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PostPosted: Wed Nov 25, 2015 9:53 am 
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Kryder wrote:
If you're running 4-5 colors, the card is insane. That is an incredible amount of draw for 4 mana, even if you do toss 2 cards.

4 Colors only due to the card cost.

It's basically Bitter Revelation without -2 life, and you can (I think) discard from your hand as well.. not like Bitter Revelation where you have to discard from the 4 you drew (if I read the card correctly).

I read it the same way so draw a potential 4 and then discard the worst 2 out of all your cards. Seems good to me!


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PostPosted: Wed Nov 25, 2015 9:54 am 
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jdsnider wrote:
@Rabblemaster:
As far as that four-color build goes, it looks neat, but Titan's presence doesn't seem like the greatest card imho. Forcing yourself to have 2 cards in hand just to deal with one card is awfully rough and can get you in to trouble. Something like Fleshbag is a much more efficient answer to Ulamog, especially when you have multiple ways to re-buy it in your deck via Gravedigger/Skaab/Cruel Revival.


Actually most good drazi decks especially the selesnia ones include powerful recursion of their own.
Fleshbag/digger/ will not save you when he is just bringing it back to hand with emeria angel and recasts it, targetting your Islands.
Titan's presence Deals With It. It makes it so that beyond the counters, you have 3 instant answers to Ulamog and friends. Everything smaller we can block/whipe/destroy. VS white eldrazi for instance the main targets would be Ulamog and the emeria angels. The sowers and green dudes we can just trade with, since we have plenty big dudes too. Twins are a bit harder, but that's why we have Breaker of Armies , ob nixilis, jace recurring spells, etc.

I'm not saying this deck will beat Acid Mossdrazi. But it should be competitive. may have to go +1 land still.

Preliminary testing :

vs rank 40 Orzhov White Weenie with Value : 2/0. (never saw a single sweeper, Brilliant Spectrum, Titan's Presence, Breaker and Ruin Processor MVP's)
vs AcidMossgreendrazi: 1/1 moss moss, not always enough. On the play it's tough though.
vs GolgariDrazi: 1/0
vs my own Dark Depths: 0/1 but I was mull to 6 on draw, and he Had It AND I miscounted.
vs selesnya drazi: 0/1 took him 4 moss on the play AND a T4 gideon AND an on curve awakened outburst to beat me. He was out of recources. 4 moss and still almost lost, the asshat. Totally outplayed. but hey yolo 4 moss and Gideon for the skillwin.
vs Sultai Reanimator: 1/0 he discarded Ulamog on the draw during his mainphase T4 to epiphany . Guess what happened.


Last edited by Goblin Rabblemaster on Wed Nov 25, 2015 12:19 pm, edited 6 times in total.

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PostPosted: Wed Nov 25, 2015 10:52 am 
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Here is one ramp deck I had before BFZ but that became even better now that we have new and better big dudes to ramp into:

4 x Gatecreeper Vine
4 x Elvish Visionary
2 x Evolutionary Leap

1 x Nissa, Vastwood Seer
3 x Hydrolash
2 x Natural Connection
2 x Nissa's Pilgrimage

4 x Incubator Drone
2 x Languish

2 x Guardian of Tazeem
2 x Gilt-Leaf Winnower
1 x Ob Nixilis Reignited

1 x Kothophed, Soul Hoarder
1 x Greenwarden of Murasa
1 x Sire of Stagnation

2 x Gaea's Revenge

1 x Ulamog, the Ceaseless Hunger

4 x Island
4 x Swamp
7 x Forest
2 x Woodland Cemetery
2 x Drowned Catacomb
2 x Hinterland Harbor
4 x Evolving Wilds


For reference here is the Pre-BFZ version, to see where it comes from:

Spoiler


The deck has insane card advantage and becomes very hard to stop with Evoleap in play, at which point you can basically slam a bomb every turn making it pretty much impossible for your opponent to keep up with removal.

Sire of Stagnation is also a nasty ramp target provided your opponent doesn't have Reprisal.

Changes I'm considering to make once I have the cards:

- Swap Incubator Drones with Eldrazi Skyspawners... The card is just better and also helps against flying creatures which can be a problem for the deck if you don't draw your sweepers or late game fliers.
- Possibly remove Hydrolash and add some amount of Mwonvuli Acid-Moss to fill the 4-drop ramp slot left open by Incubator Drone.
- I also would like to include Kiora, Master of the Depths for more ramp and card advantage probably at the expense of another 4 drop ramp option.
- Rising Miasma is also something I'm considering in complement to Languish to deal with aggro in the earlier turns, but I don't think the card is that great... Hydrolash actually fills this role pretty well right now despite not being a permanent solution, I also like the card advantage on it.
- Putting back the Woodland Bellower + Reclamation Sage duo could also be an option if enchantments become problematic in the meta, however I don't really think this is the case right now.

Any other suggestions to improve it?

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PostPosted: Wed Nov 25, 2015 11:05 am 
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I think Hydrolash could be a bunch of better things.. maybe Jorubai.

