Well aggro will still get plenty of free wins of slow clunky decks like yours geg
. Nah i'm only half serious, I love your deck, but it's true that RDW and other red based aggro will keep punishing even slightly bad keeps/unlucky draws.
Evasion and Reach, as you said, is the key though. Too many gates/chumpers around.
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Mock away! If I'm willing to post to the forums, I have to be willing to take the heat for bad ideas, bad choices and bad builds. Realistically though, the feedback is the best way to improve the idea/deck or determine if it's worth salvaging. So if you're testing/playing the build and giving constructive criticism/feedback, that is always welcome.
Hahaha same. I'm still baffled that so few people decided to comment negatively on my Sultai Superfriends (definately needs tuning, even though I still think the general approach has merit) or earlier version of Grixis. People around here are so polite. Well. Right now, they are ! Last month didn't happen !
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What were the results? What were the winning turns? I'm assuming you got stuck on the Lieutenant a couple times?
Erm yes, He got stuck twice, even though theoretically speaking, that was very unlucky; another time he got bounced and I moved up the curve instead. The mage was MVP; so was looming spires. But it's vs AI, so who gives a crap, spent half the time thinking about what would probably happen in a real versus. Did not get to see Retreat in action really. Way too small sample anyway.
Maybe someone more into red aggro should test it with you.