The card isn't bad, for the mana cost it is underwhelming but in this pool a lot is. So for 4 mana (if you cast on curve) you put yourself 2 turns ahead, a second one will put you 5 turns ahead all whilst thinning your deck of lands too. If your opponent was a control deck of 3 colours, they have lost. They aren't recovering if you have ramped into 7 mana's worth of threats they can't answer. If they were a midrange/combo deck you've put them again too far behind to be able to play their essential cards when you're already at that point.
The only decks that do well here are RDW, or something like that new Gruul landfall-aggro. Possible mono-white weenies, but I haven't seen one of those be successful on just 3 mana. The problem with it's increasing popularity, is that for example you didn't have a 2nd blue source for
Scatter to the Winds, but next turn you would. BAM! Say goodbye to your
Glacial Fortress, that Island is now useless to you and you can't counter what they're doing. THAT is my issue, it's a play that effectively has one card in the pool to counter it on curve and that's
Spell Shrivel. Even the other big-hated Green card around here
Gaea's Revenge now has 4 cards that can deal with it the turn it hits (Fleshbag Marauder, Celestial Flare, Brutal Explosion, Planar Outburst).
I'm glad we didn't see any more land destruction in our pool for BFZ, I want to play a game, not sit there and look at all the big stuff you have in your deck.