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PostPosted: Thu Nov 26, 2015 2:07 pm 
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I agree with the honourable delegate of Japan.


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PostPosted: Sat Nov 28, 2015 3:14 am 
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Who here likes awakened lands and board clears? cause I do.

Wake Up Sheeple

3 x Fiery Impulse
1 x Jace, Vryn's Prodigy
2 x Reprisal
2 x Gideon's Reproach
2 x Celestial Flare
3 x Telling Time
2 x Boiling Earth
2 x Scatter to the Winds
3 x Spell Shrivel
2 x Radiant Flames
1 x Gideon, Ally of Zendikar
1 x Disciple of the Ring
2 x Planar Outburst
2 x Tragic Arrogance
2 x Angelic Edict
1 x Part the Waterveil
1 x Ulamog, the Ceaseless Hunger

5 x Plains
5 x Island
4 x Mountain
2 x Prairie Stream
2 x Clifftop Retreat
2 x Sulfur Falls
2 x Glacial Fortress
4 x Evolving Wilds


Currently something like 5-0 with this, I don't normally share that kind of stat but even I'm not sure how this deck wins


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PostPosted: Sat Nov 28, 2015 5:34 am 
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Suppose you forgot 2 Inspiration?

Already lost with it. Ran into Jund control forced to use my ulamog on his ob nixilis+ ulamog; got destroyed by endless greenwarden, if I edict it, he would summons my ulamog which got fleshbagged. Never drew a counterspell or second edict to stop the cycle. Each manland just go removed, disciple got bagged. Quite the matchup. That's the thing about this combination. It's reactive and uses specific tools to eventually culminate into powerfull plays. Meanwhile the green decks can just make menacing plays without losing a scrap of power later on.Green Uber alles again. Not saying my mill version is better, but it does establish pressure through tutelage, so that you don't have to WIN after controlling.


Last edited by Goblin Rabblemaster on Sat Nov 28, 2015 6:44 am, edited 2 times in total.

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PostPosted: Sat Nov 28, 2015 6:33 am 
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why would I run inspiration when coastal discovery is a card >:)

if you're facing more big stuff then aggro -2 boiling earth +2 inspiration/coastal discovery (whichever you prefer)


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PostPosted: Sat Nov 28, 2015 10:39 am 
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tragic arrogance does not kill awakened lands, neither does planar outburst (obviously)
I feel that awaken is currently the most underrated mechanic out of the BFZ DLC, and so I expect much success from Bab's build, verses anything not RDW.

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PostPosted: Sat Nov 28, 2015 10:45 am 
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Fleshbag, Reprisal, Flare, Gideon's reproach, Cruel revival, firecraft, Pulse after you blew up their Myr, Edict, Languish.... all run a number on it though. Just saying.

Awaken is best on Lumbering falls, it's even Ulamog proof. Geg's Bant awaken deck exploits that, but his deck is weaker to heavy aggro than this on average I think.

Oh for those that didn't realize :

If you have gideon and jace flipped; cast tragic arrogance after you + Gideon, and you get to keep both. OP !


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PostPosted: Sat Nov 28, 2015 10:51 am 
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honestly... was considering cutting 2 mountains for lumbering falls just cause and 2 islands for plains


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PostPosted: Sat Nov 28, 2015 11:00 am 
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How you gonna pay for the hexproof cost without tapping it ? :D


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PostPosted: Sat Nov 28, 2015 11:24 am 
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How you gonna pay for the hexproof cost without tapping it ? :D

oh right costs green... fair point


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PostPosted: Sat Nov 28, 2015 11:38 am 
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If you have gideon and jace flipped; cast tragic arrogance after you + Gideon, and you get to keep both. OP !

Did you test this? If it worked like you said, then I assume the card is glitched.
Tragic Arrogance sacrifices, not destroys...

EDIT: Oh, nvm, just realized that you are likely talking about +1 Gideon with no other creatures you want to save.

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Last edited by chile125 on Sat Nov 28, 2015 11:40 am, edited 1 time in total.

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PostPosted: Sat Nov 28, 2015 11:40 am 
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chile125 wrote:
If you have gideon and jace flipped; cast tragic arrogance after you + Gideon, and you get to keep both. OP !

Did you test this? If it worked like you said, then I assume the card is glitched.
Tragic Arrogance sacrifices, not destroys...

you target gideon as the creature you keep and jace as the walker you keep, perfectly in accordance with the rules


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PostPosted: Wed Dec 02, 2015 5:29 pm 
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Spoiler


being stomped by land must suck


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PostPosted: Sat Dec 26, 2015 7:56 pm 
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Yeah, okay... so if you don't feel like playing Bant: http://forum.nogoblinsallowed.com/viewtopic.php?p=397632#p397632...

Murica' F' Yeah!

1 x Kytheon, Hero of Akros
3 x Dauntless River Marshal
4 x Felidar Cub

4 x Clutch of Currents
1 x Jace, Vryn's Prodigy
4 x Disperse
3 x Jhessian Thief
3 x Whirler Rogue

2 x Abbot of Keral Keep
4 x Mage-Ring Bully
4 x Touch of the Void

3 x Roil Spout

3 x Plains
5 x Island
3 x Mountain
2 x Prairie Stream
2 x Clifftop Retreat
2 x Sulfur Falls
2 x Glacial Fortress
1 x Izzet Guildgate
4 x Evolving Wilds


Yeah, so this is the probably weaker than The Bant AggroControl deck. It's more aggressive, but it's also less control. I think it will work just as well, but I think I still prefer Bant. Anyway, let me know if you give it a try, and if so how it goes.

