Intro from the creator: During my spare time in army camp, I've been working on a side project called Jakkard: Wild Cards. It's a supplemental release in the vein of Planechase, and consists of four preconstructed decks plus a special wild card deck. The setting is the Expanded Multiverse plane of Jakkard - a fast and furious Wild West-inspired plane where anything is possible with enough luck and grit. This thread will serve to consolidate everything I've posted about Wild Cards.
Rules
In a game of the Wild Cards multiplayer variant, the command zone contains a shuffled and face-down wild card deck. After the multiplayer turn order is decided, a special wild card turn is added to the end of the turn order. On the wild card turn, the top card of the wild card deck is revealed and put onto the battlefield under a random player's control. It's like manna from heaven - but many wild cards also have the heist mechanic, which means other players can steal them right out from under your nose!
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.)
Wild cards have their own card back and don't have an owner. If a wild card would be exiled or put into its owner's hand, graveyard, or library, it's shuffled into the wild card deck instead.
Shuffle target nonland permanent into its owner's library. Its controller draws a card.
"Where am I? Why is everyone shooting at me!?"
Aures Crystal Artifact (W)
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.) , Sacrifice Aures Crystal: Add three mana of any one color to your mana pool.
The cause of more blood and strife than Ol' Smokey himself.
Baloth Cage Train Artifact (W)
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.) , , Sacrifice Baloth Cage Train: Put three 3/3 green Beast creature tokens with haste onto the battlefield.
Antine whimpered.
Bank Vault Artifact (W)
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.) , , Sacrifice Bank Vault: Draw three cards.
"I make so much money off you, we're practically partners." -Jackie DeCoeur
Barrel of Sangrite Artifact (W)
Whenever a creature you control deals combat damage to a player, you may have that player gain control of Barrel of Sangrite. At the beginning of your end step, sacrifice Barrel of Sangrite. It deals 5 damage to you.
Handle with care.
Cielasine Crystal Artifact (W)
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.) When Cielasine Crystal enters the battlefield, look at the top four cards of your library and put them back in any order. : Add to your mana pool.
Slipperier than a djinn's promise.
Luxite Crystal Artifact (W)
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.) When Luxite Crystal enters the battlefield, you gain 3 life. : Add to your mana pool.
Clearer than an angel's conscience.
Midnight Train Artifact (W)
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.) , , Sacrifice Midnight Train: Destroy target creature. You gain life equal to that creature's toughness.
Don't believe the rumors about trains on black leylines. The truth is worse.
Outbound Train Artifact (W)
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.) , , Sacrifice Outbound Train: Return up to two target creatures to their owners' hands.
Not every road leads somewhere.
Runaway Train Artifact (W)
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.) , , Sacrifice Runaway Train: Creatures you control get +2/+0 and gain haste until end of turn.
The Northern Express pulled into Dayko with all the finesse of a rockslide.
Sangrite Crystal Artifact (W)
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.) When Sangrite Crystal enters the battlefield, it deals 1 damage to each opponent. : Add to your mana pool.
Spicier than a dragon's tongue.
Sombrax Crystal Artifact (W)
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.) When Sombrax Crystal enters the battlefield, you draw a card and you lose 2 life. : Add to your mana pool.
Deader than a demon's soul.
Teetering Cargo Train Artifact (W)
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.) , , Sacrifice Teetering Cargo Train: Teetering Cargo Train deals 1 damage to each creature target player controls. Tap those creatures.
Brax's rivals have an unfortunate affinity for tragic rail accidents.
The Device Legendary Artifact (W)
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.) , Sacrifice The Device: Return all nonland permanents to their owners' hands.
As Sharps faded away, he felt a sense of relief. At last, he would have the vacation in New Progress he had always wanted.
Verdedot Crystal Artifact (W)
Heist (This permanent enters the battlefield tapped and can't be untapped until the next wild card enters the battlefield. Whenever a creature deals combat damage to you, its controller may gain control of a permanent with heist you control.) When Verdedot Crystal enters the battlefield, put a +1/+1 counter on a creature you control. : Add to your mana pool.
