MAXIMUM CARNAGE: A Spider-Man Mafia [TOWN/GOBLIN VICTORY]
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#1962Jan 30, 2014 0:33:47 (Edited)
Prophylaxis
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Zinger please don't introduce something new to the game at the last minute that would make this game extend beyond belief. I know this was advertised as a bastard game but I'm sure you're hoping to end it as much as we do.
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#1963Jan 30, 2014 0:44:34
LordMark
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I mean, my gut is telling me that his ol' buddy Demogoblin(Clinic) isn't working for him anymore, which makes total sense since he hasn't been killing innocent bystanders since Day 1 which was the whole reason why Demo joined the team in the comics; that being all the mayhem.
Sure, it's a hunch, I don't have proof. But why did Carnage perform the night kill himself and then threaten to Daykill Freddeh just before the Death post? Makes no sense.
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#1964Jan 30, 2014 0:47:31
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Clinic, Iso are probably the last two mafia and Clinic had a role ability he wanted to use and so he asked Iso to do the nightkill.
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#1965Jan 30, 2014 0:48:14 (Edited)
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How does everyone feel about Iso daykilling his buddy Clinic?
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#1966Jan 30, 2014 1:12:04 (Edited)
(Reply to #1965)
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Prophylaxis wrote:
How does everyone feel about Iso daykilling his buddy Clinic?
What a fantastic idea, Proph
@Iso: Do it, kill Clinic! Pretty please?
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#1967Jan 30, 2014 1:29:59
Burning_Earth
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I'm a 2 shot cop who can only use my ability on odd nights
Just targeted PV, he's not scum.
Night one I targeted pdr, I got a non-scum result btw.
Oh, and I have a day kill today(hopefully it works, unlike Iso's)
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#1968Jan 30, 2014 1:30:49
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Also, yeah if clinic is demo goblin, kill him!
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#1969Jan 30, 2014 1:31:21 (Edited)
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Lol. Daykill Clinic
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#1970Jan 30, 2014 1:33:55
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Why is Daykill clinic not bold in above post?
Stupid wizards forums!
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#1971Jan 30, 2014 2:49:43
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VOTE: Clinic
Iff Clinic dies scum and Lngrrr's mason buddy steps forward I'll be willing to believe him. Until then, claiming mason earns you nothing.
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#2002Jan 30, 2014 22:12:00 (Edited)
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@LnG & B_E: Very well.
@Proph: Yes, I just want to lynch Iso, which I strongly believe will give us the win. After Iso claimed his special invulnerability, I knew for sure that he was killable. Something in my role pm suggests that we can kill him for good so let's all vote him right now. Without PV to worry about we can all vote him and he will be hanged tonight. We could have killed him yesterDay, too.
Vote Iso
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#2003Jan 30, 2014 22:17:01 (Edited)
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I don't wish to stop anyone from claiming, but if Iso isn't the only threat left for town then you will all be risking your lives. I don't have any reason to believe there are any threats left, besides this being a bastard game(so far it has not been bastard at all, imo)
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#2004Jan 30, 2014 22:20:12
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Sure.
Unvote
Vote Iso
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#2005Jan 30, 2014 22:46:52
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Vote Iso
choo choo, let's end this game
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#2006Jan 31, 2014 2:35:59
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I think I'm voteless today...
Hello, I got stan lee as my role.
More after this exam ends
Vote:Iso.
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#2007Jan 31, 2014 9:13:24
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Why not? It just takes time.
Vote Iso
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Febstalicious42 wrote:
But at least saying "You've activated my trap card" is better than "What you, my good sir, have just done is created certain circumstances that have allowed me to play my trap card for its alternate cost, therefore I will slam it down on the table in a futile attempt to make you feel like you have made a mistake."
I like being bad... it makes me happy...
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#2008Jan 31, 2014 9:58:20
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LordMark wrote:
I don't wish to stop anyone from claiming, but if Iso isn't the only threat left for town then you will all be risking your lives. I don't have any reason to believe there are any threats left, besides this being a bastard game(so far it has not been bastard at all, imo)
I see one big reason for there still to be threats left, MJ died. Do you think it was random? Do you think Iso has an additional secret Day kill? Or do you think a townie just simply didn't trust Tevish? To me it seems like there is someone other than Iso still gunning for Spider-Man.
I agree with LM, if there is another threat, which I think there is, claiming could be risky. I'm on board with a massclaim, but I would prefer to wait at least until we see PV flip, assuming Iso is successful, and preferebly I would rather wait until after we try and lynch Iso. Thoughts? Objections?
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#2009Jan 31, 2014 12:22:57 (Edited)
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@Arioch: I don't like jumping to conclusions, but you make a good point. It's also possible that Clinic killed MJ, seeing as he is most likely Demogoblin gone rogue. Perhaps for the very cause you specified.
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#2010Jan 31, 2014 16:26:46 (Edited)
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I'm still down for a mass alignment claim.
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#2011Jan 31, 2014 19:10:02 (Edited)
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Okay.
I'm Mafia.
What you gonna do about it?
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#2042Feb 01, 2014 17:19:56 (Edited)
(Reply to #2037)
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LnGrrrR wrote:
Jay, after arguing about how anti town Ahylis is all game, why would you vote Ahylis over yourself?
How do you figure? Especially given when forming a scum list Day 1 Ahl was not only not on it, but I said "Ahl, I would say, is probably more likely to be the truly neutral one here."
@Mark, Clinic's dead dude. Give it up.
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This is a signature.
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#2043Feb 01, 2014 17:24:42
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I can't win if Jaydreven dies in this
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#2044Feb 01, 2014 18:35:09 (Edited)
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LnGrrrR wrote:
Ahylis, what happens if you win? Do you and the others leave the game? If so, it would greatly help in narrowing down PoE.
I honestly don't know. That's one of the things I never lied about. I really don't know if I (and my cohort) will remain in the game after this vote, either way it goes.
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#2045Feb 01, 2014 18:58:59
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Zinger2099 wrote:
All votes have been cleared. You may only vote for Ahlyis or JayDreven for the rest of the Day. If you don't have a voting power, you gain one for this Day only (yes, even you Carnage).
Vote JayDreven
L-1
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#2046Feb 01, 2014 19:20:20 (Edited)
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!!!!stan leeeeeeeeeeeeee!!!!!
what a plot twist eh?
Intent to hammer jd
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#2047Feb 01, 2014 19:33:30
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vote:ahl
I am:stan lee
I'm also:quite bored
and I was:kidding
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#2048Feb 01, 2014 20:01:53
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Yes! I get a vote today!
Vote Ahlys
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#2049Feb 01, 2014 20:13:15 (Edited)
tmich
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eel tans
tenelas
sentlae
please bold the vote.
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#2050Feb 01, 2014 20:22:44 (Edited)
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@Jay: So I forgot that B_E killed him, it makes no difference.
@Seppel: I think he meant those who are left alive...You might remember that there's a major rule about never posting after being dead...?
@Zokorad: Is that so? Are you willing to divulge a reason for that?
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#2051Feb 01, 2014 21:26:51
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Vote Ahlyis.
I bet that if I tried to vote Jay, something bad would happen.
Also Ahl, this vote isn't rigged. Obviously you were supposed to kill MJ before claiming you weren't town, and then both you and Jay would try to convince the town that you were Spider-Man.
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#2082Feb 04, 2014 13:59:08
tmich
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stan lee
aino onl
yedr wdf
If this is the same thing that protected him before, it's probably linked to lynching him.
If you vote him, arioch,the other player that he culted is either voting him or is JD, in which case I'm surprised that the game allows that.
I kind of wonder if we can just get permission to vote for the game to end here in a tie,can we Zinger,please?
Also why did the last post claim that mj was killed by green goblin if the votecount came out only later?
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#2083Feb 04, 2014 15:56:09 (Edited)
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I'm just going to let the game take forever if Ahlyis won't get Lynched.
