I'm thinking that there should be an Eldrazi build in these colors that finishes with the midrange drops, but I'm having trouble brewing it.
Also, I've been having alot of success with this deck against everything sans mossdogs (for obvious reasons). I'd call it Jeskai (Green) because I splashed some green for Lumbering Falls (fell in love with this from my "Mono Greendrazi" deck) and Skyrider since we don't have
Mantis Rider and that lead me to throw in Nissa and Woodland, but besides those it plays as close to the Jeskai deck I have in standard as possible, given our current pool. Also, real excited to hear that the next 2 sets are going to come out simultaneously, even if this does mean that we'll get them a bit later than we'd like, since the meta will be even more nebulous. Variance ftw!
Jeskai Green
Creatures x15
1x
Jace, Vryn's Prodigy3x
Sigiled Starfish3x
Skyrider Elf1x
Nissa, Vastwood Seer2x
Pia and Kiran Nalaar2x
Woodland Wanderer1x
Disciple of the Ring1x
Guardian of Tazeem1x
Soulblade DjinnInstants x10
3x
Fiery Impulse2x
Reprisal2x
Gideon's Reproach3x
Telling TimeSorceries x9
2x
Radiant Flames2x
Exquisite Firecraft3x
Roil Spout2x
Angelic EdictPlaneswalkers x1
1x
Gideon, Ally of ZendikarLands x25
2x
Plains3x
Island2x
Mountain1x
Forest2x
Lumbering Falls2x
Cinder Glade2x
Canopy Vista2x
Prairie Stream1x
Rootbound Crag2x
Clifftop Retreat1x
Hinterland Harbor2x
Sulfur Falls1x
Glacial Fortress2x
Evolving WildsDeck runs surprisingly smoothly, until you see a certain 4 CMC Sorcery that is annoying as hell.
The main thing that I think might need improvement is the land ratio; I think I might need a little less of some colors and more of others, right now it's balanced off of number of each color's spells, not off of when in the game I'd like to cast each spell.