: Add to your mana pool. , Pay 1 life: Add or to your mana pool.
There are two kinds of bandits: the quick and the dead.
Boot Scorpion
Creature - Scorpion (C) 1/1
Deathtouch
The rustle of leather is all the warning you'll ever get.
Train Stowaway
Creature - Human Nomad Rogue (C) 2/2
Train Stowaway can't attack alone.
"The best ticket is a good eye and a nice vantage point over the railway tracks."
Trotter, Cabaret Lead
Legendary Creature - Fox Rogue (R) 1/1
When Trotter, Cabaret Lead enters the battlefield, discard a card. If you do, draw a card. : Other creatures you control get +1/+0 until end of turn.
"It's showtime."
Disgruntled Teller
Creature - Fox Citizen (C) 1/3
When Disgruntled Teller enters the battlefield, target opponent loses 2 life and you gain 2 life.
"There! That's the mean son-of-a-snake who keeps docking my wages. Put a special one between his eyes for me."
Man With No Name
Creature - Human Nomad (C) 2/2
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
He brings only mystery and leaves only legend.
Wasteland Desperado
Creature - Viashino Rogue (C) 2/1
Whenever Wasteland Desperado blocks or becomes blocked by a creature, Wasteland Desperado deals 1 damage to that creature.
She doesn't need words. Her six-shooter does all the talking.
Carrion Vultures
Creature - Bird (U) 2/1
Flying, lifelink
"Hang 'em high. Let the lawmen know that whoever messes with Red Jackie gets their bones picked clean." -Tishia
Jackie, Queen of the Rails
Legendary Creature - Human Rogue (M) 3/2
Attacking creatures you control get +1/+0 and have quickest strike in the Waste. (They deal combat damage even before creatures with first strike.) : If target creature you control would die this turn, return it to its owner's hand instead.
Her name strikes fear into demons. Her gaze makes angels weep.
Noggle Gunsmith
Creature - Noggle Artificer (C) 1/3
When Noggle Gunsmith enters the battlefield, it deals 1 damage to target creature or player.
"Nobody ever shot a flea at a hundred paces. Unless they had one of my wares, that is."
Shakes, Madcap Driver
Legendary Creature - Noggle Nomad (R) 1/2
When Shakes, Madcap Driver enters the battlefield, put a 4/4 colorless Juggernaut artifact creature token with trample and haste onto the battlefield. Sacrifice the token at the beginning of the next end step. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"I could stop a train on a fox's whisker. But I won't."
Dazie, Bank Buster
Legendary Creature - Minotaur Rogue (R) 3/3
Whenever Dazie, Bank Buster attacks, you may destroy target artifact or Wall defending player controls. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Her hobby is interior redecorating.
Roughrider Gang
Creature - Human Nomad Warrior (C) 2/5
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"Well, that's one way to conduct a business transaction." -Fisco Vane
Safecracker Tishia
Legendary Creature - Human Rogue (R) 2/3
Whenever Safecracker Tishia attacks, target creature defending player controls gets -1/-1 until end of turn. That creature can't block this turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"Give me twenty seconds."
Acridian Rustler
Creature - Minotaur Rogue (U) 3/3
When Acridian Rustler enters the battlefield, put a 2/2 green Insect creature token with haste onto the battlefield. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Acridians don't spook easily. That's why you hire professionals.
Duststorm Dragon
Creature - Dragon (R) 4/4
Flying Whenever Duststorm Dragon or another creature enters the battlefield under your control, target creature an opponent controls can't block this turn.
It carves its stake upon the desert, one powerful wingbeat at a time.
Red-Eyed Confession
Sorcery (R)
Target opponent reveals his or her hand. Each player with the least life or tied for least life chooses a card from it. That opponent discards a card chosen this way, then loses 2 life. (Those players can choose the same cards.)
It takes a sinner to know one.
