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PostPosted: Fri Nov 20, 2015 7:26 am 
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@Nevius I think that's what Radiant Flames is supposed to replace. Hits for 1 less 1 turn earlier, making it superior vs aggro. Plus it has no double color CC.

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PostPosted: Fri Nov 20, 2015 7:48 am 
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yeah the double B on turn 4 was real rough, and I like the fact that you can control how much damage radiant flames is dishing out, and it doesn't kill as much of my own stuff (languish killed jaboi and nightfire)


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PostPosted: Fri Nov 20, 2015 7:56 am 
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yeah the double B on turn 4 was real rough, and I like the fact that you can control how much damage radiant flames is dishing out, and it doesn't kill as much of my own stuff (languish killed jaboi and nightfire)


That too, also doesn't work if you wanted to wipe the enemy board and push through damage now hitting for 0 or 1.

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PostPosted: Fri Nov 20, 2015 8:35 am 
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I'm working on a 'newer' grixis list. I was gonna let Baba post hers first since well, it's Grixis.

But this one is sufficiently different :


Grixis Devoid
3 x Sludge Crawler
4 x Fiery Impulse
1 x Jace, Vryn's Prodigy
1 x Horribly Awry
2 x Telling Time
1 x Rolling Thunder
1 x Benthic Infiltrator
2 x Fleshbag Marauder
2 x Scatter to the Winds
3 x Spell Shrivel
2 x Complete Disregard
2 x Read the Bones
2 x Radiant Flames
3 x Ulamog's Nullifier
2 x Brutal Expulsion
1 x Coastal Discovery
1 x Disciple of the Ring
1 x Ob Nixilis Reignited

4 x Island
4 x swamp
5 x Mountain
2 x Smoldering Marsh
2 x Sunken Hollow
2 x Drowned Catacomb
2 x Dragonskull Summit
4 x Evolving Wilds


Remarks :

3x Sludge Crawler Is our early chumper, our Ingest enabler, and one of our best lategame threats. He will almost always scale to the situation, flexible cards : good

1x Rolling Thunder This thing is your only heavy sweeper/face burn. You don't wanna see this in your opening hand, if you do, mull to 6 :)

3x Ulamog's Nullifier : Mystic snake with flying ? :eek::eek::eek::eek: main reason I made this build. I'm not quite sure if we have quite enough enablers for him but so far I've cast him without his effect only once, where he still got CA through flash blocking.

1x Ob Nixilis Reignited Careful with this guy. Don't just slam him turn 5 unless you are absolutely certain the opponent can't kill him next turn. This deck is very light on direct card advantage, and this dude is your best draw/removal spell.

2x Brutal Expulsion This is gonna take long term testing, but this spell might be good enough; a bit narrow on first sight, it could turn out to be a key card. Vs aggro if you removed an early threat, this will TOTALLY wreck their tempo. Lategame this thing can Remand + shock a walker; or bounce your threats when faced with removal.


Anyway I'm pretty sure this deck isn't super, and I should probably slot in another land somewhere. But man.... flying Mystic snake !
Also I might have built this wrong. We might have to be thinking something more like Aggro / control grixis to make Expulsion and Nullifier shine.


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PostPosted: Fri Nov 20, 2015 8:58 am 
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I'm working on a 'newer' grixis list. I was gonna let Baba post hers first since well, it's Grixis.

well technically I still haven't posted a list just edited an old one :p


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PostPosted: Fri Nov 20, 2015 9:03 am 
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I'm working on a 'newer' grixis list. I was gonna let Baba post hers first since well, it's Grixis.

But this one is sufficiently different :


Grixis Devoid
3 x Sludge Crawler
4 x Fiery Impulse
1 x Jace, Vryn's Prodigy
1 x Horribly Awry
2 x Telling Time
1 x Rolling Thunder
1 x Benthic Infiltrator
2 x Fleshbag Marauder
2 x Scatter to the Winds
3 x Spell Shrivel
2 x Complete Disregard
2 x Read the Bones
2 x Radiant Flames
3 x Ulamog's Nullifier
2 x Brutal Expulsion
1 x Coastal Discovery
1 x Disciple of the Ring
1 x Ob Nixilis Reignited

4 x Island
4 x swamp
5 x Mountain
2 x Smoldering Marsh
2 x Sunken Hollow
2 x Drowned Catacomb
2 x Dragonskull Summit
4 x Evolving Wilds


Remarks :

3x Sludge Crawler Is our early chumper, our Ingest enabler, and one of our best lategame threats. He will almost always scale to the situation, flexible cards : good

1x Rolling Thunder This thing is your only heavy sweeper/face burn. You don't wanna see this in your opening hand, if you do, mull to 6 :)

3x Ulamog's Nullifier : Mystic snake with flying ? :eek::eek::eek::eek: main reason I made this build. I'm not quite sure if we have quite enough enablers for him but so far I've cast him without his effect only once, where he still got CA through flash blocking.

