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PostPosted: Sat Nov 21, 2015 1:35 am 
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I found out that http://www.nexttools.us/ has the entire Player's Handbook in free online format, if anyone is interested in more complex character building options. It includes:
  • Rules for playing as a dragonborn, half-elf, half-orc, gnome, or tiefling
  • The barbarian, bard, druid, monk, paladin, ranger, sorcerer, and warlock classes
  • Alternative archetypes for each of the four basic classes
  • Feats and additional equipment options

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PostPosted: Sat Nov 21, 2015 2:23 am 
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I definitely thank you for that, CKY, and yet at the same time that is kind of what has kept me from playing D&D for years. There's just such a glut of information that it's easy to get overwhelmed (it doesn't help that there's a lot of cross-referencing going on as well). Like, for instance, there's an entire section dedicated to personality & background, but I don't understand what all that is supposed to mean. Does it actually affect gameplay mechanics? Are you mandated to roll for all these quirks and traits? What happened to the creative process?

I actually wrote a blurb for my character last night before falling asleep and as such I've become somewhat attached to the typing. Here is said blurb:

Quote:
Bodrick used to be a distinguished member of the Dwarven army in his youth, before he retired. He passed on his knowledge and training to many, but his pride was his promising son, Derrik. Bodrick doted on his son and taught him all that he could, and when the time came that: Derrik went adventuring on his own, Bodrick let him go with all confidence. However, Derrik was killed in the wider world under suspicious circumstances, and Bodrick, stricken with grief and anger, has once more taken up his weapons on a quest to find his son’s killers and deliver their just rewards.

A quick glance suggests to me that I want the Soldier background, but I'm still kind of mystified as to what choosing a background is supposed to do.

Sorry that I haven't made any progress yet; I wasn't able to sit down and look at the rulebook/player's handbook today.


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PostPosted: Sat Nov 21, 2015 7:07 am 
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If you hit me up on steam, I'll see if I can help you in any way. I'm not incredibly well versed in 5E, but I should be able to dredge up any relevant information other than character optimization.

Elijin, I personally wouldn't suggest playing the same character in two games, at least not simultaneously. I'd probably imagine that it's going to cause confusion for you at some point, and since there's ideally going to be character development, or at least noteworthy differences in where the games are going, you won't be able to translate knowledge from one game to the other. So you have to keep two similar yet different characters in mind when posting. idk, personal observation. I haven't tried to before.
also, I think you're supposed to roll damage in 4e right now.

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PostPosted: Sat Nov 21, 2015 8:26 am 
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That sounds like a good point. Maybe I should roll something new.
Spoiler


And its your turn Mown. DCG counted my previous damage roll after I achieved the hit, even though it was out of order.


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PostPosted: Sat Nov 21, 2015 7:26 pm 
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Like, for instance, there's an entire section dedicated to personality & background, but I don't understand what all that is supposed to mean. Does it actually affect gameplay mechanics?

Your background affects your starting equipment and skills, but otherwise that section is mainly a crutch for less experienced roleplayers. If you think you already have a good character concept, you can pick the gear and skills you like and ignore the rest of the section.

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PostPosted: Sun Nov 22, 2015 5:25 pm 
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Before anxiety over everything kills me, I wanted to post what I have decided out of what I have:

Str: 18
Dex: 4
Con: 13 (base 11 + 2 for race)
Int: 10
Wis: 13
Cha: 12

I'm going for Chainmail, a Shield, a Morningstar, and the Defense fighting style, making my AC 19 and giving me 1d8 piercing melee damage.

Out of the three tools I have to choose, smithing makes the most sense to me, so I choose proficiency in Smith's Tools.

Now, first off I can't find any description for whatever Adventurer's and Dungeoneer's Packs are, so I have no idea what fits. Secondly, I don't really have the proper context for what all the abilities are, so I'm not sure which ones I want just yet.

So Bodrick is 307 years old, and it shows. He's kept his body in shape and still has a strong physique, but he can't move as fast as he once did and his old joints tend to bother him. I'm leaning toward making him a Mountain Dwarf for even more strength, since I'm going for high AC to try and mitigate the damage done to him, but I can see the advantages of using Hill Dwarf and haven't fully decided yet.


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PostPosted: Sun Nov 22, 2015 6:47 pm 
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Explorer's and Dungeoneer's packs are basic packages of adventuring gear.

An Explorer's Pack contains a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, a waterskin, and 50' of hemp rope
A Dungeoneer's pack contains a backpack, crowbar, hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, a waterskin, and 50' of hemp rope

So they're the same except the Explorer's has a bedroll and mess kit to the Dungeoneer's crowbar, hammer, and pitons.


The soldier background would gain you the following abilities: Proficiency in Athletics and Intimidation, tool proficiency with a gaming set of your choice and with land vehicles, some flavorful gear (in sblock below) and the feature Military Rank which means that rank and file of the military you were a part of will recognize your authority, you can requisition some supplies potentially, and gain access to military bases and camps where your service record is recognized.
Prizes

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PostPosted: Tue Nov 24, 2015 1:23 am 
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So I think I've got most everything down at this point, with a few exceptions. Here's a link to the page I made for my character. If there's a better way to organize the information on the page for all of you be sure to let me know.