Pair of Knaves
Sorcery (C)
Put two 1/1 red Nomad Rogue creature tokens onto the battlefield.
Black-Tooth Bart and Noddy Nine-Teeth always went on raids together. How else would they make sure one of them wouldn't double-cross the other?
Stare Down the Basilisk
Instant (U)
Target creature gains deathtouch and indestructible until end of turn.
Sometimes the odds are a million to one. Sometimes they're one in a million.
Dusty Grave
Sorcery (C)
Target creature gets -5/-5 until end of turn.
A fate not even angels can outrun.
Trickshot
Instant (C)
Trickshot deals 2 damage to target creature and 2 damage to target player.
Dyan stared at the crumpled body under the signboard, then at Jackie's smoking gun. "How did you do that?" he asked. "I was actually aiming for his head," she said with a shrug. "Like I said before, I may have had a little too much to drink."
No Rest for the Wicked
Sorcery (C)
Return up to two target creature cards from your graveyard to your hand. You gain 4 life.
"I've been dead once before. It didn't take." -Jackie DeCoeur
Off the Rails
Sorcery (U)
Gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
"A plan? How quaint." -The Shifter
Showdown at Dawn
Sorcery (R)
You and target opponent each draw a card, then discard a card. Showdown at Dawn deals 7 damage to each player who discarded the card with the lowest converted mana cost this way.
Pray the bullet doesn't have your name on it.
Blood on the Tracks
Instant (R)
Destroy all creatures blocking creatures you control.
"Sing if you must, pray your prayers in vain / Remember if she wants it, you're on Red Jackie's train!" -Jakkard folk song
: Add to your mana pool. , Pay 1 life: Add or to your mana pool.
"Leave mercy to the angels. I deal in justice, no more and no less." -Ash, the Last Ridder
Determined Settler
Creature - Human Citizen (C) 1/1
: You gain 1 life.
"They said New Progress wouldn't last a decade. They were wrong."
Iron Prospector
Creature - Noggle Artificer (U) 1/1
When Iron Prospector enters the battlefield, look at the top card of your library or the wild card deck. You may put that card on the bottom of that library or wild card deck. : Add to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Her shipments keep the world moving.
Dayko Rail-Runner
Creature - Fox Scout (U) 2/1
Whenever Dayko Rail-Runner deals combat damage to a player, you may draw a card. If you do, discard a card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"Your letter will reach her. I swear on it."
Husher Twins
Creature - Human Wizard (R) 2/2
: Counter target activated or triggered ability. (Mana abilities can't be targeted.) : Return all other nonland permanents to their owners' hands. Shuffle Husher Twins into its owner's library.
The ballad of eternity is theirs to play.
Lone Ranger
Creature - Human Nomad (C) 2/2
Vigilance
"Trouble in the mountains again? Giddyup, Sable. Looks like there's more left in the day for us yet."
Steely-Eyed Wanderer
Creature - Angel Nomad (R) 2/2
: Target creature gains indestructible until end of turn. Until end of turn, Steely-Eyed Wanderer gains flying and has base power and toughness 4/4.
Justice is served by the deed.
Great Lake Eagle
Creature - Bird (C) 1/3
Flying : Untap Great Lake Eagle.
All the sky is free before its outspread wings.
Jailkeeper
Creature - Wizard (R) 3/1
: Jailkeeper deals 1 damage to target creature blocking or blocked by it. : Exile Jailkeeper. Return it to the battlefield under its owner's control at the beginning of the next end step.
As the man dissolved into a flurry of wanted posters, Jackie scowled. "Always did hate that picture of me."
Verkell Lawmage
Creature - Fox Wizard (U) 2/2
Flash When Verkell Lawmage enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
"It'll take more than that to outfox the law."
Sage, the Unerring
Legendary Creature - Centaur Knight (R) 4/3
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. : Destroy target attacking or blocking creature.
The notch in his rifle is a reminder of his only mistake.
Sheriff's Posse
Creature - Centaur Knight (C) 3/3
When Sheriff's Posse enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"You've had your justice. Now it's time to face the law."
