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PostPosted: Thu Nov 12, 2015 1:04 am 
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You know.. he could run 1 Rakdos Gate, 1 Gruul Gate and 1 Mountain and probably be fine bc Gatecreeper and Evolving Wilds.

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PostPosted: Thu Nov 12, 2015 5:16 am 
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my suggestion? drop red. add blue.

sultai superfriends is gonna be better then jund superfriends


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PostPosted: Thu Nov 19, 2015 4:53 pm 
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JUND OR FEED.

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PostPosted: Thu Nov 19, 2015 5:27 pm 
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IT'S HERE!!!
Curious to see who makes the best color combination for Ulamog.dek
I'm crossing my fingers for my favorite combination of Jund...

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PostPosted: Tue Nov 24, 2015 4:32 pm 
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I enjoy playing paper G/B eldrazi ramp so I thought I'd see how it does with the limited card pool of Magic Duels, even if that means only 1 Ulamog and no Ugins :)

B/R/G Eldrazi Ramp (14 creatures, 21 spells, 25 land)

3 x Jaddi Offshoot
4 x Gatecreeper Vine
2 x Reave Soul
2 x Rolling Thunder
1 x Nissa, Vastwood Seer
4 x Natural Connection
2 x Radiant Flames
4 x Nissa's Pilgrimage
2 x From Beyond
2 x Languish
1 x Ob Nixilis Reignited
1 x Greenwarden of Murasa
1 x Oblivion Sower
2 x Nissa's Renewal
2 x Gaea's Revenge
1 x Omnath, Locus of Rage
1 x Ulamog, the Ceaseless Hunger
3 x Swamp
2 x Mountain
7 x Forest
2 x Cinder Glade
2 x Woodland Cemetery
2 x Rootbound Crag
1 x Golgari Guildgate
1 x Gruul Guildgate
1 x Rakdos Guildgate
4 x Evolving Wilds


Looking for some feedback from people that have a good understanding of the versus environment. I haven't played a lot of versus games yet so I'm not very familiar with the meta. I'm not the best with land bases but this seems to be right for the most part.

Other potential card alternatives:

Complete Disregard over Reave Soul (not sure if instant speed is worth 1 extra mana, it is in paper magic so it may be in Magic Duels as well)
Draw (Read the Bones etc)
Twin Bolt (if hard aggro or tokens are common)
Nissa's Revelation
Aligned Hedron Network (big creatures are a problem when behind and a lot seem to be removal resistant such as Ulamog, the Ceaseless Hunger Gaea's Revenge etc)
Zendikar Incarnate + Chandra's Ignition (I think this was the go to during Origins and would also be effective against most fatties)

edit: Here are the results of my first 10 ranked games with it (starting fresh from rank 0):

u/r artifact aggro: WIN
w/r aggro: WIN
b/w allies drain: LOSS (I mulled to 5 but to his credit he had a strong draw)
g/b rock: WIN
u/b/r control: WIN
r/g artifacts: WIN
w/u/g renown: WIN
w/b/g allies: WIN
mono red aggro: WIN (not a great indicator game as I kept a bad hand, the game glitched and destroyed my lethal 5/5 Omnath token for no reason, and he made a critical obvious play mistake)
r/g landfall ramp: WIN

After 10 games the deck feels pretty solid, granted I was playing in the rank 0-10 bracket. One thing I noticed is that every deck I played against was running enchantments and/or artifacts, I assume decks higher in the rankings will be too. The only options are Conclave Naturalists and Reclamation Sage. Naturalists would fit nicely in the curve but I am not sure if chants/artifacts are a big enough threat to warrant playing either.

Thanks in advance for your input, all advice/criticism is welcomed.

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Last edited by k2solbri on Wed Nov 25, 2015 12:34 pm, edited 5 times in total.

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PostPosted: Tue Nov 24, 2015 7:52 pm 
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If you put put deck tags around your deck it will make the cards link to gatherer:
[ deck]cards here[/deck]

Remove the space of course to make it work.

You can also do individual cards with [ c][/c]

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PostPosted: Tue Nov 24, 2015 11:34 pm 
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If you put put deck tags around your deck it will make the cards link to gatherer:
[ deck]cards here[/deck]

Remove the space of course to make it work.

You can also do individual cards with [ c][/c]


Thanks for the tip, first time posting here. I added the card links.

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PostPosted: Wed Nov 25, 2015 4:56 am 
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k2solbri wrote:
I enjoy playing paper G/B eldrazi ramp so I thought I'd see how it does with the limited card pool of Magic Duels, even if that means only 1 Ulamog and no Ugins :)

B/R/G Eldrazi Ramp (14 creatures, 21 spells, 25 land)

3 x Jaddi Offshoot
4 x Gatecreeper Vine
2 x Reave Soul
2 x Rolling Thunder
1 x Nissa, Vastwood Seer
4 x Natural Connection
2 x Radiant Flames
4 x Nissa's Pilgrimage
2 x From Beyond
2 x Languish
1 x Ob Nixilis Reignited
1 x Greenwarden of Murasa
1 x Oblivion Sower
2 x Nissa's Renewal
2 x Gaea's Revenge
1 x Omnath, Locus of Rage
1 x Ulamog, the Ceaseless Hunger
3 x Swamp
2 x Mountain
7 x Forest
2 x Cinder Glade
2 x Woodland Cemetery
2 x Rootbound Crag
1 x Golgari Guildgate
1 x Gruul Guildgate
1 x Rakdos Guildgate
4 x Evolving Wilds


Looking for some feedback from people that have a good understanding of the versus environment. I haven't played a lot of versus games yet so I'm not very familiar with the meta. I'm not the best with land bases but this seems to be right for the most part.