Playing Notes: Like all aggro control decks, if you can't get two power out by t2, you need to mulligan that hand.


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PostPosted: Wed Jan 06, 2016 5:03 pm 
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I got bored of control and ramp decks and since I can't stand aggro I drafted this. So far have been having good results with it but I feel like there's still a thing or 2 to change.

Artiflyers

2 x Reprisal
3 x Tide Drifter
4 x Alchemist's Vial

3 x Vile Aggregate
3 x Thopter Engineer
3 x Chief of the Foundry
3 x Pilgrim's Eye

3 x Suppression Bonds
1 x Gideon, Ally of Zendikar
3 x Whirler Rogue
2 x Thopter Spy Network
2 x Pia and Kiran Nalaar
3 x Thunderclap Wyvern

1 x Part the Waterveil

3 x Plains
6 x Island
3 x Mountain
2 x Prairie Stream
2 x Clifftop Retreat
2 x Sulfur Falls
2 x Glacial Fortress
4 x Evolving Wilds


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PostPosted: Thu Jan 14, 2016 12:34 am 
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Spoiler


being stomped by land must suck
Babs, nice profile pic.
Have you tested Roil Spout in your build before?

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PostPosted: Thu Jan 14, 2016 1:00 am 
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chile125 wrote:
Spoiler


being stomped by land must suck
Babs, nice profile pic.
Have you tested Roil Spout in your build before?

I actually did at one point, btw this deck has been changed a few times and is currently sitting in the Esper thread


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PostPosted: Fri Jan 15, 2016 2:52 am 
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I'm thinking that there should be an Eldrazi build in these colors that finishes with the midrange drops, but I'm having trouble brewing it.
Also, I've been having alot of success with this deck against everything sans mossdogs (for obvious reasons). I'd call it Jeskai (Green) because I splashed some green for Lumbering Falls (fell in love with this from my "Mono Greendrazi" deck) and Skyrider since we don't have Mantis Rider and that lead me to throw in Nissa and Woodland, but besides those it plays as close to the Jeskai deck I have in standard as possible, given our current pool. Also, real excited to hear that the next 2 sets are going to come out simultaneously, even if this does mean that we'll get them a bit later than we'd like, since the meta will be even more nebulous. Variance ftw!

Jeskai Green

Creatures x15
1x Jace, Vryn's Prodigy
3x Sigiled Starfish
3x Skyrider Elf
1x Nissa, Vastwood Seer
2x Pia and Kiran Nalaar
2x Woodland Wanderer
1x Disciple of the Ring
1x Guardian of Tazeem
1x Soulblade Djinn

Instants x10
3x Fiery Impulse
2x Reprisal
2x Gideon's Reproach
3x Telling Time

Sorceries x9
2x Radiant Flames
2x Exquisite Firecraft
3x Roil Spout
2x Angelic Edict

Planeswalkers x1
1x Gideon, Ally of Zendikar

Lands x25
2x Plains
3x Island
2x Mountain
1x Forest
2x Lumbering Falls
2x Cinder Glade
2x Canopy Vista
2x Prairie Stream
1x Rootbound Crag
2x Clifftop Retreat
1x Hinterland Harbor
2x Sulfur Falls
1x Glacial Fortress
2x Evolving Wilds

Deck runs surprisingly smoothly, until you see a certain 4 CMC Sorcery that is annoying as hell.
The main thing that I think might need improvement is the land ratio; I think I might need a little less of some colors and more of others, right now it's balanced off of number of each color's spells, not off of when in the game I'd like to cast each spell.

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PostPosted: Tue Feb 02, 2016 12:01 am 
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Been testing this one out for a while. It's pretty fun and it can hang pretty well, although it has fewer ways than top tier decks to mitigate inconsistency. Still, if you can generate even a little bit of pressure early, you can force the opponent into suboptimal plays, and prowess triggers really screw with their clock and combat math. Soft to moss. What isn't?

Suggestions welcome.


UWR Tempo

3 x Fiery Impulse
2 x Abbot of Keral Keep
4 x Mage-Ring Bully
2 x Reprisal
4 x Twin Bolt
3 x Jhessian Thief
1 x Chandra, Fire of Kaladesh
2 x Radiant Flames
2 x Exquisite Firecraft
3 x Roil Spout
3 x Whirler Rogue
2 x Pia and Kiran Nalaar
2 x Brutal Expulsion
1 x Gideon, Ally of Zendikar
2 x Planar Outburst
3 x Plains
3 x Island
6 x Mountain
2 x Prairie Stream
2 x Clifftop Retreat
2 x Sulfur Falls
1 x Glacial Fortress
1 x Boros Guildgate
4 x Evolving Wilds

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PostPosted: Tue Feb 02, 2016 5:13 am 
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I do hope it's less consistant than your Sultai deck ;-))))


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PostPosted: Tue Feb 02, 2016 7:00 am 
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It's less consistently terrible, for sure. Let us never mention that again.

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