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PostPosted: Wed Nov 25, 2015 11:35 am 
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Eldrazi Skyspawners is way better than Incubator Drones. The flying gives you a good damage source against a majority of the decks out there and help ping down Planeswalkers/continue to attack against a ground stall.

Kiora is good card and mana advantage. Use her, worth the slot.

Hydrolash has no purpose I can see here, besides drawing you a card and possibly (not) saving your bacon for a turn. Acid-Moss is a good replacement, as it negatively impacts mana for your opponent and positively impacts yours towards Eldrazi.

Rising Miasma is actually pretty good. If nothing else, you can make a critter out of a land with it late game if needed to smack down a Planeswalker. 1 might be enough, 2 at most I have found to be good.

Woodland Bellower/Rec Sage combo is needed here, IMO. I'd run 2 Rec Sage minimum. The power of Retreats are real, so if you can get rid of them you are a step closer to winning.

Find a spot for Oblivion Sower. For 6 mana, a 5/8 that exiles 4 cards and gets you all the lands in exile in pretty good.

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PostPosted: Wed Nov 25, 2015 9:58 pm 
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I got tired of playing ramp GXX decks. So I made me a fun deck.

4 Blisterpod
2 Vampiric Rites

3 Carrier Thrall
4 Gatecreeper Vine
1 Evolutionary Leap
3 Telling Time

4 Eldrazi Skyspawner
1 Nissa, Vastwood Seer
4 Spell Shrivel
3 Complete Disregard
1 Titan's Presence

1 Smothering Abomination
2 From Beyond

1 Blight Herder
1 Oblivion Sower
1 Ulamog, The Ceaseless Hunger

2 Island
2 Swamp
5 Forest
2 Lumbering Falls
2 Sunken Hollow
2 Woodland Cemetery
2 Drowned Catacomb
2 Hinterland Harbor
1 Mortuary Mire
4 Evolving Wilds

The strategy seems obvious enough. Spawn scions, draw cards, cast Ulamog. Drawing two cards when activating Vampiric Rites with an Abomination in play was a pleasant surprise. I've won some games with this deck. It's fun when it works.


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PostPosted: Thu Nov 26, 2015 12:20 am 
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Kryder wrote:
Eldrazi Skyspawners is way better than Incubator Drones. The flying gives you a good damage source against a majority of the decks out there and help ping down Planeswalkers/continue to attack against a ground stall.

Kiora is good card and mana advantage. Use her, worth the slot.

Hydrolash has no purpose I can see here, besides drawing you a card and possibly (not) saving your bacon for a turn. Acid-Moss is a good replacement, as it negatively impacts mana for your opponent and positively impacts yours towards Eldrazi.

Rising Miasma is actually pretty good. If nothing else, you can make a critter out of a land with it late game if needed to smack down a Planeswalker. 1 might be enough, 2 at most I have found to be good.

Woodland Bellower/Rec Sage combo is needed here, IMO. I'd run 2 Rec Sage minimum. The power of Retreats are real, so if you can get rid of them you are a step closer to winning.

Find a spot for Oblivion Sower. For 6 mana, a 5/8 that exiles 4 cards and gets you all the lands in exile in pretty good.


Thanks for the feedback! I'll definitely try again with those changes once I have the cards.

Regarding Hydrolash it was indeed the card that is the most likely to go. It's only there because there were no other board wipe/anti-aggro cards available in these colors before BFZ dropped. I don't think it's great by any means but it surpassed my (pretty low) expectations about it so I thought it was worth mentioning. Also I'll definitely try Rising Miasma when I get it.

Thinking about how to make space for Woodland Bellower, Reclamation Sage and Oblivion Sower, what are the cards you would cut? I was starting considering cutting Nissa since she very often felt like win more in my games but it's an awesome card and it somehow doesn't feel like the right move to cut it... Kothophed and to a lesser extent Guardian of Tazeem also look to me kind of up on the list of stuff that could be cut, but I'm afraid it may make it harder for the deck to deal with flying creatures.

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PostPosted: Thu Nov 26, 2015 12:44 am 
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I would cut guardian of tazeem for bellower and sower idk what to cut for rec sage


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PostPosted: Thu Nov 26, 2015 10:41 am 
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PostPosted: Sat Nov 28, 2015 7:57 am 
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Been messing with this deck;

Gather the pack was too slow, and Fleshbags turn out to be needed. Didn't like Miasma; there's too much it doesn't hit.

Here's an update. Passed the 'on the draw' RDW test with Gusto. Exiling early drops whilst durdling with visionaries and gates into a Ruin Processor or Breaker works great. T5 ulamog/breaker not bad either. Moss and no shrivel is game; Mill is a Problem, but can be very dangerous to them too; fun deck otherwise.

