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PostPosted: Sat Nov 07, 2015 2:44 pm 
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"Interstellar Exodus"

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PostPosted: Sat Nov 07, 2015 9:34 pm 
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- No sentient species beyond humans and the protagonist race.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
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PostPosted: Sun Nov 08, 2015 8:17 am 
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Aaarrrgh wrote:
"Interstellar Exodus"


Nice suggestion!

TPmanW wrote:
- No sentient species beyond humans and the protagonist race.


I was thinking about that rule myself, I don't want multiple races, but I thought it too restrictive. How about changing it to No more than one other sentient specie beyond humans and the protagonist race?


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PostPosted: Mon Nov 09, 2015 12:23 am 
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Sure.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Mon Nov 09, 2015 5:22 pm 
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Round closed. New round. One more just for fun since both my rules were already included.

Yes - Light Sabers

Yes
|
No

- Minor Translation Errors | - Faster than Light Travel
- Tribal (or Equivalent) Conflict | - More than One Other Sentient Specie beyond Humans and The Protagonist Race
- Light Sabers |
-


As soon as someone passes, three days later we will close the round and start the game.


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PostPosted: Wed Nov 11, 2015 5:23 pm 
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NO psychic powers.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Thu Nov 12, 2015 6:21 am 
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That's what I was going to say! I can't really think of any other rules, so I'll pass on further creating.

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PostPosted: Thu Nov 12, 2015 8:12 am 
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:cry:

Yes
|
No

- Minor Translation Errors | - Faster than Light Travel
- Tribal (or Equivalent) Conflict | - More than One Other Sentient Specie beyond Humans and The Protagonist Race
- Light Sabers | - Psychic Powers


Lets wait for Urzamax, or three more days. Then we can start as soon as I have time to create the thread.


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PostPosted: Mon Nov 16, 2015 5:30 pm 
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Time is up. Creating it tomorrow.

As I started the game, I will start as the Lens.

The order will be the same order people offered the first round of rules.

In other words:

- Myself
- Urzamax
- Aaargh (I never remember how to spell this name right)
- Tpmanw


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PostPosted: Mon Nov 16, 2015 7:23 pm 
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Three 'a's and 'r's.

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PostPosted: Mon Nov 16, 2015 9:34 pm 
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Just write "YELLING!". Or remember that it's three of each.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Mon Nov 23, 2015 11:46 pm 
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Just posting here to make sure that everybody knows that the game has started. I often find myself checking back in on the setup thread and assuming that the game never got going.
viewtopic.php?f=26&t=12600

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Thu Nov 26, 2015 1:03 pm 
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Ok. We now officially have a slot open.

You are free to join anytime.


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