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#2084Feb 04, 2014 15:58:06
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Who's with me in the Ahlyis gets lynched or the game stalls indefinititely club.
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#2085Feb 04, 2014 18:04:47 (Edited)
tmich
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FREE stan lee(what he's free? why didn't anyone tell me that?)
Try to not leave ahl at ten too long, or they can quickhammer if ari theory about the most voted winning is true, and if that's our objective the lynch would go thought even if someone unvotes.
In other news, zinger says that not voting is not an option.
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#2086Feb 04, 2014 18:21:40
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tmich wrote:
In other news, zinger says that not voting is not an option.
If he told you that in a PM, then it only applies to you. It doesn't apply to the rest of us until he adds it to the thread (or sends everyone a PM about it).
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#2087Feb 04, 2014 18:50:43
tmich
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I forgot to write stan lee in that post
And I wanted to write that voting for "no lynch" was not an option,sorry.
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#2088Feb 04, 2014 18:50:44 (Edited)
tmich
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I forgot to write stan lee in that post
And I wanted to write that voting for "no lynch" was not an option,sorry.
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#2089Feb 04, 2014 19:25:46 (Edited)
IsoSTARDUST
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Zokorad wrote:
Who's with me in the Ahlyis gets lynched or the game stalls indefinititely club.
I'm not. I'm going to be in basic training for a couple of months in less than a month.
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#2090Feb 04, 2014 20:00:45 (Edited)
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IsoSTARDUST wrote:
Zokorad wrote:
Who's with me in the Ahlyis gets lynched or the game stalls indefinititely club.
I'm not. I'm going to be in basic training for a couple of months in less than a month.
That's fine. We'll still be on this vote by the time you finish.
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#2091Feb 04, 2014 20:09:08 (Edited)
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#2122Feb 08, 2014 7:01:31 (Edited)
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Zinger just told me on MTGS that he's having difficulty accessing the boards.
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#2123Feb 08, 2014 10:41:29 (Edited)
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As Carnage's body count continues to climb, now reaching over a hundred victims, the heroes of this woeful tale start to feel discouraged. Someone wonders aloud what everyone else was thinking, "How many more will die before we stop him? And even if we do stop him now, will the city ever be the same again?"
The Lynch Threshold of all Town-Aligned players has been reduced by 2 (to a minimum of 1).
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#2124Feb 08, 2014 10:51:30 (Edited)
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[DAY 4] THE SPECTACULAR 22nd VOTECOUNT; or, the "I am the ultimate insanity! I amCARNAGE!" votecount.
MAXIMUM CARNAGE: A Spider-Man Mafia - Game on now! Come Spectate.
The Tomb of Horrors Discussion.
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#2125Feb 08, 2014 14:27:50
tmich
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Stan lee and even my plan to ask stan lee arioch to change vote until he stan lee was today's lynch would stan lee not have worked. I'm starting to think that this fight is the effect of one of the players culted by ahlhis.
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#2126Feb 08, 2014 15:24:22 (Edited)
LordMark
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Why is Jay currently at 6 when only 3 people are voting him? Did someone double the amount of votes on Jay somehow? Laaame.
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#2127Feb 08, 2014 16:46:59 (Edited)
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Or maybe someone has a hidden doublevote.
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#2128Feb 09, 2014 11:18:36 (Edited)
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Augh. What does it take?
just for you Zoko
Unvote
Vite Ahylis
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#2129Feb 09, 2014 16:35:13 (Edited)
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can we just end this Day
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#2130Feb 09, 2014 17:37:13 (Edited)
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NO, we will have a MAXIMUM CARNAGE: A Spider-Man Mafia [TOWN/GOBLIN VICTORY]
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#2122Feb 08, 2014 7:01:31 (Edited)
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Zinger just told me on MTGS that he's having difficulty accessing the boards.
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#2123Feb 08, 2014 10:41:29 (Edited)
Zinger2099
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As Carnage's body count continues to climb, now reaching over a hundred victims, the heroes of this woeful tale start to feel discouraged. Someone wonders aloud what everyone else was thinking, "How many more will die before we stop him? And even if we do stop him now, will the city ever be the same again?"
The Lynch Threshold of all Town-Aligned players has been reduced by 2 (to a minimum of 1).
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#2124Feb 08, 2014 10:51:30 (Edited)
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[DAY 4] THE SPECTACULAR 22nd VOTECOUNT; or, the "I am the ultimate insanity! I amCARNAGE!" votecount.
Ahlyis and JayDreven are currently tied with 6 votes, and are at "Majority Lynch" -0.
With 11 players alive and accounted for, the "Majority Lynch" is 6; probably.
Not Voting (2): Arioch22, JayDreven,
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#2125Feb 08, 2014 14:27:50
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Stan lee and even my plan to ask stan lee arioch to change vote until he stan lee was today's lynch would stan lee not have worked. I'm starting to think that this fight is the effect of one of the players culted by ahlhis.
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#2126Feb 08, 2014 15:24:22 (Edited)
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Why is Jay currently at 6 when only 3 people are voting him? Did someone double the amount of votes on Jay somehow? Laaame.
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#2127Feb 08, 2014 16:46:59 (Edited)
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Or maybe someone has a hidden doublevote.
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#2128Feb 09, 2014 11:18:36 (Edited)
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Augh. What does it take?
just for you Zoko
Unvote
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#2129Feb 09, 2014 16:35:13 (Edited)
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can we just end this Day
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#2130Feb 09, 2014 17:37:13 (Edited)
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NO, we will have a Stalemate;
Players VS the Mod; Stalemate will ensue until the mod gives in.
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#2131Feb 09, 2014 19:46:01
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#2162Feb 15, 2014 18:58:40
tmich
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Stan lee thinks that convincing jaydreven that he's wrong isbasically impossible. Vote:arioch. Unvote Vote hunger. Unvote. Vote jay dreven.
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#2163Feb 16, 2014 16:05:05
IsoSTARDUST
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I feel like you forgot some bold tagging there.
Also, maybe I'll save the killing for a night when I'm not working, because on days I work, I only sleep and work because I'm at work for 12+ ****ing hours.
In the meantime, Unvote.
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#2164Feb 16, 2014 16:06:48 (Edited)
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What's there to prove wrong? That my personal is failed already? That proph and grr are ahls other converts? That grr and zoko are masons? Or is it that I frankly just don't care and you think I should? Or maybe it's that the doubling effect is from your plot twist? One thing that it's not, and that's cake is better than pie. Also bacon.
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#2165Feb 16, 2014 22:27:10 (Edited)
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Literally, the only reason I am not voting Jay right now is because I don't want to lose the game for Zoko.
Zoko, have you checked with Zinger to see if you can accomplish your wincon with LM?
i would rather at least end this game than have it be abandoned.
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#2166Feb 17, 2014 0:35:14 (Edited)
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Hi guys.
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#2167Feb 17, 2014 0:35:25
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Hi guys.
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#2168Feb 17, 2014 6:43:27
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Yep, definitely waiting
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#2169Feb 17, 2014 7:56:25
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I think I can only win off of JD but am not sure.
Either way, I'd rather this game go on forever than lynch JD.
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#2170Feb 17, 2014 18:01:52 (Edited)
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I honestly doubt that winning this quarrel is really Ahlyis win condition.
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#2202Feb 19, 2014 3:22:35
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Now, let's see if this works...
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#2203Feb 19, 2014 3:23:48
IsoSTARDUST
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I steal a small plane from the airport and crash it into the concourse gate. Alas, there were only 12 people there - such wanton destruction but with limits.
Bodycount: 262
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#2204Feb 19, 2014 3:24:42 (Edited)
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I fashion a sniper rifle out of my arms and fire at the gas tank of a nearby tanker truck with 2 men inside. Boom.
Bodycount: 264
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#2205Feb 19, 2014 3:25:34
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I grab a cactus and swing it into various people's faces until they bleed to death or I impale something vital with the needles. I do this to 12 people.