Brilliant Superfriends

1 x Jace, Vryn's Prodigy
3 x Gatecreeper Vine
4 x Elvish Visionary

1 x Nissa, Vastwood Seer
3 x Fleshbag Marauder

2 x Radiant Flames
3 x Spell Shrivel
2 x Titan's Presence

3 x Brilliant Spectrum
2 x Languish
1 x Kiora, Master of the Depths

2 x Necromantic Summons
1 x Ob Nixilis, Reignited

1 x Greenwarden of Murasa
1 x Oblivion Sower
1 x Sire of Stagnation

2 x Ruin Processor

1 x Breaker of Armies

1 x Ulamog the Ceaseless Hunger

3 x Island
4 x Swamp
5 x Forest
1 x Mountain
2 x Lumbering Falls
2 x Sunken Hollow
2 x Woodland Cemetery
1 x Drowned Catacomb
1 x Mortuary Mire
1 x Rakdos Guildgate
3 x Evolving Wilds


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PostPosted: Sat Nov 28, 2015 12:18 pm 
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Last edited by InFaMoUsGeMiNi on Thu Dec 03, 2015 12:33 am, edited 4 times in total.

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PostPosted: Sat Nov 28, 2015 1:42 pm 
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Limited experience with the deck, I went -1 awry -1 dispel and +2 disregard. Also ditched the funny lands, but kept the mire, even added a second one.

I managed to beat a RDW with a T1 chaser on the play thanks to dispel and complete disregard. Blight Herder and Brood Butcher did work too.

Also outvalued a G/W eldrazi deck by going T2 Awry your gate, T3 shrivel your ramp, T4 Nullify your Moss. Dropped From Beyond T5. He was so slowed down by that sequence that I got to have Sire of Stagnation totally shine. Was really dirty.
I'd say this ingest deck is better than CGB version.


Last edited by Goblin Rabblemaster on Sat Nov 28, 2015 2:45 pm, edited 1 time in total.

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PostPosted: Sat Nov 28, 2015 2:34 pm 
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damn now you have me interested. how has dispel been doing anyway? I usually found it clogging my hand


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PostPosted: Sat Nov 28, 2015 2:44 pm 
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I wouldn't run 4, but in this deck, you wanna protect your bigger guys and tokens from twinbolt and other instant removal , and counter opponent counters, like say, you go T5 from beyond, they WILL counter if they can. Or you drop a sire/drowner, they try to combine burnspells to kill it. Dispel is real nice there.

Had a game vs a sultai mill deck where I had From Beyond out for awhile, and the dude had like 4 fogs. Kept swinging every turn. At turn X, I have a whole board full of tokens and 7 land. After the attack, I cast Sower of temptation. He countermands it. I think for a second, sac the whole board for mana, play Ulamog exiling his tutelage and an untapped land. SCATTER YOUR ULAMOG! Nope, kept dispel whole game for that one bro :p

Both Awry and Dispel are either totally dead or stellar. They are very high variance cards in this format. Makes it fun to play imo; but this deck is not top tier or anything. Playable yes :)


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PostPosted: Sat Nov 28, 2015 3:14 pm 
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seems like a good support deck for 2HG at least

also seems pretty fun


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PostPosted: Sat Nov 28, 2015 3:40 pm 
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damn now you have me interested. how has dispel been doing anyway? I usually found it clogging my hand

Dispel is very situational. I'd consider it in a deck that really needs to make sure a spell resolves or a hasted creature actually gets to swing. Everything else can still be dealt with at sorcery speed.

It's a huge concession to include a card that is (almost) dead against half the competition. I can't think of a single spell that justifies it. I don't give a **** if my Ulamog gets countered, it killed 2 things and did it's job.


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PostPosted: Mon Nov 30, 2015 9:36 am 
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Nevius wrote:
Just got beat by someone playing a sultai sacrifice deck.
He killed me using Nantuko Husk + Whirler Rogue combo, making Nantuko Husk unblockable and then saccing everything.
Seemed like an interesting deck. Maybe someone wants to try building it?

He had:
Whirler Rogue
Nantuko Husk
Smothering Abomination
From Beyond
Carrier Thrall

As far as I remember.



I did a sac decklist and ist unbelievably good. kicked out the blue though. u dont need it. but u need mana consistency since u play almost only 1 or 2 drops. im gonna poste some list in the green/black area later.

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PostPosted: Mon Nov 30, 2015 11:58 am 
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Yay! More players playing Dispel! ^.^

*ahem*
How do you like Brood Butcher? I can't convince myself that he's better than any other 5 drop (or even some 4 drops) in any deck I try to put him in.

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PostPosted: Mon Nov 30, 2015 3:26 pm 
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You know, in playing the deck, I have ambiguous feelings towards him. In some matchups he's a terribad Herder or Drowner, but then vs Aggro he can be the card that Turns The Corner.
In a vacuum, I 've always thought that it's a subpar card, despite his Text. In combination with Herder, Drowner, and From Beyond, though, I think he may be Good enough. If nothing else, he sometimes ramps you for one turn into drowner, which in my experience, can be a thing if you got mossed :p.


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PostPosted: Mon Nov 30, 2015 4:01 pm 
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Maybe replace him with a pair of Moss? lol

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