Well, I am a professor of finance. But that does not mean my opinion is better than yours. It does, however, mean that I find the topic interesting
I listed some ways to increase pack prices without hurting any players in the article above. The best way in my opinion would have been to reduce the redemption fee. That would have increased the value of opening a pack thereby placing a lower limit on pack prices. Increasing pack EV this way would would not decrease the EV of participating in a draft. The current increase in pack prices has decreased draft EV.
So less packs were not needed. Higher EV of opening a pack would have been a solution.
That's how I see it too. The redemption price increase was the mistake, the play points as a concept are OK, but the rewards decrease that went with them was not the right way to go about correcting the original mistake.
The online Magic economy must be an interesting medium to study, since it's so fluid and able to react quickly to any environment changes.