Bodycount: 276
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#2206Feb 19, 2014 3:26:35 (Edited)
IsoSTARDUST
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At this point, the military HAS to be involved. I steal a tank and fire a shell at a nearby McDonald's, which has, guess how many people in it? 12.
Bodycount: 288
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#2207Feb 19, 2014 3:28:01 (Edited)
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I jump on top of a bomber drone and short circuit the wiring to drop bombs on 6 people until it goes haywire and crashes and explodes into 6 more.
Bodycount: 300
Oh, whoops, now's when I should be able to kill again. >.>
Not at 250.
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#2208Feb 19, 2014 3:28:43
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I uppercut 2 generals with my claws into their brains.
Bodycount: 302
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#2209Feb 19, 2014 3:33:59
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I steal an assault helicopter and fire randomly into a crowd of 100 people. I only hit 12.
Bodycount: 314
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#2210Feb 19, 2014 3:45:23 (Edited)
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I grab a grenade and toss it down a sewer where 12 guys are working on fixing pipes. There are no survivors.
Bodycount: 326
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#2211Feb 19, 2014 3:46:43 (Edited)
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I find 12 women doing aerobic exercises and make quick work of them all after forming my arms into axes.
Bodycount: 338
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#2242Feb 20, 2014 16:24:33
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LordMark wrote:
@Ahlyis: Usually a win condition isn't super easy or automatic. Mine certainly wasn't easy. I got lucky.
Oh yeah, my bad. You're right, I didn't have to do ANYTHING to get here. It just fell right into my lap and I couldn't have avoided it even had I tried.
You have NO IDEA what my role PM actually says or how easy or difficult it has actually been to get where we are now. All you see is this final step and you conclude that this final step is the ONLY step involved? Okay, whatever.
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#2243Feb 20, 2014 20:19:36 (Edited)
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@Ahlyis: Yeah, put words in my mouth, that's very helpful.
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#2244Feb 20, 2014 21:57:32
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I think those words were already there mark.
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#2245Feb 20, 2014 22:10:21
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You'd be wrong, Jay
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#2246Feb 21, 2014 7:51:30
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I line up 12 people in a conga line and charge towards them, punching all of their heads off.
Bodycount: 364
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#2247Feb 21, 2014 8:07:04 (Edited)
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I line up 12 more people in a conga line and fire a harpoon through their faces.
Bodycount: 376
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#2248Feb 21, 2014 8:08:09
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I use hypnosis to make 12 people swimming fall asleep, then fill the top of the pool with concrete so they eventually suffocate to death.
Bodycount: 388
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#2249Feb 21, 2014 8:09:26 (Edited)
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I skip merrily into a local Cold Stone, grab 8 customers and 4 employees, and brain them on the cold stone used for mixing ice cream.
Bodycount: 400
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#2250Feb 21, 2014 13:50:46 (Edited)
Ahlyis
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IsoSTARDUST wrote:
I use hypnosis to make 12 people swimming fall asleep, then fill the top of the pool with concrete so they eventually suffocate to death.
Bodycount: 388
Concrete floats???
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#2251Feb 21, 2014 15:15:33
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lee stan
So I was thinking, what if iso is not mafia aligned?
I was thinking on how he enabled shreik and how one of shreik abilities didn't flip, what if iso's wincon was to have all the town and all the mafia except possibly shreik dead? That would explain why the mafia pms mentioned using different names in the qt(shreik could try to win with carnage and betray the mafia, assuming "mommy knows best" contained iso's wincon and the other details ).
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Almost there.... almost out of time too... gaaaah
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#2282Feb 25, 2014 13:19:13
Ahlyis
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Zinger2099 wrote:
Everybody Bleeds (Passive):During the Day you may vote as normal for a Mafia game. Your votes however are specialCarnage votes. Your votes always place a player exactly at their Lynch Threshold -1 (one vote away from Lynch) no matter where they were at when you voted them. This is in addition to any other abilities you might have that would otherwise replaced a vote.
That's open to interpretation.
Joe has 3 votes on him with a lynch threshold of 7.
Carnage votes Joe.
Bob unvotes Joe.
Jerry votes Joe.
Bob votes Joe.
Does Joe get lynched? If so, at what point in that sequence does Joe get lynched? I can see an argument that Joe doesn't ever get lynched since Carnage's vote "always" places a player at L-1. No matter how many do or do not vote him, as long as Carnage's vote is there, he will always be at L-1. I doubt that is the "correct" interpretation, but it's worth asking.
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#2283Feb 25, 2014 13:21:10 (Edited)
IsoSTARDUST
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Yeah, I'm asking Zinger similar things.
I stab 2 elderly women to death with my arm blades.
Bodycount: 502
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#2284Feb 25, 2014 17:03:13 (Edited)
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@Ahl: Isn't it obvious? Carnage, having placed Joe at exactly 6 votes, would allow Jerry to place the hammer on him. It's not rocket science. Use your brains people.
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#2285Feb 25, 2014 17:06:28
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I look at it like magic confoundry. A creature is a 3/5 that has taken one damage so far. Another effect makes him a 1/1. The creature instantly dies due to the damage already present. Is such is the case carnage holds the end of this day in his hands. If he votes Ahl and Ahl has a threshold for the purposes of this runoff then GG is no more. However if GG still has no threshold then the ability would have no effect. Then we/he subsequently switches over to that jaydreven character.
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#2286Feb 25, 2014 17:38:12 (Edited)
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LordMark wrote:
@Ahl: Isn't it obvious? Carnage, having placed Joe at exactly 6 votes, would allow Jerry to place the hammer on him. It's not rocket science. Use your brains people.
Apparently you need to take your own advice.
Or would you care to explain your reasoning further? How would Jerry's vote hammer him when Bob unvoted AFTER Carnage's vote, but BEFORE Jerry's? Shouldn't Jerry's vote simply bring him right back to L-1.
Or are you saying that it is "obvious" that unvoting has no effect after Carnage votes?
Or are you saying something else entirely?
Apparently I'm a complete moron, because what is so blatantly obvious to you is completely cloudy from my view.
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#2287Feb 26, 2014 0:53:51 (Edited)
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Iso, would you be a dear and play along with me? In theory, your vote is now INFINITE! You should be able to vote Ahlyis, putting Ahl at L1. I want to see if you truly are all powerful and can lynch the unlynchable!
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Febstalicious42 wrote:
But at least saying "You've activated my trap card" is better than "What you, my good sir, have just done is created certain circumstances that have allowed me to play my trap card for its alternate cost, therefore I will slam it down on the table in a futile attempt to make you feel like you have made a mistake."
I like being bad... it makes me happy...
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#2288Feb 26, 2014 4:51:29
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@Ahl: I didn't misinterpret I simply said "would allow Jerry to place the hammer". In your little example, Bob would have placed the hammer. I didn't really take into account the fact that for some reason, Bob unvoted. I unintentionally made up my own scenario instead where after Carnage brought Joe to 6, Jerry just finished him off. That is my fault, I should have been more clear.
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#2289Feb 26, 2014 13:09:32 (Edited)
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Worst cover ever, LM. Resyx, your logic banks on Ahl just having an astronomically high threshold, but still having a threshold. An unlynchable player would not magically become lynchable. If Ahl has a threshold, then Ahl is not unlynchable but merely likely not to be lynched. Such to say carnage cannot lynch the unlynchable, but that's not to say Ahl is unlynchable today as this run off may have produced a threshold value under special circumstances.
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#2290Feb 26, 2014 13:59:17 (Edited)
Ahlyis
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Or this vote may not even truly be a lynch vote.
I still have to go by the fact that earlier I was above normal lynch threshold and still the voting continued. Which does have me believing this is a true lynch vote. In which case, Iso's vote should have no effect on whether I can be lynched or not.
