All right, since I'm crazy and I like our blogger over there, I ran some games with this.
I stopped playing after going 2/3, and I don't plan on putting up a FULL writeup, so y'all just have to wing it and Take My Word for it.
I think this could be a very rewarding deck to play. It's basically a value deck. You don't get value from your plays unless you work for it, but Oh so delicously slowly, their hand empties, whilst you chip away. It's a great idea, extremely satisfying when you get to go off cycling ingest triggers and legacy level weenies.
Now for realityVS ramp: Ingest is hard to push through because of chumps. Sludgecrawler T1 on the play does work. On the draw it loses alot of value. Sure you can kill a vine by pumping, but after ramp; even if you counter their moss/5drop, you still have 1 power on the board, and T4 you are in a pickle. Your nullifier don't work yet, you just spent your shrivel, and you basically have no good proactive play. You topdecked another 1/1. You are gonna lose the game. The end. Managed to get a black/green drazi deck down to 4 thanks to winnowers, threatening lethal, but he just drew Ulamog and killed me with twins.
VS Aggro, if you have Balls of Steel; you can try and take apart RDW piece by piece and just swing your crawler into their magering bully. You have the perfect tools for it. I still think RDW is just so consistent that it has a slight upper hand, I had one extremely close loss vs rdw on (being on the draw) where he had to Have It and I Had to Whiff on land 7. That was a fun game.
VS Mid range: This is where this deck should shine. Unfortunately, mid- range represents about 0,000005 pc of the meta. I absolutely dismantled a gruul monsters deck through ingest payoff and HEADOLOGY.
I tried putting in some altar's reaps over an awry and a disregard so that I could push a bit harder and keep trucking after a sweep, or loot 3 times after topdecking a drone. I tried even putting in the Ingest Grizzly bear (over a drone and jace, which even with reap, has no purpose here, besides as a wincon vs mid range) to have SOMETHING that puts a clock/ingest before I have to guard the board. I slotted in
Sire of Stagnation, but ramp is at eleventy mana before I can drop him. I have had no success in making this into a winner.
Don't wanna sound too negative, sorry. I like the concept of the deck alot though.Feels a bit like MUD, in a strange way.
It's cool, I don't get a vibe you are being negative. I agree, the deck wants to torture midrange and now is not the time. Thanks for trying it out and posting about it. I think your deck with a big combo husk finish has a better chance of becoming a real thing.