The main things I think I'm missing are the secondary weapon and the traits/bonds/ideals/flaws area. I want to go with the crossbow, but I thought maybe a second piercing weapon wouldn't be a good idea? I'm not sure if it would be recommended to go with the handaxes or what. The latter stuff... I'm not sure if I can properly wrap my head around them yet. Even when I did the D&D game in the meat, I thought that was just character stuff and went with one- or two-word descriptions for each slot on the character sheet. What exactly are they for, just to define the character in your head?

(Also I went with Lawful Good because I figured it fit with what I had but honestly I'm not all that familiar with the system?)


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PostPosted: Tue Nov 24, 2015 3:50 am 
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An ability score of 13 only grants a bonus of +1, so you'll want to recalculate your HP and your Constitution and Wisdom. Apart from that, it looks all in order.

For your secondary weapon, I suggest the handaxes because throwing them will use your Strength instead of your abysmal Dexterity score. As you pointed out, they're also useful if you face a foe that resists piercing damage.

Your Trait, Ideal, Flaw, Bond are indeed pure guidelines. Feel free to write as much or as little as you like. See my character in my signature, Rayyan bin Bahadur, if you want to see how I did up my own character's personality in a freeform style.

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YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Wed Nov 25, 2015 1:46 am 
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Thanks for catching that. I corrected the stat bits. I took your advice and chose the handaxes (with some nested brackets for my own reference). I also added a few traits and stuff at the end. Hopefully I can cement the character a bit more in my head whether writing those down helps or not.

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PostPosted: Wed Nov 25, 2015 10:50 am 
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Everything looks in order.

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PostPosted: Thu Nov 26, 2015 11:11 am 
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So CKY has a character. Tevish has a character. Lord l'une as a character. Elijin is still working on one (need help?). Haven't heard from Urza in a while (guess he's not playing?).

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Last edited by Zinger2099 on Fri Nov 27, 2015 6:54 am, edited 1 time in total.

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PostPosted: Thu Nov 26, 2015 11:11 pm 
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Just so you know, I'm keeping an eye on this thread, so you'll let me know when the actual game starts up, right?

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PostPosted: Fri Nov 27, 2015 6:45 am 
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Just so you know, I'm keeping an eye on this thread, so you'll let me know when the actual game starts up, right?

Course. Thinking of starting it in a few days or so. Elijin still needs a character.

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PostPosted: Sat Nov 28, 2015 3:14 am 
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This has been a ridiculous week. I'll sit down on Sunday and get on top of this.


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PostPosted: Sat Nov 28, 2015 11:12 am 
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Sounds good.

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PostPosted: Wed Dec 02, 2015 10:55 pm 
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So Sunday came and went... Just wondering what's up Elijin. No rush, of course, but would like an update.

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PostPosted: Thu Dec 03, 2015 5:54 am 
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I honestly just havent found the time to sit down with the rulebook for long enough to take it in. Given we're waiting for me at this point, feel free to spin me up one of those pre-mades you had lined up to fill a role gap in the party.


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PostPosted: Fri Dec 04, 2015 12:01 pm 
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So, we have Tevish's human sorcerer:
The Princess's Background


The Finishing Touches

Lord Luna's dwarf fighter:
So I think I've got most everything down at this point, with a few exceptions. Here's a link to the page I made for my character. If there's a better way to organize the information on the page for all of you be sure to let me know.

The main things I think I'm missing are the secondary weapon and the traits/bonds/ideals/flaws area. I want to go with the crossbow, but I thought maybe a second piercing weapon wouldn't be a good idea? I'm not sure if it would be recommended to go with the handaxes or what. The latter stuff... I'm not sure if I can properly wrap my head around them yet. Even when I did the D&D game in the meat, I thought that was just character stuff and went with one- or two-word descriptions for each slot on the character sheet. What exactly are they for, just to define the character in your head?

(Also I went with Lawful Good because I figured it fit with what I had but honestly I'm not all that familiar with the system?)

CKY's human cleric:
It's hard to say how good each of the characters is without seeing how you roleplay the characters in question. Nearly any character can be fun if written and played well.

Here's my character, a cleric of Pelor: Rayyan bin Bahadur

Incidentally, am I allowed to cast spells with a somatic component using my shield hand?

And Elijin, who wanted one of the premade characters to fill a gap. Elijin, I'm going to give you the Elf Ranger. I'll use the stats you rolled and I'll let you pick your age (between 30 and 100 years, Enialis is a young Elf) and alignment (Neutral is probably a good choice if you're unsure). Here is your character:
Enialis, Wood Elf Ranger


@Elijin look your character over, if you have any questions/want to make any minor changes let me know.

Now that we have all four characters I will get this game started soon. I will either find time to do it tomorrow, or Wednesday (Monday and Tuesday are too busy for me). If I can get everyone to check in here to show they've seen this, so I know who to prod if need be, that'd be great.

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PostPosted: Fri Dec 04, 2015 12:10 pm 
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Also, since Urza disappeared I'm going to open this up specifically for any newcomers (not experienced D&D players) to join. I won't delay starting the game though, but if someone new wants to join after the game's been started I'll write them in.

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