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#2322Mar 03, 2014 12:22:17 (Edited)
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I throw four people into a giant vat. (Of what? Only Carl knows. Regardless, they die.)
Bodycount: 688
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#2323Mar 03, 2014 12:24:22 (Edited)
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I push 12 people in front of a subway train.
Bodycount: 700
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#2324Mar 03, 2014 12:38:45 (Edited)
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So it seems everyone is pretty content with just letting Carnage up his body count either indefinitely or until the game ends. Pretty lame folks.
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#2325Mar 03, 2014 13:16:33 (Edited)
Ahlyis
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Zinger2099 wrote:
Carnage Sense (Passive): You know the Lynch Thresholds of all living players.
Carnage, if you don't mind, would you please tell everyone what my lynch threshold is.
Thank you.
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#2326Mar 03, 2014 15:13:42
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I've been told that your lynch threshold is special and that I'm not able to determine it.
Everyone else aside from myself has a lynch threshold between 1 and 12.
tmich can be lynched with a single vote right now, in fact. JayDreven's lynch threshold is 12.
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#2327Mar 03, 2014 15:14:59 (Edited)
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Anyway, I'm pretty sure the Day can't end until I vote, so I'm just going to kill as many people as possible until something cool happens.
I knock 12 people's heads off with a baseball bat.
Bodycount: 712
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#2328Mar 03, 2014 17:40:34 (Edited)
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stan lee votes: jd?
that just low enough to be reachable, I think.
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#2329Mar 03, 2014 17:49:11
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I think you guys need to either kill me or get the last mafiate killed before we are able to lynch again, assuming it was not proph,clinic or ari. BE actually seems the more probable one unless mafia rolecopped clinic. Stan lee wishes you luck.
Actually since carnage can put everyone at l-1 we need something unexpected to happen if we want to win(or a coordinated and quick lynch), I have no abilities that can stop the mafia, so it's in your hands guys.
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#2330Mar 04, 2014 13:42:46 (Edited)
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babbykill
Bodycount: 722
I poke 12 people until they die of blunt force trauma.
Bodycount: 734
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#2331Mar 04, 2014 17:05:11 (Edited)
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CARNAGE is HERE!
And he felt the need to point that out to all of you, you know, just in case the 650 bodies that have piled up weren't a clue.
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#2362Mar 07, 2014 3:44:40 (Edited)
Ahlyis
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Yay. I win!
And in a strange twist of fate... I'm also still able to participate in the game. I've been told that some of my abilities/powers will be changing, but I don't yet know in what manner.
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#2363Mar 07, 2014 3:46:18
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I believe that means that Clinic and Arioch also have won. It's really unclear at this point whether Arioch is still in the game though.
Basically, we're waiting for the Mod to get access to a real computer instead of just his phone.
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#2364Mar 07, 2014 12:11:22
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Should be interesting to see.
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#2365Mar 07, 2014 22:40:18
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Also, I have to pee.
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#2366Mar 08, 2014 2:10:41 (Edited)
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Just want to say that if Iso gets shot during this phase I can guarantee he will not be able to swap hosts. If he isn't bulletproof(I'm willing to bet he isn't) town will win the game.
Revealign this information is costing me my vote for toMorrow so you better believe it(not that I'd need another vote).
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#2367Mar 08, 2014 5:59:30
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Sucks for you that I'm Bulletproof for as long as there's at least 1 member of the scum team alive, then. :trolo:
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#2368Mar 08, 2014 14:59:48
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Thanks for the confirmation, sucker.
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#2369Mar 08, 2014 15:14:25 (Edited)
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Did I forget to mention that Carnage is all tied up? His passives are all disabled and that includes bulletproof. He has never been more vulnerable than right now.
If there is someone out there with a night killing ability, shoot him now. Don't think about it, don't question it, just do it.
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#2402Mar 15, 2014 1:50:05 (Edited)
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"But I don't understand?" He said as they carted him off to the gallows, "I'm your generalisimo, your #1 ham, the one and only Stan the Man! Don't you know who I am? Excelsior! No? Nothing? Oh dear."
But nobody did know who he was. He was just some creepy old man who kept showing up everywhere you looked. He never really belonged here in the first place. Now he's dead.
Excelsior!
tmich has been Lynched. He was Stan "the man" Lee, Town-Aligned Editor in Chief of Marvel Comics.
tmich's Role Pm + Secrets
With the death of a legend, the city is once again plunged into Night. Carnage is still on the loose, and it is starting to appear as if nothing can stop him.
NIGHT 5: SIN CITY
Night 5 will last until Thursday at noon EST, or sooner if everyone submits their night actions.
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#2403Mar 17, 2014 2:35:39 (Edited)
Ahlyis
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My night action is to do nothing (nobody asked me to inject them).
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I'm just a Pigment of your imagination.
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#2404Mar 18, 2014 16:38:34 (Edited)
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Oh yay, my account is back.
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#2405Mar 19, 2014 23:39:06
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So uh, sup?
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#2406Mar 20, 2014 21:01:28 (Edited)
Zinger2099
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It is now Dawn. Dawn will probably last all of 2 hours or so. Day is coming soon.
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#2407Mar 21, 2014 3:00:39
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Day 6 of the killing spree. Carnage, the former local headliner, has killed so many people and heroes already. More than half the town have left the island, fleeing for their lives. Meanwhile, the rest remain locked in as the military keeps the city under martial law. The one newspaper that kept its offices open throughout this chaos, The Daily Bugle, hasn't had an issue released lately. Wondering why that might be, our heroes decided to make a quick stop at the office tower.
They entered to find everyone dead, including the paper's renouned Publisher, Resyx, otherwise known as Joseph "Robbie" Robertson, Town-Aligned Newsman. His death has undoubtedly come at the hands of Carnage! And once again, the heroes seem powerles to stop him.
Those who knew Robbie would do well to mourn his passing, as he has always been a civil ally of masked heroes. But alas, most those who knew him were already dead, so there wasn't many people left to mourn his passing. Just another day in hell.
DAY 6: Soldiers Of Hope
With 4 alive, it takes 3 votes to cause a "Majority Lynch"; probably.
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#2408Mar 21, 2014 18:14:45 (Edited)
LordMark
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Everyone Peter Parker cared for was dead. Carnage had bested him and his allies. As a last resort, the Spectacular Spider-man comes swinging out of nowhere, kicking Carnage in the face and spends all his web cartridges to tie him up again. Completely covered in webbing and unable to break free, Carnage is vulnerable to any attack. ... ... ...@Everyone(Except Carnage): If you have a DayKill ability, I strongly suggest you use it on Iso now, please. We can still win this thing but I don't think we're going to get another shot so don't hesitate. This is not a joke. I've always had the ability to disable passive abilities and I've hinted at it since Day 1.
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#2409Mar 22, 2014 17:22:35
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Daykill Burning_Earth
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#2410Mar 22, 2014 17:23:46
IsoSTARDUST
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LordMark wrote:
Everyone Peter Parker cared for was dead. Carnage had bested him and his allies. As a last resort, the Spectacular Spider-man comes swinging out of nowhere, kicking Carnage in the face and spends all his web cartridges to tie him up again. Completely covered in webbing and unable to break free, Carnage is vulnerable to any attack. ... ... ...
And...
epilogue
Epilogue
With Carnage defeated once and for all, the crisis was finally averted. But at what a cost? So much of the city has been devastated by the onslaught. Many of the cherished heroes of this town lie dead along with the hundreds of innocent people that were murdered. The Daily Buggle office was mostly destroyed and the Publisher and Editor were both killed. Fires in central park still burn, and dried blood adorns walls everywhere. The town was painted red. Many of the citizens who had fled decide not to return for fear that the city is now cursed. The military maintain Marshal Law until things settle down and with the help of businessman Norman Osborn donating money to get things back in order, eventually, the city started to come alive again. But it will never be the same. And what became of New York's Friendly Neighborhood Spider-Man? He gave up the tights for good and left New York and was never heard from again.