Xian, Enigma Trader
Legendary Creature - Djinn Advisor (R) 4/4
Exile a nontoken artifact you control: Draw two cards. Activate this ability only any time you could cast a sorcery.
"That Emonberry wine you brought last time was bittersweet. I hope you have something better this time."
Brax, Iron Tycoon
Legendary Creature - Fox Citizen (M) 2/2
When Brax, Iron Tycoon enters the battlefield, put three 1/1 white Citizen creature tokens onto the battlefield. Tap another untapped creature you control: You gain 1 life. , Sacrifice another creature: Draw a card.
"Civilization is built on the backs of the uncivilized."
Shrewd Industrialist
Creature - Fox Citizen (U) 2/2
When Shrewd Industrialist enters the battlefield, put the top two cards of the wild card deck onto the battlefield under your control.
The future of Jakkard is written in iron.
Thunderbird of Dry Wells
Creature - Elemental Bird (R) 4/4
Flying Whenever Thunderbird of Dry Wells enters the battlefield or attacks, for each opponent, tap target creature that player controls. Creatures tapped this way don't untap during their controller's next untap step.
The natives called it Stormbringer. The miners called it a day.
Angel's Blink
Instant (C)
Exile target creature you control, then return that card to the battlefield under your control. You gain 4 life.
No one lives forever in Jakkard, but some come precious close.
Hanged at Dawn
Sorcery (U)
Destroy target tapped creature.
Sax held his head high as they slipped the noose around his neck. In his final moment, he vowed, he would show no fear.
Orchestrate
Instant (U)
Look at the top seven cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"Your move." -The Duchess
Out of Luck
Instant (U)
Counter target spell. If that spell is countered this way, shuffle it into its owner's library instead of putting it into that player's graveyard.
"I don't believe in ghost stories. Show me Red Jackie, and I'll show you a woman who can bleed." -Brax, iron tycoon
Wagon Trail
Instant (C)
Put two 1/1 white Citizen creature tokens onto the battlefield. You gain 2 life.
"By pick and iron, we'll tame this land."
Taken by the Sandman
Instant (C)
Exile target creature.
The vash tell tales of creatures with no name, of a desert with no beginning and no end.
: Add to your mana pool. , Pay 1 life: Add or to your mana pool.
As rugged and tenacious as the wasteland it was carved out of.
Fearless Pioneer
Creature - Human Nomad (C) 1/1
When Fearless Pioneer enters the battlefield, exile the top card of your library. You may play that card this turn.
"Over the horizon is where my destiny lies."
Josiah T., Sloshed Sawbones
Legendary Creature - Fox Citizen (R) 1/1
: Choose target creature you control and flip a coin. If you win the flip, put a +1/+1 counter on that creature and it gains indestructible until end of turn. Otherwise, sacrifice that creature and draw a card.
"All Maladies Cured. All Work Done on Premises." -Clinic sign
Ranch Hand
Creature - Human Citizen (C) 1/1
: Add to your mana pool.
"Shut up and work, Marty. Them baloths ain't gonna skin themselves."
Saloon Bouncer
Creature - Snake Warrior (C) 2/2
: Saloon Bouncer gets +1/+1 until end of turn.
His fangs aren't just for show.
Skittish Tarantula
Creature - Spider (C) 1/3
Flash Reach
Hairier than a tumbleweed, quicker than a snake, and a fair sight deadlier than either.
Vash Spiritwalker
Creature - Viashino Shaman (U) 2/1
, Sacrifice Vash Spiritwalker: Add two mana in any combination of colors to your mana pool. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"Your iron ladders cannot cage the soul of Jakkard."
Drunken Brawler
Creature - Noggle Warrior (U) 2/2
When Drunken Brawler enters the battlefield, you may have target creature you control fight target creature you don't control.
Noggle ale is the solution to all problems. And the cause of most of them.
Ironhide Bulette
Creature - Lizard Beast (U) 3/3
Trample
They say the first bullet was forged from the nose of an ironhide.
