights just learning the first moveset before getting surprised by the cutscene and forced to do it all over. But it's still fair, and it truly is a really good boss worth experiencing. Um.... a bit disgusting though.


The Living Failures are the 2nd mandatory boss of the dlc. Um.. the only thing worth saying about this boss is that it's kind of bland and too easy if you can damage them faster than new ones rise up. The entire gimmick is that they keep spawning and share a health pool, but wearing the Choir armor and having a ton of damage on your weapon makes the fight really easy for veterans.


Maria is the 3rd mandatory boss of the dlc. This feels like the Gehrman fight, only... more epic? I mean the third phase of this fight involves the boss dancing around you with blood and fire. How does that not sound epic? The problem here is that she can be staggered, so phases 1 and 2 are a bit too easy.



The final boss of the dlc is not going to be spoiled. Um... this is the only real story point of the dlc worth spoiling, so I won't. <- But it is HARD, at least on NG+.


Lawrence is the optional boss of the dlc and it's basically a fiery cleric beast that has explosions added to its attack pattern for the first phase. At about 40% health, it will lose its lower half, it will become A LOT HARDER, and lava will start to enter the fight. Here the boss can only be really fought from the front for most of the fight. The reward for beating this fight is the Beast Transformation rune, which when combined with the Beast Claws is probably the only new damage option that can rival older pvp standards (albeit with the very harsh tradeoffs that beast mode entails).


Good Things
Some random really good things that this dlc added. Um... the only really notable one is that we got a new blood rock. Since you can only reliably get 3 from the chalice dunegons and the rest require A LOT of farming (very unlikely) or going through the campaign over and over, adding a 2nd blood rock to each playthorugh of the campaign does A LOT for quality of life. It's even banally easy to get (well aside from being right before the final boss of the dlc so later in the dlc) compared to the one guarded by the Mother Brain.

Disapointments
This is just things that disapointed me when I realized them:
- No New Chalice Dungeons
- No New Soul Farming Spot (literally the best one pre-dlc is still by far the best one, no competition)
- No Good Way to Farm Chunks (something I was really really hoping the dlc would provide, since these are such a massive pain to get)
- Relatively Short (it definitely requires multiple playthroughs and tons of use of the items outside of the dlc to be worth the price of admission to all but the most hardcore)
- Does not make arcane builds that much more viable (it just really doesn't; like not at all)
- Does not make beast mode that much more viable (it's still just really gimmicky OR game-breaking, depending on how good you are at not getting hit, and this doesn't change that equation much)
- Didn't add much real content to the lore



Overall, I really liked it but I'm a diehard fan. I am not particularly sure anyone but the hardcore would really enjoy it to be honest. I don't think it was worth $20, objectively speaking.


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PostPosted: Thu Dec 03, 2015 12:05 am 
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Part of why Titan Souls is as hard as it is is because the game is relatively short, so if it was actually easier than it would be TOO short.

I cannot tell you how upset I was to realize that the Bloodborne dlc added absolutely zero good farming spots to the game. For like anything.


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PostPosted: Thu Dec 03, 2015 12:21 am 
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Truth be told I feel that the player character could move around faster in Titan Souls without losing much. But again, I only played the demo. It was an okay time and I might pick it up on sale. I've got my eyes on a couple of games on the GOG sale right now, actually, including that and Towerfall Ascension, which I only mention because of the archery combat.

I've got to see if I can put my thoughts together about Brothers: A Tale of Two Sons before they fade. I wouldn't be opposed to playing through it again, though. It was a hell of an experience.

QUICKEDIT: that review for the Bloodborne DLC was on XBone, right?

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PostPosted: Thu Dec 03, 2015 12:51 am 
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QUICKEDIT: that review for the Bloodborne DLC was on XBone, right?


Image

So disappointed right now.


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PostPosted: Thu Dec 03, 2015 1:45 am 
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I guess I had that coming, since a quick google search tells me it's a PS4 exclusive. I don't follow the consoles anymore. If it weren't for the fact that Nintendo releases the same dozen or so games over and over (exaggeration for effect) I probably wouldn't even be able to spot their exclusives.

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PostPosted: Thu Dec 03, 2015 1:48 am 
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It's not your fault. I've let you down. I should have talked about Dark Souls and Bloodborne more.


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PostPosted: Fri Dec 04, 2015 8:02 pm 
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So something good I feel IS worth adding.

It took me, from the beginning of NG+2 until getting back to the dlc, exactly 34 minutes. <- And I killed an extra boss I didn't have to, opened up some shortcuts I didn't need, and generally durdled around in Central Yharnum for quite a bit longer than necessary.

Now I realize that killing the Cleric Beast, Father Gascoigne, and Vicar Amelia in less than 34 minutes requires a certain amount of familiarity with the game. Not to mention a bit of leveling you wouldn't have on a brand new save file. But for sheer availability after you screwed up the milkweed rune, well it's very easy to get back to on a second playthrough. Feels nice.

Edit: Um.... bit of context. The Kin covenant rune can be easily missed in the dlc and I **** up that questline so I missed that and items related to it in the dlc. Feelsbadman. Since I finally beat the last dlc boss and got everything else in it, I wanted to go onto NG+2 (NG+ Gehrman only took 2 tries :evil:) and reunlock the dlc to get this relatively quickly.


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PostPosted: Wed Dec 09, 2015 1:03 am 
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I've been playing some of Sword of the Stars: The Pit and am trying to compose some thoughts on that before downloading the DLC and upgrade I already own. I think the best selling point for me is the control scheme for keyboard.

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PostPosted: Wed Dec 09, 2015 10:59 pm 
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Would you be interested in playing Prop Hunt sometime?


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PostPosted: Thu Dec 10, 2015 1:23 am 
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mjack33 wrote:
Would you be interested in playing Prop Hunt sometime?

Oddly enough I wish I had friends to play Prop Hunt with every time I watch Markiplier's videos on them. I'm not sure it would be the same without at least 4 people, though, and I don't feel like Garry's Mod would be worth it without a lot of friends to play around with. Incidentally Trouble in Terrorist Town also looks fun.


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PostPosted: Thu Dec 10, 2015 1:33 am 
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You might have to get Counterstike: Source to be able to play some maps too (it seems a lot of prop hunt textures are part of that).

Prop Hunt is actually designed for 32 people. Youtubers artificially make the games go faster, or otherwise it really wouldn't work at all. 2 vs 4 is not that big of a deal, as long as we agree to some rules (ala some of the videos) to make sure things actually happen, and I am sure we could find at least a 3rd somewhere on the forums. I would be willing to play a bit (or a lot) after finals are done (December 21st onwards) if you are interested.

Edit: Never mind. I actually looked up the process involved and.... I don't think it's a good idea no more. At least not with my internet.


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PostPosted: Thu Dec 10, 2015 2:24 am 
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Isn't Garry's Mod also horribly buggy and difficult to get running correctly (i.e. without hiccups)?

--------

I removed mention of the music in the Party Hard review. I really have no business talking about music.

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