It's a pretty sad victory, but it is a victory.
As one of the cleanup crews is taking out the trash though, he comes across a lonely garbage bin filled with some red goo. He threw it in the back of the truck and continued to pick up garbage without the slightest idea of what he just found. Something that lurks, something that waits, something filled with hatred and thirst for a chance to kill again...
THE END
(or is it?...)
Also....
conclusion
TOWN/GOBLIN-ALIGNED VICTORY
The game is over, and what a doozy it was. Litterally came down to the nail.
I don't really want to give out MVPs, but these are the only two players that really deserved them IMO. Town really sucked this game hard. They basically suffered from an incurable case of "let's just wait around for something to happen" syndrome. JayDreven gets an honorable mention because he was willing to sacrifice himself when he figured out that doing so was the Town's only option, and LordMark also gets an honorable mention for staying alive the whole game (despite being Carnage's first DayKill attempt out the floodgates) as well as being directly responsible for Iso's eventual death, but neither managed to rally the Town to their cause and really both kinda just waited around like the rest of them.
My Thoughts on things and stuff:
This was a really fun game that unfortunately was heavily bogged down by its size. The number of players who went innactive crippled the game at certain points, and the lack of any real time limit on Days was equally crippling. I think it is fair to say that if I didn't have to modkill two Mafia-Aligned players for innactivity, Carnage would have probably won. But those were the cards we were dealt. Other than that glaring issue, I really feel like the game did what I designed it to do. There are a few things I would definitely change if and when I run this game again. Specific stuff:
No Time Limit on Days (Bad): This was a bad idea flat out, but at the time I saw no other way around it simply because there were different Lynch Tresholds, and as someone so eloquently pointed out Day 1, that having different Lynch Thresholds made it complicated to decide who to kill if the Day had ended on a time limit instead of by a majority decision. Plus, I really don't like the idea of someone dying with only, say, 4 votes when it SHOULD have taken 12 votes to kill that person. It occured to me somewhere around Day 4 that what I should do in the future is have a time limit, but stipulate that if there isn't a majority lynch before the time limit the Day would end with a No Lynch.Personal Motivations (Bad/Good): I loved the idea of giving players a second, personal goal to play towards. What didn't work about these is that some players placed achieving their Personal Motivations above the wincon of their team (Zokorad, I'm looking at you here). In the future I will continue to use Personal Motivations in my games, but instead of them being a requirement to win (a second wincon, essentially), they would be a means of getting a boon to your character. So if you achieved your Personal Motivation you would maybe get an upgraded ability or something, but it wouldn't cost you the win if you failed to achieve it. I like that idea much better.Different Lynch Thresholds (Great): Love it. Totally using this shtick again in future games.
If there's other specific things you guys want me to comment on, let me know and I will.
Full design file will be posted within a day or two, when I have a bit more time (there's a lot of stuff to it).
Here's some quicktopics though:
CARNAGE TryoutsSpectator ChatStatue of Liberty (Mafia)Osnet (Cult)Darkforce Dimension (Lovers)Purphoros hydrachat
There was also another Mafia quicktopic called St. Estes Home for Boys, but it got deleted when the Mafia moved to the Statue of Liberty (to prevent certain people from accessing their QT anymore).
Joined: Sep 25, 2013 Posts: 5149 Location: Toronto, Ontario
Identity: Spider-Man
Preferred Pronoun Set: Wtf is a "Jabber address"?
And this is not Maximum Carnage related but imagine put it here for a day or two until I can figure out where else to save it.
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#1Jan 27, 2011 11:48:04
Zinger2099
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::EDIT:: Note that the game is now completed, but this thread can still be used to discuss past experiences, as well as plan for future return trips to the Tomb of Horrors.
Greetings fellow D&D enthusiasts. I come to you today in search of discussion, and helpful advice.
I must begin this topic with a tiny little disclaimer: in here you will no doubt find many spoilers to what is arguably the world's most infamous dungeon crawl,the Tomb of Horrors. For clarification, I mean the original tomb, and not the recently published super adventure that functions as a sequel to it. If it is your desire to ever play in this adventure, stop reading now.
Now that I have gotten the disclaimer out of the way, on to the real discussion.
First, a little history lesson. For those of you who don't know (where have you been?), the Tomb of Horrors is a 1978 adventure module written by Gary Gygax. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign, and to test players who boasted of having mighty player characters able to best any challenge. Numbered "S1," the module was the first in the "S" (for "special series") series of modules. Several versions of the adventure have been published, the first in 1978 and the most recent, published for the fourth edition, in 2010. It also served as the basis for a novel published in 2002.
I myself have never run or played the module. In fact I only learned of it myself when Wizards updated it to 3.5 edition rules back in 2005, and made it downloadable for free on their website. It was love at first sight. This was exactly the kind of dungeon I had always dreamt of creating! A challenging crypt filled with more puzzles and traps than monsters to fight. Without even having to experience it first hand, the Tomb of Horrors quickly became my favorite dungeon. To this day I haven't read a dungeon I have been taken with more. Unfortunately for me, the oportunity to play in it or run it myself never came up. My group were already engaged in a story-rich campaign that couldn't afford the interuption if it had any hopes of concluding. As a result, much to my dismay, the Tomb of Horrors was put on a shelf to gather dust.
Fast forward 5 years. A new edition, a new group, a new Tomb of Horrors. As part of the DM rewards program I got the 4th edition update to the classic module in the mail. As if it was yesterday, all the feelings inspired by having read the adventure in it's previous incarnation came rushing back. I immediately felt dismayed that I had never found the time to run the thing. No more. I immediately began my preparations for the most epic undertaking a DM could ever take.
I plan to run the entire Tomb of Horrors adventure in one weekend 24 hours to beat the Tomb of Horrors. That is the challenge I posed to everyone a week and a half ago. One month from now I will sit down with an esteemed group of players, none of which have ever experienced the Tomb of Horrors before, and run them through it over the course of two days of intense D&D gaming. Many will die horrible deaths, get up again (with a raised or new character), only to die horrible deaths again. And it will be glorious.
I have been preparing this epic Weekend of Horrors more or less since the idea came to me back in August. The bulk of the work is memorizing the adventure of course, since it is a long time to be sitting in the DM's chair I don't want to be slowed down by having to re-read the details on each room. In addition to that I have mapped out the tomb in advance and created any helpful player handouts I may need. I have acquired prizes for the players, devising my own rewards system specific to things you can do only in the Tomb of Horrors, as well as prepared atmosphere setting playlists ahead of time. I am pulling all the stops on this one. I want to make sure the Tomb of Horrors is the most memorable D&D experience any of us have ever had.
And that is why I have come to you, the D&D community, for the final step of my preparation process. I am looking for any helpful advice, hints, suggestions, or warnings that you can give me to help ensure that this epic event goes off as planned. If you have played in the Tomb of Horrors and have some insight into player thoughts I should prepare for, that's great. If you have run it (in any of it's incarnations), your experience would be even more helpful. Even if you haven't experienced the tomb itself first hand you can still provide me with ideas on how to run a more emersive game experience.
Anything helpful you have to offer me would be greatly apreciated. So please, without further delay, let's begin a constructive discussion on a world ofHorrors unlike anything my players have ever dreamed of.
~Zinger2099 DM of 6+ years. Obsessed with the Tomb of Horrors.
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#2Jan 27, 2011 13:34:25
Hocus-Smokus
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The original 1E ToH had many things that are considered "badwrongfun" for fans of 4E. - Insta-death traps - Save or dies - and so on
I've ran the original ToH many, many times over the last 2 decades, and it was always fun. I always let the group know that the lives of their PCs are fleeting, and to bring several backup characters. I let them know about the instant death traps, save or die effects, and so on. If they were cool with them being in place, then they could play. No one has ever objected to date.