Leaping Acridian
Creature - Insect (C) 2/4
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"Wasp laughed at the insect who could not fly, but she was soon singing a different tune." -Snakefolk myth
Baloth Wrangler
Creature - Minotaur Nomad (U) 3/3
Other creatures you control with power 3 or greater have haste.
Baloths only respect the ranchers who can match them in strength - the cow boys.
Deadeye Annie
Legendary Creature - Human Assassin (R) 4/1
: Choose target creature or player, then discard a card at random. If you do, Deadeye Annie deals damage to that creature or player equal to the converted mana cost of the discarded card, and you draw a card.
"You're going to get the heck out of this town tonight. If you don’t, well, would you rather I aim for the head or the heart?"
Dust Devil
Creature - Elemental (U) 6/1
Trample, haste At the beginning of the end step, return Dust Devil to its owner's hand.
"We should move before another storm comes. Good fortune never lasts." -Sage
Territorial Basilisk
Creature - Basilisk (U) 3/4
Deathtouch, vigilance
Meeting a basilisk's eye -Jakkard slang meaning "getting into trouble you can't get out of"
Crazy Krell
Legendary Creature - Noggle Warrior (M) 3/5
At the beginning of your upkeep, choose a creature an opponent controls at random. Crazy Krell fights that creature. If a spell or ability causes a creature you control to fight, you may pay . If you do, that creature gets +X/+X until end of turn before the fight.
"No challenge could be made that he refused to even try, / For the Noggle Harrish Krell was far too dumb to ever die." -Jakkard folk song
Death's-Head Basilisk
Creature - Basilisk (R) 6/6
Deathtouch, hexproof Whenever Death's-Head Basilisk attacks, you may have it fight target creature defending player controls.
There are ghost stories older than the spires of Verkell.
Ravenous Hodag
Creature - Beast (U) 5/3
Ravenous Hodag can't be blocked except by three or more creatures. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
The ranchers of Fortune's Folly soon learned to bring their cattle indoors come nightfall.
Prevent all combat damage that would be dealt this turn. You gain 4 life.
"Each day is deadlier than the last / We've got no future, we've got no past. But here tonight, we won't be scarred / So drink a toast, here's to Jakkard!" -Jakkard folk song
Down to the Valley
Sorcery (C)
Search your library for a land card and put that card onto the battlefield tapped, then shuffle your library. You gain 4 life.
"Down to the valley, where the wild things roam / Down to the valley, where I'll make my home, "Down to the valley, the place of the dead / Down to the valley, where I'll lay my head." -Jakkard folk song
Twister Season
Sorcery (R)
Destroy all artifacts, all enchantments, and all creatures with flying.
"That's funny. I remember my house was just around here..." -Antine
Baloth Stampede
Instant (C)
Put two 3/3 green Beast creature tokens onto the battlefield.
When you see a dust cloud rising, it's time to head for high ground.
Boomstick Blast
Instant (C)
Boomstick Blast deals X damage to target creature.
Dazie examined the gun with hushed awe. "So all I have to do is hit the broad side of a barn." "Do that, and there won't be a barn there anymore," Presto said.
Blown Out of Town
Sorcery (U)
Blown Out of Town deals X damage to each creature and each player.
: Add to your mana pool. , Pay 1 life: Add or to your mana pool.
Verkell was a city of corruption and double-dealing - Fisco's kind of place.
Cosette Desandro
Legendary Creature - Human Citizen (R) 2/1
At the beginning of your upkeep, if you control Fisco, you gain 1 life. , Exile Cosette Desandro from your graveyard: Destroy all creatures your opponents control.
The only one to ever touch his black heart.
Sundown Stalker
Creature - Nightstalker Minion (C) 1/1
Sundown Stalker can't be blocked except by two or more creatures.
One is never alone in the Pits.
Haunted Bartender
Creature - Centaur Citizen (C) 0/4
When Haunted Bartender enters the battlefield, you gain 4 life.