1x Ob Nixilis Reignited Careful with this guy. Don't just slam him turn 5 unless you are absolutely certain the opponent can't kill him next turn. This deck is very light on direct card advantage, and this dude is your best draw/removal spell.

2x Brutal Expulsion This is gonna take long term testing, but this spell might be good enough; a bit narrow on first sight, it could turn out to be a key card. Vs aggro if you removed an early threat, this will TOTALLY wreck their tempo. Lategame this thing can Remand + shock a walker; or bounce your threats when faced with removal.


Anyway I'm pretty sure this deck isn't super, and I should probably slot in another land somewhere. But man.... flying Mystic snake !
Also I might have built this wrong. We might have to be thinking something more like Aggro / control grixis to make Expulsion and Nullifier shine.


Only 59 cards? If so I may just whack Oblivion Sower in as an extra enabler/"good-stuff" body.

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PostPosted: Fri Nov 20, 2015 9:10 am 
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Actually Akhoum Firebird might be a good wincon too. Evasion, persistent. Problem is we have only 4 fetches to make his ability instant speed.

Sower is fine too though.

Please give feedback after testing, i'm not sure how this deck performs :)


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PostPosted: Fri Nov 20, 2015 9:40 am 
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Actually Akhoum Firebird might be a good wincon too. Evasion, persistent. Problem is we have only 4 fetches to make his ability instant speed.

Sower is fine too though.

Please give feedback after testing, i'm not sure how this deck performs :)


GAME 1: A veerrrrrry slow R/G ramp deck that used 3 Nissa's Pilgrimage in a row, but lacking any blue sources I couldn't do much to the onslaught of Eldrazi and Gaea's that hit. Willing to put this down to a fluke, but could be a potential weak deck to face, as Green now has a double recursion creature (on entering the battlefield AND on death...Green needed more value /sarcasm).

GAME 2: Similar thing, but the Benthic Infiltrator, I LOVE THIS GUY! Early enablers for exile mechanics that have evasion are gonna be the way to go I think, since Ulamog's Nullifier will need these guys doing work early in order to have relevance. Ob Nixilis was the wincon here on hitting -8 and just blocking the rest of my opponent's big stuff until winning. Another interesting feature, Brutal Explosion deals with Gaea's as a counter and frankly won me that game.

I'll admit it, game 2 got me pumped on the potential synergy your deck can pull off, but I think some more of these early ingest creatures may be needed. Isn't there a 2 mana flying blue one?

EDIT: Sower might just be swapped for a 2nd Benthic Infiltrator, on game 3 and really impressed with it.

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PostPosted: Fri Nov 20, 2015 10:16 am 
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Thanks for feedback :)

Actually I chose Sludge Crawler over Mist Intruder because he's longer relevant and doesn't impact your control game. You can basically drop him any time, and although he has no evasion, very often people will be loathe to block him if you have mana up. I've been just charging him head on into X/3s T4 and they generally don't block. Next turn their 5 drop gets countered by Nullifier.

He's also a very good topdeck lategame if you have the board under control and are just looking for a threat.

There might be a grixis tempo ingest deck though, where Mist Intruder would be more relevant.

And yeah Brutal Expulsion counters Gaea's revenge for a turn, which is great :) I do think that BIG GREENDRAZI style decks are a bad matchup for this deck though; since it kills slowly, and once Ulamog has been found and recurred /gaeas caught you with your pants down there's not much you can do.


Last edited by Goblin Rabblemaster on Fri Nov 20, 2015 10:20 am, edited 1 time in total.

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PostPosted: Fri Nov 20, 2015 10:19 am 
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Thanks for feedback :)

Actually I chose Sludge Crawler over Mist Intruder because he's longer relevant and doesn't impact your control game. You can basically drop him any time, and although he has no evasion, very often people will be loathe to block him if you have mana up. I've been just charging him head on into X/3s T4 and they generally people don't block. Next turn their 5 drop gets countered by Nullifier.

He's also a very good topdeck lategame if you have the board under control and are just looking for a threat.

There might be a grixis tempo ingest deck though, where Mist Intruder would be more relevant.

