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PostPosted: Thu Nov 05, 2015 8:49 pm 
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Ideally with the deck above, you just delay them until you can control the board. That's why I run frost lynx, fog, Krasis and Languish.


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PostPosted: Thu Nov 12, 2015 8:27 am 
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PostPosted: Thu Nov 12, 2015 9:14 am 
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Since you've got both lower and upper case lettering for you list, I can't; in good conscience, evaluate your deck.


;)



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PostPosted: Sun Nov 15, 2015 6:41 pm 
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SULTAI IS ONLY MILL!!!! YOU HEAR ME!!!

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PostPosted: Fri Nov 20, 2015 5:53 am 
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Last edited by babassoonist on Fri Nov 20, 2015 6:09 am, edited 1 time in total.

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PostPosted: Fri Nov 20, 2015 6:05 am 
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I suggest with the 3 Reclaimers, to bring in a package of Mist Intruder. Obivously Benthic Infiltrator would be preferable, but you have very important turn 3 plays already. The intruder can get a score or 2 in then chumppea.


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PostPosted: Fri Nov 20, 2015 6:08 am 
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mm yeah, deck needs some more removal too, probably gonna cut back on the number of counter spells


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PostPosted: Fri Nov 20, 2015 6:10 am 
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Altar's reap seems like you could replace by stuff like Complete disregard and Reave soul. I actually like your counterspell count + they help process, but I may be mistaken ofc.

Is twin really preferable to Ulamog though?


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PostPosted: Fri Nov 20, 2015 6:23 am 
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*cough* I'm mising like 5 packs and ulamog is in one of them *cough*

I actually would rather run twin over ulamog though

so -2 altar's reap +2 complete disregard

-1 green warden -2 elvish visionary +3 mist intruder?


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PostPosted: Sat Nov 21, 2015 12:50 am 
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*cough* I'm mising like 5 packs and ulamog is in one of them *cough*

I actually would rather run twin over ulamog though

so -2 altar's reap +2 complete disregard

-1 green warden -2 elvish visionary +3 mist intruder?

I'ma try out your deck. Seems like super fun :) All my Sultai is just a bunch of jerkfacemill anyway ^_^ I do have Umalog though ^_^

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PostPosted: Sat Nov 21, 2015 4:25 am 
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Updated Sultai Mill.

Still seems to do very well. Lots of people are playing Drazi decks, which are slow. They do get to autowin if they hit Ulamog in time though.


4 x Fog
2 x Jaddi Ofshoot

3 x Elvish Visionary
4 x Alchemist's Vial
2 x Telling Time
2 x Disperse

1 x Nissa, Vastwood Seer
3 x Sphinx's Tutelage
2 x Scatter to the Winds
2 x Hydrolash

4 x Articifer's Epiphany

2 x Languish

2 x Possessed Skaab

1 x Greenwarden of Murasa

1 x Part the Waterveil

4 x Island
4 x Swamp
5 x Forest
2 x Sunken Hollow
2 x Woodland Cemetery
2 x Drowned Catacomb
2 x Hinterland Harbor
4 x Evolving Wilds


Skaab-fog still a thing Imo

Part the Waterveil = Fog + Thought scour+Fatigue, for 6 mana :D


Last edited by Goblin Rabblemaster on Tue Nov 24, 2015 3:11 pm, edited 2 times in total.

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PostPosted: Sun Nov 22, 2015 6:26 am 
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Rise of the Dark Realms
4 x Gather the Pack
4 x Screeching Skaab
1 x Jace, Vryn's Prodigy

3 x Sphinx's Tutelage

3 x Tower Geist
2 x Languish

3 x Necromantic Summons
3 x Rise from the Grave
2 x Possessed Skaab

1 x Greenwarden of Murasa
1 x Oblivion Sower
1 x Sire of Stagnation

2 x Gaea's Revenge
2 x Plated Crusher

2 x Breaker of Armies

1 x Ulamog, the Ceaseless Hunger

...25 lands


Disclaimer: just theorycrafting, and not a particularly good deck at that. Should be a lot of fun when (IF) it actually works.
Reanimate everything. Sphinx's Tutelage and Jace allow some self-discard for when a bomb gets stuck in your hand. The Possessed Skaabs are there in case you mill your reanimation spells.


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PostPosted: Sun Nov 22, 2015 10:56 am 
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Last edited by dblancot on Sun Nov 22, 2015 11:43 am, edited 1 time in total.

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PostPosted: Sun Nov 22, 2015 11:20 am 
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Left4Doner wrote:
Rise of the Dark Realms
4 x Gather the Pack
4 x Screeching Skaab
1 x Jace, Vryn's Prodigy

3 x Sphinx's Tutelage

3 x Tower Geist
2 x Languish

3 x Necromantic Summons
3 x Rise from the Grave
2 x Possessed Skaab

1 x Greenwarden of Murasa
1 x Oblivion Sower
1 x Sire of Stagnation

2 x Gaea's Revenge
2 x Plated Crusher

2 x Breaker of Armies

1 x Ulamog, the Ceaseless Hunger

...25 lands


Disclaimer: just theorycrafting, and not a particularly good deck at that. Should be a lot of fun when (IF) it actually works.
Reanimate everything. Sphinx's Tutelage and Jace allow some self-discard for when a bomb gets stuck in your hand. The Possessed Skaabs are there in case you mill your reanimation spells.


Hehe I was gonna work that one out to abuse Gather the pack 'may' clause. I think you can go way more all in though, I'll come up with an all or nothing ^^.


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PostPosted: Sun Nov 22, 2015 12:27 pm 
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PostPosted: Sun Nov 22, 2015 12:46 pm 
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Did you do the math for this? 7 is the perfect number of targets (I know, because I actually did)
I like that you went ALL-IN though, I didn't have the bawls, so I added in some removal, which made my build a tad less consistent then I imagine your build should be.

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PostPosted: Sun Nov 22, 2015 12:57 pm 
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Yeah I was fiddling with 7th but couldn't decide on the cut. What do you think should go out ? Forest? Blisterpod?
7th fatty Should probably just be another Crusher.

Haha I was testing vs the Ai deck that keeps bouncing your stuff and has lots of whipes.

Guess which 2 permanents I'm gonna remove :D

Spoiler


:takei:

Spoiler


Bet he topdecks something :D

Spoiler


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PostPosted: Sun Nov 22, 2015 2:02 pm 
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Lol found an alternate wincon for the deck :

Skaab Displacement wave mill :thumbsup:

Spoiler


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PostPosted: Sun Nov 22, 2015 3:38 pm 
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After some playtesting, what do you think about salvage drone in place of blisterpod?
I think it might work as a pseudo epiphany here.

EDIT: Skaab displacement is only consistent at 12 mana, though, but yeah I guess it fits here too.

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PostPosted: Sun Nov 22, 2015 4:07 pm 
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I'm not testing the deck very heavily, since its more like a joke deck to me than anything else, but I guess the scion of blisterpod is more important to survive aggro. Worth trying though.

In the testing that I have done however, I found all 1cmc 2cmc ramp to be extremely unreliable. Drowned Rusalka where are you :D.


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