I wanted to loop gravediggers and use walkers, so here we are. It's been working pretty well and it's a whole lot of fun for me.
4x
Perilous Myr awesome 2 drop on it's own, amazing with sacrifice effects
4x
Gatecreeper Vine assures land drops, great to sac
4x
Elvish Visionary similar to creeper, but different
1x
Liliana, Heretical Healer +2 is great when ahead, -X when behind, and ultimate is a win condition
2x
Fleshbag Marauder great with so many cards and for killing creatures
1x
Nissa, Vastwood Seer the best walker
2x
Reclamation Sage necessary for some matches, not useless when not useful
3x
Gravedigger looping is awesome, getting back walkers is awesome
1x
Bone Splinters Like Fiery Conclusion more, but still wanted 1
1x
Read the Bones Could see adding more, but it isn't necessary and room is tight
1x
Languish I only really want this against Elves and sometimes against Thopters, only need 1
4x
Fiery Impulse cheap instant removal, great at 2 damage, amazing at 3
2x
Fiery Conclusion instant speed makes it much easier to 2 for 2 when compared to splinters
3x
Cruel Revival Removal and getting back those gravediggers to loop
2x
Shadows of the Past scry scry scry to smooth the early game, a win condition later
2x
Evolutionary Leap the best card in the whole game
23 lands
4x
Swamp1x
Mountain4x
Forest2x
Woodland Cemetery2x
Rootbound Crag2x
Dragonskull Summit2x
Golgari Guildgate1x
Gruul Guildgate1x
Rakdos Guildgate4x
Evolving WildsCurrently only 6 red cards, but I like conclusion better than bone splinters and impulse better than reave soul; havn't had any mana struggles; this deck actually used to be 4 color; splashed jace and possessed skaabs until I got 3 cruel revival.
This deck loves to durdle for a long time, answer all my opponents things, get walkers going, get lots of advantage with Leap and Diggers, then close the game with an ultimate or shadows or sometimes just looped Diggers once my opponent is topdecking.