And yeah Brutal Expulsion counters Gaea's revenge for a turn, which is great :) I do think that BIG GREENDRAZI style decks are a bad matchup for this deck though; since it kills slowly, and once Ulamog has been found and recurred /gaeas caught you with your pants down there's not much you can do.


You might be right about the tempo + ingest thing, there's only one card it's fueling in this deck.

The recursion/value Green has now is extortionate. Golgari decks might as well just be 60 cards worth of counterspells vs control :/

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PostPosted: Sat Nov 21, 2015 7:50 am 
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Ok here we go,

Grixis Devoid: The Sequel.

3 x Sludge Crawler
3 x Fiery Impulse
1 x Clutch of Currents
3 x Titan's Strength

2 x Mist Intruder
2 x Abbot of Keral Keep
3 x Forerunner of Slaughter

2 x Eldrazi Skyspawner
1 x Nettle Drone
3 x Vile Aggregate
3 x Spell Shrivel
1 x Touch of the Void
2 x Exquisite Firecraft

3 x Ulamog's Nullifier
2 x Dust Stalker
2 x Brutal Expulsion

4 x Island
4 x Swamp
4 x Mountain
2 x Smoldering Marsh
2 x Sunken Hollow
2 x Drowned Catacomb
2 x Dragonskull Summit
4 x Evolving Wilds


Aggro-control as I said before. Uses Evasion and Cheap Removal to get ingest through whilst chipping away. Protects its boardstate as early as turn 3 with Spell Shrivel. Shuts the Door with Processors or Burn. Has 11 ticks worth of Going Upstairs if things go wrong. Also Nettle Drone. Can screw with the opponents elementary algebra thanks to Forerunner of slaughter and buyback Lava axe erm I mean Dust Stalker.

Problems : Would like to put more 2 Drops. 2 drops suck in general though;Culling Drone or Subterranean Scout or Twin Boltseem to be the best candidates, question is what to cut.


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PostPosted: Sat Nov 21, 2015 10:41 am 
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This list looks sweet Goblin, I'm gonna test it later today for sure!

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PostPosted: Tue Nov 24, 2015 1:41 am 
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I'm not sure how you can run this without Wasteland Strangler... but w/e

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PostPosted: Tue Nov 24, 2015 7:12 am 
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Yeah it was a first draft; but not sure if it's even possible to make this work well.

I'm like 'sure T3 skinrender is awesome' and then again i'm worrying about havin a bloated 3 drop spot. I'm messing with the deck but I am unsure it's a thing tbh. The early ingest enablers are just too crappy. I mean you get mystic snakes and skinrenders and.... 1/X pinging away, if you get lucky. so the plan of getting in early and controlling the board from T3 on goes wrong alot. Add to that the lack of good 2 drops, the **** burn we have access to, the 3 colours, and no way to smooth the draws because otherwise your threat count is too low means simpler decks just do it better.

Here 's where i am at now, you will notice it's more refined:



2 x Salvage Drone
3 x Sludge Crawler
3 x Fiery Impulse

1 x Mist Intruder
2 x Abbot of Keral Keep
3 x Forerunner of Slaughter
2 x Telling Time
2 x Twin bolt

3 x Eldrazi Skyspawner
2 x Wasteland Strangler
2 x Vile Aggregate
3 x Spell Shrivel
2 x Exquisite Firecraft

1 x Akoum Firebird
3 x Ulamog's Nullifier
1 x Dust Stalker
2 x Brutal Expulsion

4 x Island
4 x Swamp
4 x Mountain
1 x Smoldering Marsh
1 x Sunken Hollow
2 x Drowned Catacomb
2 x Dragonskull Summit
2 x Sulfur Falls
4 x Evolving Wilds


Tbh the dimir ingest decks seem to handle the mechanic fine, and are fun to play too. The best devoid cards are in blue and black anyway, with honourable mention to dust stalker and brutal expulsion. It feels like this comes close , like putting people at 1-5 life reliably, then often folds. Maybe I suck at deciding when to put the foot on the gas instead of chipping, but it's also likely the cards simply don't support aggro control really.


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PostPosted: Fri Nov 27, 2015 12:00 pm 
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Have you done any testing of Processor Assault?
It seems like it'd be something akin to Roast in a build like this that can consistently exile.

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PostPosted: Fri Nov 27, 2015 1:11 pm 
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Haven't played this ambitious deck since we all got to Moss town, but, as usual your comments are relevant.

In general I don't like conditional burn that doesn't go to the face, but T3 skyspawner T4 ROAST your big blocker, hold up Shrivel seems legit.
Might as well up the ingest then.