From your post, I gather you will be running the 4E reward ToH module. I have not ran this one. I have ran the original (countless times), and the new 4E ToH "sequel" adventure. I don't know how closely the rewards module resembles the original. I have been told by some that it's pretty close to the original, while others have told me that there are manydifferences. All I can speak to is the original. _________________________
What follows is an assumption that the 4E reward module is pretty close to the original 1E module. If it is not, then you'll have to basically disregard all of it.
1) Completing it in 24 hours. This is typically not a problem. With the original, once you got to know where the insta-deaths were (due to multiple greusome deaths), you could quite easily make your way through the tomb in a fairly short amount of time, even with combat encounters tossed in.
2) Memorization of the rooms. If you prefer to not have to reference your adventure book during play, then may I suggest index cards? Simply write the basic layout of the room and the relevant monsters / traps / etc. that are in it. Keep them in a small stack, and simply remove them once they've been passed through. On the other hand, if you think you've got what it takes to memorize the entire dungeon...well...you obviously have a much better memory than I do. Best of luck with that.
3) Player thoughts. With the original, the players had no illusions about what their luck would be like. They knew they were likely going to die repeatedly, and in terrible ways. They planned accordingly. Their PCs had little to no background to speak of. They had shallow personalities. They had generic names. They had all the things you would expect characters to have that are expected to not live longer than a couple of hours (at most). If you sell the adventure to your players properly (and it turns out that is, indeed, as lethal as the original), expect similar results. The players won't get too attached to their characters.
4) Immersion. The ToH is a meat-grinder. It's a PC killer. Add all the story-based elements that you like, but in the end, it's still a slaughterhouse. I wouldn't sweat immersion too much. The players know what they're going through. Fleshing out all the little details is nice, but really not neccessary. What's neccessary is mood and atmosphere. If everything the PCs see, hear, smell, etc. reminds them that are in a death-trap, they will immerse themselves just fine. Paranoia is your friend, especially in the ToH. You'll know you're doing it right if the players are scared to death to have their PCs so much as peek around a corner.
Hope this helps, and best of luck to you. The original ToH has brought me many years of memorable, fun gaming experiences. I might have to dig it out again, for old time's sake.
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#3Jan 27, 2011 13:52:50
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I'm currently running some players through it. They're all paragon though (it seemed a good proxy for an element in the longer running campaign) so the total challenge level isn't off the charts.
Passives. If you want to get that "I have to search every 10 ft square", passives completely destroy that sense of paranoia. The DCs are too static, and it's too easy for one good "radar" character to just autofind everything.
What one of my player's suggested was to get their static perception scores, and just roll a ton of checks. And then as they get near each trap/each thing that can be perceived, scratch off a roll. You might want to do the rolls w/ 3d6 instead of 1d20 to closer approximate "take 10", but I think the general idea has merit. Combats I'm assuming you're doing the Rewards module. Some of the Combats use MM3 damage expressions, some are MM1 grindfests. Figure out which you want. Prep There's a couple of spots where you don't realize information is missing right up until you lay out the battlemap. It would be nice if you could figure out how you'll fake it earlier... but that may not be possible.
Also, go through now and for each combat, figure out what all the combatents are. For example, there's one combat with a monster and a trap, but the stat block for the trap's on a separate page and seems like its shown after the "what they find after looting the room" text. It's quite easy to miss that the trap is supposed to be part of the combat. Time 24 hours will be plenty. We're at the 90% mark after 8. In Game Time Challenge level of the combats that do exist (and the surge-ramifications of the traps they do get triggered) will vary based off the number of extended rests. For the best effect, prohibit extended rests, but that will guarentee that no character that starts will finish.
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"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture."Kerrus Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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#4Jan 27, 2011 13:53:55
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I spent a very long time converting the original Tomb of Horrors, piece by piece, showing more deference to the save-or-die mechanics than to 4E's balance. This was before the official conversion was even announced. Check my sig for download.
My advise is to make the experience as meta-scary as possible. Have everyone show up with a character, but have them also show up with an extra character to go into a 'pool'. That pool is considered to be camping outside, ready to be pulled into the Tomb when someone dies.
Do not explain anything more than what you feel they would notice with casual observation. If they make Perception checks, point other things out, if you must. But this is an adventure about them, theplayers--they will live or die by their OWN merits, not by any DM dice fudging or assistance or hints.
One thing I think is important both for scariness and fairness is tell them that this is one of the original adventures for D&D--that they need to really get into character as the delvers, because 4E rules like "no death traps" are off.
This is something fair to tell them simply because an AD&D crowd would know that traps can kill them instantly, but a 4E crowd? Not so much, they relyupon being tougher than steel even in the worst of situations.
Finally. Photocopy your actual adventure document onto paper you don't mind writing on. Read theoriginal module, and compare it room by room with a marker in hand; completely cross out and replace anysections you don't like how it was converted with your own machinations.
This will serve to both make you super familiar with the Tomb (the more familiar, the better) and to make sure the conversion of your choice is up to your particular standards.
* * * *
Also, I'm not terribly satisfied with how my conversion has aged over 4E's evolution (errata to DCs, damage, monster building techniques, trap design...) but I did the best I could at the time.
If you have any questions on the Tomb feel free to PM me, as if nothing else I've made myself an expert on it by pouring over the maps and encounters on it for months on end.
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I'm blogging now. Read it!
Also, check out my Tomb of Horrors 4E Conversion Or my Essentials Artificer conversion
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#5Jan 27, 2011 15:07:17
Zinger2099
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Thank you all of you for your responses. Individual responses are below, but first I have some general questions I would like to pose to all of you. My questions are inside the SBLOCK below. Be warned, there are spoilers.
My Questions
I'll have more questions as I think of them.
@Thunder_Dragonbane: Horror never dies.
@Hocus-Smokus: Yes, I am running the 4th edition rewards module. It is surprisingly close to the original, for a 4th edition game, but there are some considerable differences (namely the save-or-die stuff). It is still very lethal. Some things are made better by the functions of 4th while others are lost in transition. I will be using previous versions of the module to supplement the 4th edition one in places this update didn't do as well as it could have. Worry not, players have been duly warned of the dangers within, and they are scared to death. I don't plan to memorize each room word for word, but I do plan to be familiar with it enough to know what to expect roughly with each choice the players make, and then when I need a specific I will have the book on hand. One day, if I can find a DM who will let me, I would love to play in the original Tomb of Horrors, but I don't know anyone who runs that edition.
@kilpatds: I plan to eliminate passives, and to roll all perception checks myself. You mentioned some combats use MM3, and others MM1 math. Can you give me some examples? I don't have the MM3, if that matters. I would prefer to avoid grindfests, I would like the few monsters that apear to be quick and deadly. As for your 3rd point, I have found a few places like that, namely the crown the lich wears that you reference being on the following page. Could you give me some more examples of situations like these in case I have missed some in my search of the module? As for the issue with extended rests, I plan to have the whole tomb reset itself every 24 hours, which in itself is something that discourages extended rests. I also will prevent any attempts to take an extended rest in the dungeon, so they must exit first. In adition, if they start taking too many extended rests, the magic of the tomb will start playing 'tricks' on them. Forks that split left and right get reversed, traps might change trigers, or even locations, and anything else I can think up.
@dieffenbachj: Wow, that updated module you made is an amazing piece of work. There is definitely at least some of this that will show up in use. My players will all be bringing at least one back-up character each. For those that won't want a revolving door of characters, they will also be given the option to raise their character for free at the cost of giving up a piece of their soul to Acererak. Doing this gives them a version of the death penalty that is permanent until Acererak is defeated. Alternatively, they can also just use the ritual if they have the means. I will very likely take you up on your offer to PM you with questions when they come up in my preperation process.
dieffenbachj
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#6Jan 27, 2011 15:29:35

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#42Feb 06, 2011 22:42:57
Neutronium_Dragon
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The issue is threefold: it has an attack penalty aura, overly high defenses for its level, is two or three levels above the party by the time they encounter it. Any one of these things would be manageable, but all three together are a problem.