"There's nothing left at the Horse's Hitch for you, sonny. Nothing but ghost stories."
Gullible Sod
Creature - Human Citizen Minion (C) 2/1
When Gullible Sod dies, you may pay . If you do, draw a card.
Every plan needs a fall guy.
Jane Vaanderly
Legendary Creature - Fox Rogue (R) 2/2
: Gain control of target creature unless its controller pays X life.
"A large sum of gold... or a small sum of lead. Your choice."
Slimy Turncoat
Creature - Viashino Minion Rogue (C) 1/1
When Slimy Turncoat dies, each opponent discards a card at random.
"Let me prove myssself ussseful to you."
Bank Gargoyle
Creature - Gargoyle Minion (C) 1/3
Flying, vigilance : Each opponent loses 1 life and you gain 1 life.
"I expect to be compensated for my altruism." -Don Marco
Forsaken Soul
Creature - Nightstalker Minion (C) 2/3
Deathtouch Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Her soul never left the crossroads.
Chained Angel
Creature - Angel (U) 3/3
Defender, flying, lifelink
"I'll avenge you, Cosette. I'll make sure every last one of them feels your pain." -Fisco Vane
Lucrecia and Malzeth
Legendary Creature - Demon Minion (R) 4/4
At the beginning of your upkeep, you lose 2 life and draw a card. Whenever a non-Demon creature dies, you may gain 1 life.
"Good to see you, boss!" "Who do we kill tonight?"
Smokehunter
Creature - Shade (C) 1/1
: Smokehunter gets +2/+2 until end of turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
When you smell smoke, it's time to say your prayers.
Whitefur Aristocrat
Creature - Fox Citizen (U) 3/2
Protection from converted mana cost 3 or less
"We must give thanks for the Wasteward migration of the lower classes, you know. It makes our beautiful city so much more... palatable."
Diana, Enforcer of the Pact
Legendary Creature - Angel (M) 4/3
Flying Whenever a creature attacks you or a planeswalker you control, destroy that creature at end of combat.
"I encourage you to remain polite and cooperative. Do whatever Mr. Vane says, or it will go poorly for you."
Don Marco's Cronies
Creature - Minotaur Minion (C) 3/3
When Don Marco's Cronies enters the battlefield, each opponent loses 3 life and discards a card.
The Don negotiates in a language anyone can understand.
City Connections
Enchantment (U)
Citizen spells you cast cost less to cast. : Put a 1/1 white Citizen creature token onto the battlefield.
"Negotiations or not, I am not putting on that dress." -Jackie DeCoeur
End of a Legend
Instant (R)
Exile target legendary creature.
The woman faded from history, but the legend of Red-Eyed Jackie lived on.
Even the Scales
Instant (U)
Choose artifact, creature, or enchantment. Destroy target permanent an opponent controls of the chosen type if that player controls more permanents of that type than you do.
Business ends with tying up the loose ends.
Glimmer of Kindness
Instant (C)
Prevent all damage that would be dealt to target creature or player this turn.
"You've got a moral compass alright. It's just that it's a little off North." -Jackie, to Fisco
Deal at the Crossroads
Sorcery (R)
As an additional cost to cast Deal at the Crossroads, pay X life. Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.
Demons prey on those who think they have nothing to lose.
Fisco's Coin
Artifact (R)
: Add or to your mana pool. , , Sacrifice Fisco's Coin: Search your library for a white and black card, reveal it, and put it into your hand. Then shuffle your library.
"From the deepest of hells come the thundering drums / In the night when the specter of Ol' Smokey comes." -Jakkard folk song
Light a Cigar
Sorcery (U)
Each opponent discards two cards. Creatures your opponents control can't block this turn.
No one smoked cigars in Verkell after the incident, save for those with a death wish.
Dark Crucifixion
Enchantment (U)
When Dark Crucifixion enters the battlefield, exile target creature or planeswalker until Dark Crucifixion leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player loses 2 life and you gain 2 life.
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