-11 pulse, +1 Sludge Crawler / -1 mist intruder -1 twinbolt +2 Carrier Thrall/ -2 Firecraft + 2 Touch of the Void/ -1 twinbolt +1 processor assault / +1 Skyspawner -1 abbot.... those are the things i'll be testing.

Btw, this deck Can Get it Done if stuff goes right:

Spoiler


That was a mediocre hand that quickly became Borat Nice : a T2 crawler T3 pump to kill gate, T4 Stalker (BAM) T5 agregate +fetch. T6 forerunner haste + skyspawner haste. Think he has only one out. revelation drawing twin/ulamog puts him at 11, drop mountain , bolt the stalker (for the record he did Not Have It)


Last edited by Goblin Rabblemaster on Fri Nov 27, 2015 4:58 pm, edited 1 time in total.

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PostPosted: Fri Nov 27, 2015 4:42 pm 
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chile125 wrote:
Have you done any testing of Processor Assault?
It seems like it'd be something akin to Roast in a build like this that can consistently exile.

I have tested it in my own Grixis deck. It's pretty damned solid, assuming you can keep cards in exile. Considering though you should really only be using it for mid-late game threats that isn't too much of a problem though. All in all it's good.

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PostPosted: Sun Nov 29, 2015 2:08 pm 
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All right guys and gals, for my first deck I am posting for the B4Z expansion, I am going for a Grixis Control Mill deck.

This has been performing very well so far with the testing I have been doing with it the last week against AI and then once happy with its consistency vs players and so far it is 12-1 with the one being a guaranteed win for me but I was not paying attention and cast Ulamog on a guy who was playing sac/steal and attacked with my only blocker... major /facepalm.

Anyway here we go:

4 x Salvage Drone
1 x Jace, Vryn's Prodigy
3 x Alchemist's Vial
3 x Altar's Reap
3 x Fleshbag Marauder
3 x Sphinx's Tutelage
2 x Radiant Flames
3 x Act of Treason
1 x Akoum Firebird
1 x Aligned Hedron Network
4 x Brilliant Spectrum
1 x Languish
2 x Cruel Revival
3 x Necromantic Summons
1 x Ob Nixilis Reignited
1 x Oblivion Sower
1 x Ulamog, the Ceaseless Hunger

1 x Plains
4 x Island
3 x Swamp
3 x Mountain
1 x Shambling Vent
2 x Smoldering Marsh
2 x Sunken Hollow
1 x Prairie Stream
1 x Drowned Catacomb
1 x Clifftop Retreat
2 x Sulfur Falls
2 x Dragonskull Summit


Fairly standard control cards with very very high mill potential, Brilliant Spectrum is the corner stone card that either mills for huge amounts or lets you dig 4 cards deep, white land added mainly for this card and to a much lesser extent Shambling Vent.

Great combos between altars reap and Runed Servitor/Act of Treason. In one turn you can block enemy attacker then sac servitor with AR for 3 card draw then the following turn if you have 8 land can end up cast 2 Brilliant Spectrum's for a total of 12 cards including upkeep which will end any game at that point (assuming you have at least 1 Tutelage).

The deck also capable of winning without mill although this happens less often with the limited amount of creatures. However with Treason stealing and damaging + the 2 rez cards you can end games fast if the opps mills a big sexproof guy. I also has one game where I rez'd an oppo Ulamog then cast Act of Treason on it to give it haste to finish off the mill win :)

Has a very hard time dealing with plainswalkers, particularly the new white one.

I am constantly tinkering with it so let me know what you think.

Edit: Decided to switch Runed Servitor with Salvage Drone and as side effect removed Esperzoa due to lack of artifacts and added one more Rez. It seems a bit better now with possible 1-drops and not giving your oppo a card, as well as the synergy with discard and rez.

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PostPosted: Sun Nov 29, 2015 4:51 pm 
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Great build. But dies to Mosstards.


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PostPosted: Sun Nov 29, 2015 5:39 pm 
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Well it can have problems with Acid Moss as a lot of decks will, but by T4 you can have a good start and with lots of draw lands are not hard to find. The best start the deck can have is T2 Vial into Esperzoa then your draw train is online so you will unlikely get mana screwed.

Edit: Yesterday I was hit by Acid Moss in 3 games, the first I was already land screwed on 2 lands after drawing 3 extra cards... so was instant loss. The other two I still won the game as I had plenty of land to replace the one that was killed and as my curve is fairly low I had no problem dealing with the 7+ drops that came my way. Even stole a few then sac'd em :)

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