Its hit point also seem to be inflated above even the old guidelines, nevermind the new ones (x4 rather than x5), compounding the problem. I have a feeling that it was adapted from some earlier creature (like the Vlaakith-spine from the Scales of War adventure path) and some things were missed in the conversion.
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#43Feb 07, 2011 14:06:55
FitzTheRuke
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That's it's defensive problems. It also has offensive problems. It doesn't do enough damage (due to the old damage expressions) It's attacks provoke (causing mostly wasted time when it provokes, only to have the attack miss it anyway). It's save-or-die power does no damage, but it goes daze-stun-die on successive failed saving throws (which amounts to "do less"-"do-nothing"-"die" which feels like "bore me to death" more than it feels like "aargh! The pain!"
Like I said, take a look at the changes made to the exact same (only 16th level instead of 13th) Construct in the Hardcover module sequel as opposed to the 4e adaptation of the original. These are steps in the right direction, but I would go further myself. In fact, I have! If you want me to post my homemade version I could do it (if someone tells me how to hide stuff - wouldn't want people peeking.
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#44Feb 08, 2011 0:02:54
Zinger2099
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@Fitz: To use an sblock, type the following without spaces:
[ sblock ]Your text goes here![ /sblock ].
If you want to get fancy and add a title to your box, do this (again with no spaces):
[ sblock= Awesome Title! ]Your text goes here![ /sblock ]
Result:
Awesome Title!
I would like to see your custom version.
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#45Feb 08, 2011 0:31:25
Zinger2099
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Also I have another question regarding experience and traps, for anyone who cares to answer it.
If a PC triggers a trap, say a pit trap, that he then either falls in or avoids, do you award some of the experience from that trap to that PC's allies who were standing on the other side of the room doing nothing? Or would only the PC who interacted with the trap get the experience?
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#46Feb 08, 2011 0:50:58
Neutronium_Dragon
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XP gets shared among the whole group. Apart from it being a bad idea to have mixed character levels, it's assumed that, over the course of multiple adventures, these sorts of things would more or less even out anyway.
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#47Feb 08, 2011 1:46:39
FitzTheRuke
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For those who know the original Tomb, what would you expect the Final Battle Construct to be able to do? I will post my version tomorrow (it's on my computer at work) but I wouldn't mind knowing if I'd like to tweak it first. I made it to be fun to fight, not to emulate the original.
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#48Feb 08, 2011 2:42:26
Zinger2099
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XP gets shared among the whole group. Apart from it being a bad idea to have mixed character levels, it's assumed that, over the course of multiple adventures, these sorts of things would more or less even out anyway.
My group isn't doing multiple adventures. This is a single, self-contained event that I am running and they made characters specifically for this dungeon crawl that they won't continue to use outside of it.
There will be different XP levels spread across the group already, simply because some players will die and pick up their backup character, others will disapear and come back later having missed on a few fights, and other such occurences.
However I believe that even being witness to smeone falling into a trap is educational enough to help you learn to avoid it yourself, so I decided as long as they are present they will share the XP.
I don't want to create a situation where people are looking to be hit by traps to get more XP than the others anyway.
For those who know the original Tomb, what would you expect the Final Battle Construct to be able to do? I will post my version tomorrow (it's on my computer at work) but I wouldn't mind knowing if I'd like to tweak it first. I made it to be fun to fight, not to emulate the original.
The original Acererak was meant to be nearly undefeatable.
The Original Acererak
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#49Feb 08, 2011 2:56:49
Zinger2099
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To further elaborate:
More on the Demi-Lich
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MAXIMUM CARNAGE: A Spider-Man Mafia - Game on now! Come Spectate.
Born in New York City, Danny Rand was brought to the mystical city of K’un-L’un along with his father. When his father left, Danny stayed behind to learn the ways of the Iron Fists. Under the tutelage of Lei Kung Danny Rand became a powerful and wise warrior. Upon returning to New York he decided to take what he’d learned and put it to good use as a costumed hero, the Immortal Iron Fist!
You are the Town-Aligned Monk. Your win condition is to eliminate all threats to the Town.
Your Personal Motivation is to avoid using “Give in to your Anger”. Do not give in to your rage. There is insanity all around you, only by finding your inner peace will you prevail.
Your Lynch-Threshold is by Majority Vote.
Your ABILITIES:
Limited Telepathy (Passive): As long as you are alive and in a meditative state, Town-Aligned players get +1 to their Lynch-Thresholds.
Focus Chi (Active): During the Day you may Vote as many times as you like. Note that this is considered an Active ability and not a Passive ability, which means if you use this to Vote on a Day you can’t use other Active abilities during that Day Phase. Once you’ve voted once you’re considered to have used this ability, even if you unvote.
Fists of Peace (Passive): When you are in a meditative state your votes are negative votes (-1 to the vote count of whoever you are voting)
Fists of Rage (Passive): If you have used “Give in to your Anger”, your votes count double.
Meditate (Active): During the Night you may enter a meditative state that lasts until the following Night. This ability may not be use if you have used “Give in to your Anger”.
Give in to your Anger (Active): Once per game during the Day if you are not in a meditative state you may kill target player by typing “DayKill: PlayerName” in a post (please bold). This will not work on Carnage.
Iron Fist on Wikipedia Iron Fist on Marvel Database
Secrets: Iron Fist does not begin the game in a meditative state (see "Meditate"). While "Fists of Peace" is active, the votes still appear to be positive votes in the votecounts when in fact they are negative. If Shriek and Iron Fist vote the same person at the same time while "Fists of Peace" is active, it cancels the effect of "Fists of Peace" for the remainder of the Day. If Iron Fist votes a player who has ANGRY MOB VOTES against him or her while "Fists of Peace" is active, the value of his negative vote is equal to 1+X where X is the number of ANGRY MOB VOTES on that player. If Iron Fist votes for Deathlok while "Fists of Peace" is active, it activates his "Recharge IPS" ability for free. If Iron Fist uses his "Meditate" ability three nights in a row, he gains the following ability: Soldier of Hope (Passive): As long as you live, all ANGRY MOB VOTES are supressed.
Now I know what you’re thinking. “Who the **** is Deathlok?” Well, let me show you.
This guy: photo DEATHLOK002_DC11-1-1.jpg
Badass, right? Right. Now Deathlok has a backstory that’s a bit...shall we say...convoluted. Picture this: Frankenstein meets Robot Chicken. Okay, I’ll try and summarize a bit better than that. So you were this dude once upon a time who died and whose body was used in an experiment where you were grafted with all kinds of technology to not only reanimate your corpse but also make you a lean, mean, killing machine. A Cyborg Zombie. But it doesn’t stop there, you were a little bit crazy, so they decided to replace your mostly human dead Zombie brain with the living brain of another dude. So you are a half-Zombie, half-Terminator, half-Brain in a Jar freak. Following me so far? Want things to get more confusing? You’re from the future AND the past. Yeah, your body that was dug up to be used in this experiment is from some dude who died a long time ago, but your brain is from some dude who hasn’t been born yet, and you were reanimated in the future and somehow managed to go back in time and wind up here in New York during the killing spree of the century. So when I say you’re a man out of time, you really are the **** out of your time. Still with me? K, let’s make things more confusing. You have no motivation for why you care about any of what is going on, you just decided to ally yourself with the heroes against Carnage and his lackeys for **** and giggle because writers thought you look cool and are pretty lazy. Now if that ain’t a mouthful I don’t know what is. But hey, at least you’re this badass quasi zombie/terminator/brain killing machine, right?
You are a Town-Aligned Cyborg. Your win condition is to eliminate all threats to the Town.
Your Personal Motivation is to not get blown to bits.
Your Lynch-Threshold is equal to the Current Charge Level of your “Internal Power Source” (see below). If your Lynch-Threshold drops to 0 you die.