Other potential card alternatives:

Complete Disregard over Reave Soul (not sure if instant speed is worth 1 extra mana, it is in paper magic so it may be in Magic Duels as well)
Draw (Read the Bones etc)
Twin Bolt (if hard aggro or tokens are common)
Nissa's Revelation
Aligned Hedron Network (big creatures are a problem when behind and a lot seem to be removal resistant such as Ulamog, the Ceaseless Hunger Gaea's Revenge etc)
Zendikar Incarnate + Chandra's Ignition (I think this was the go to during Origins and would also be effective against most fatties)

edit: Here are my first 5 versus games with it (starting at rank 0):

u/r artifact aggro: win
w/r aggro: win
b/w allies drain: loss (I mulled to 5 but to his credit he had a strong draw)
g/b rock: win
u/b/r control: win

Thanks in advance for your input, all advice/criticism is welcomed.


Hi! This is my first post on these boards. Im middle-aged and used to play Magic and kicked ass in tournaments with 'Oath of Druids' decks, Prosperity/Life Drain and my favourite deck which ran several Mox and the diamond valley. That was a looong time ago.

Magic has changed dramatically. I sold my collection a long time ago for tuition fees. I love the new online version and am working this presented deck with a flame shadow conjuration, elemental bond and eldrazi jund synergy.... Nothing finalized yet... Will post when done ... But wanted to say, nice deck and ... Damn it feels good to play magic with anyone, anywhere, anytime!


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PostPosted: Wed Nov 25, 2015 7:24 am 
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Welcome, comrade!
Jund, being my second favorite color combination, is a wonderful place to start for returning players, imo. I hope this deck shows you some of it's strengths.

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PostPosted: Wed Nov 25, 2015 2:17 pm 
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I added more info to my previous deck post after some ranked testing, not sure what etiquette is here so I won't spam a second huge post, just an FYI.

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PostPosted: Wed Nov 25, 2015 2:32 pm 
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k2solbri wrote:
I added more info to my previous deck post after some ranked testing, not sure what etiquette is here so I won't spam a second huge post, just an FYI.


It's usually not a big deal, especially since you are adding new material. Just add in whatever new stuff you have and reference your original post. Kind of like doing a school paper, only a bit more fun (well, for me anyways).

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PostPosted: Wed Nov 25, 2015 4:09 pm 
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your teachers let you revise your papers? weak

anyways k2solbri welcome to the site, have you considered running breaker of armies? they are preeeeeetttttttty good


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PostPosted: Wed Nov 25, 2015 5:22 pm 
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your teachers let you revise your papers? weak

anyways k2solbri welcome to the site, have you considered running breaker of armies? they are preeeeeetttttttty good


I haven't given that any thought actually. Generally speaking I want something that I'm paying more than six mana for to have an immediate impact on the board especially since that is often the critical point in the game where I will die on their turn unless I can disrupt their board state somehow. That being said I am used to standard paper magic (definitely not the same) and just started doing ranked games in Magic Duels, so I should probably listen to you :) I'm going to put it in for Greenwarden of Murasa (since his trigger is bugged :( ) and see how it does. I've been trying to fit a 3rd eldrazi target for From Beyond too. Do you see anything glaringly bad I should take out for it? Thanks for the suggestion!

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PostPosted: Wed Nov 25, 2015 5:43 pm 
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breaker does have an immediate impact

if your enemy knows whats going on they know they have to swing or you get to decide what dies on your next turn


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PostPosted: Wed Nov 25, 2015 6:42 pm 
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breaker does have an immediate impact

if your enemy knows whats going on they know they have to swing or you get to decide what dies on your next turn

And if you're running my particular build, breaker combos into Flameshadow Conjuring...

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PostPosted: Wed Nov 25, 2015 8:11 pm 
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hah lol noice


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PostPosted: Thu Nov 26, 2015 3:30 am 
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breaker does have an immediate impact

if your enemy knows whats going on they know they have to swing or you get to decide what dies on your next turn


I was thinking more along the lines of being behind against a deck like tokens that can safely go wide with emeria ally tokens around a tapped out opponent but I understand what you're saying :) Lots of people playing token retreat decks in the noob bracket . . .

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PostPosted: Thu Nov 26, 2015 6:01 am 
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k2solbri wrote:
breaker does have an immediate impact

if your enemy knows whats going on they know they have to swing or you get to decide what dies on your next turn


I was thinking more along the lines of being behind against a deck like tokens that can safely go wide with emeria ally tokens around a tapped out opponent but I understand what you're saying :) Lots of people playing token retreat decks in the noob bracket . . .

oh I'm well aware of this fact I'm sitting down there too just cause I refuse to play a ramp deck for any length of time

even considered running a discplacment wave at one point just so I could stomp all over token decks


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PostPosted: Thu Nov 26, 2015 6:20 am 
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Quote:
oh I'm well aware of this fact I'm sitting down there too just cause I refuse to play a ramp deck for any length of time


I thought I was the only one who got bored of it after 10 straight wins :'(

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PostPosted: Thu Nov 26, 2015 6:33 am 
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k2solbri wrote:
breaker does have an immediate impact

if your enemy knows whats going on they know they have to swing or you get to decide what dies on your next turn


I was thinking more along the lines of being behind against a deck like tokens that can safely go wide with emeria ally tokens around a tapped out opponent but I understand what you're saying :) Lots of people playing token retreat decks in the noob bracket . . .

oh I'm well aware of this fact I'm sitting down there too just cause I refuse to play a ramp deck for any length of time

even considered running a discplacment wave at one point just so I could stomp all over token decks


Lol you and me both on that last part. I made a couple alternate versions using blue and white over red and they've been meh in the total of like two games I played. The lack of variety in duels can be both a curse and a fun variance from the norm I guess.

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