So I got around to testing
Palisade Giant because I was bored and why not. Went -1 Soul -1 Elixir, +2 Palisade Giant. As I suspected it hasn't really helped the deck a whole lot. At best it represents a Fog that can trade with creatures but also gets blanked by removal. On a positive note, it did seem to significantly improve the matchup against burn heavy decks. Against most of the burn centric decks it seems once you resolve a Palisade Giant there isn't really much of anything they can do to get rid of it. Very few burn spells by themselves can do 7 damage, so getting rid of it often requires them to expend multiple burn spells on it at which point we can Safe Passage. These decks also tend to run more weenies than big threats, so getting that 7 damage through via creatures isn't always easy for them either (especially with Fog/Safe Passage). I don't think it is worth it to take up a slot in the deck, that said, if we could SB, it would likely be one of my first SB choices because of how effective it was at answering that specific matchup.
After finally having dropped the second Elixir, I have to say that I have been doing alright with just the 1. I do mill myself fast enough where I have to reshuffle relatively often in games, but so far every time I have had to do so I was able to either draw into the single Elixir, or pluck it from the yard with Warden/TF before it became an issue. Elixir as a 1-of seems to be working just fine.
RSD is something I have been considering from the very beginning but have been concerned both due to the cost (7 cmc with
could cause issues) and the likelihood that we mill it with nothing to bring it back.
If I were to include RSD, I would probably try and jam both copies in there to increase the chances we end up drawing into one. Chances are pretty high if we are just running 1 copy that we are going to end up milling it pretty often, where it doesn't do us a whole lot of good since TF is our only recursion that can hit creatures.
Also on that note, if I were going to include RSD, I would likely tweak the recursion numbers a bit to reflect having RSD around. Going -1 Archaeomancer, +1 Treasured Find to increase how often we have TF around to be able to pull back a milled RSD.
I feel like the above change would further increase the decks capability to hit PC early, the only potential issue I see is that running 2x RSD and another copy of TF is going to push the deck even heavier into
and since the deck is already spread so deep into so many other colors, this could potentially cause some inconsistency issues with mana.
I am very much enjoying this deck so far. It may not have a lot of room for variation, but the few cards we can swap around have so many potential options to be filled by because of how well the deck can stall. This is honestly the first deck so far is this game that I have considered trying to mess around with
Monomania. Being able to stall into a PC followed by a Monomania seems like it could be pretty brutal, and recursion could allow us to cast it multiple times if needed.
A couple copies of
Pestermite could be interesting as well. Tapping down big threats to essentially Fog for a turn, blocking flying threats with Safe Passage, untapping
to Fog, untapping Obelisk. Again, probably not worth it, but fun none-the-less.