Your ABILITIES:
[Item] Internal Power Source (Passive): You have an internal power source powering all your cool Cyborg gadgets. It’s also keeping you alive. Each time you use an ability with the [IPS] tag it drains a number of charges from your internal power source equal to the number indicated in the ability. The maximum charges your internal power source can hold is 15, and you start the game with 12 charges remaining.
Recharge IPS (Active): Useable during the Day or Night. Immediately recharge 5 charges of your Internal Power Source.
More than a Man (Passive): You may use as many Active [IPS] tag abilities as you want during Phases, as long as you have power to do so, ignoring the one Active ability per Phase rule. Active abilities without the [IPS] tag can still only be used once per phase.
[IPS] Threaten (Active): 1 Charge. Place a vote on target player. You can’t unvote, but placing a vote on another player removes the first. Day use only.
Reserve Power (Passive): If you place the hammering vote on a player it activates your “Recharge IPS” ability immediately for free.
[Item; IPS] Helium-Neon Laser Pistol (Active): 5 Charges. During the Night you may target someone to kill them.
[Item; IPS] Collapsible Plasma Rifle (Active): 10 Charges. During the Day you may target someone to kill them.
[Item; IPS] Advanced Targeting Systems (Active): 2 Charges. During the Night you may target someone to track them. You learn who they targeted tonight, if anyone.
[Item] Sophisticated A.I. (Passive): You are immune to abilities that modify Lynch-Threshold.
Deathlok on Wikipedia
Secrets: Deathlok's personal motivation requires him to avoid being killed by Demogoblin (via Flaming Pumpkin Bomb or the Mafia Night Kill), by Norman Osborn (via Master Planner) or finally by Carnage (only if Carnage specifically uses the words "blow that player to bits", or something like that). If Deathlok's Internal Power Source is stolen or reduced to 0 charges, he dies (and counts for the Lynch of that Day if it happens during the Day). If any of Deathlok's IPS Items are stolen, they don't work for the theif unless the theif also has Deathlok's Internal Power Source. If Iron Fist votes Deathlok while "Fists of Peace" is active, it immediately activates his "Recharge IPS" ability for free.
Specifically, the Super Nintendo version, and more specifically than that, the special edition Red cartridge minus the box (your owner lost that years ago). You are the widely popular and violent video game based on the comic by the same name. People love to play you. Even today, years later, your solid gameplay and story plus everyone’s favorite comic book characters makes you a mainstream choice among people who still dust off their old SNES every once in a while. Good for you!
You are a Self-Aligned Video Game, and what is a video game’s purpose? That’s right! To entertain people. Your win condition is to entertain people.
But that can sometimes be hard to do when people put you in a closet to gather dust and forget you exist. Yes, unfortunately that happens sometimes. But not this time, this time you’re determined to stay out on the floor next to the TV along with all the other “too good to put away” games. That’s why your Personal Motivation is to Survive to the end of the game.
Your Lynch-Threshold is 2. What do you expect? You’re a Video Game.
Your ABILITIES:
Play Me! (Active): During the Day you can target a player (through PMing me) to offer them a chance to play you. If they do they are Voteblocked for the rest of the Day, but your Lynch Threshold permanently goes up by 1!
All Night Long! (Active): At Night you can target a player (through PMing me) to offer them a chance to play you. If they do they are Roleblocked that Night, but your Lynch Threshold permanently goes up by 2!
Play Me Some More! (Active): Only useable on players who have agreed to play you at least once so far; this ability functions exactly the same as “Play Me!”, except it makes your Lynch Threshold permanently goes up by 3 instead of 1!
Five More Minutes Mom! (Passive): Players who are currently playing you get +1 to their Lynch Threshold.
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start (Active): This ability can only be used once the entire game. Can be used at any time and doesn't count against the normal one active ability per phase rule. The player who is currently playing you permanently gains one of the following abilities (their choice): No Reload (Passive): You can use multiple Active abilities per Phase (but can’t use the same Active ability more than once per Phase). Extra Life (Passive): The next time you would die, you don’t. GodMode (Passive): You get +5 to your Lynch Threshold.
Maximum Carnage the Video Game on Wikipedia
Secrets: Maximum Carnage the Video Game's Win Condition is achieved when his Lynch Threshold is 12 or higher and his "Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start" ability has been used. Maximum Carnage the Video Game is immune to the following abilities: "Carrion's Touch" (Carrion), "Quench Thirst" (Morbius), "New Goblin Formula" (Norman Osborn), and "I Can Smell the Sin on You" (Demogoblin). If The Amazing Spider-Man or The Spectacular Spider-Man is offered the chance to play Maximum Carnage the Video Game during the Night through "All Night Long!" and they accept, the Player also gets to target another Player and learn their Alignment. This passes through the Roleblock that is also imbued on them because of "All Night Long!" “Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start” doesn’t offer the “Extra Life” or “GodMode” options to Carnage or Norman Osborn. “Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start” publicly labels the player who used it as being a "Dirty Cheater", which has no real game effect. Maximum Carnage the Video Game is not a threat to the town and can win with town or mafia victory.
What’s there to say about you? You’re an evil-near mindless duplicate of Spider-Man with enhanced versions of his powers (barbed-webbing, anyone?) created during the Infinity War by Magus. You’ll kill almost anything for no reason, but you hate Spider-Man most of all. For some reason in your twisted, mindless head, you think of Shriek as your mother, and love her dearly. You’re willing to protect her with your life, if you must. It’s almost noble. Almost. If you weren’t a bloodthirsty killer when not being a momma’s boy.
You are Mafia-Aligned; your fellow Mafiates are your fellow Mafiates are IsoSTARDUST (Carnage [Godfather]), EtR (Shriek), The_Unwritten (Carrion), and Clinic (Demogoblin).
Your team win condition is to eliminate all Town-Aligned players. Let me be clear: you must eliminate every single Town-Aligned player to win as the Mafia, not just outnumber the Town.
Your Personal Motivation is for Shriek to be alive at the end of the game, or for you to personally kill Spider-Man. You need only accomplish one of the two to meet this requirement.
Your Lynch-Threshold is by Majority Vote.
You can discuss plans with your Mafia team at your base, the St. Estes Home for Boys. Be careful however not to identify yourselves by player name in there, as you never know who is watching.
Your ABILITIES:
Does Whatever A Spider Can (Passive): From afar everyone thinks you’re Spider-Man! That means that anyone who investigates you gets results as if they were investigating Spider-Man.
Web-Slinger (Passive): You are immune to targeting-related investigation roles (ex. Trackers, Watchers, etc). This ability functions even while performing the Mafia Night Kill.
Vendetta (Passive): If you are selected to perform the Mafia Night Kill by Carnage and Spider-Man is your target, no abilities can protect him, be them Passive or Active.
Kill Them All (Passive): During the Day you may Vote as normal for a Mafia game.
Sniff Out the Competition (Active): At night you may target a player to learn if they are Spider-Man.
Evil Clone (Passive): You have access to the following Fake-Claim: You are Spider-Man, Town-Aligned Web-Head. Your win condition is to eliminate all threats to the Town, and your Personal Motivation is to stop Carnage and his gang before the body count gets to be above 500 civilians. Your abilities are: Web-Slinger (Passive): You are immune to targeting-related investigation roles (ex. Trackers, Watchers, etc). Moral High-Ground (Active): At night you may target a player to learn if they are Mafia-Aligned. Love is my Armour (Passive): As long as Mary-Jane is alive you are Bulletproof. Super-Heroics (Passive): During the Day, you may Vote as normal for a Mafia game. Spider-Man on Wikipedia Spider-Man on Marvel Database
Spider-Doppelganger on Wikipedia Spider-Doppelganger on Marvel Database
Secrets: Either of the two spider-men can count towards Doppelgagner's Personal Motivation.
You are Frances Louise Barrison, also known as Sandra Deel, but perhaps more widely recognized as…
photo 225px-Shriek.png
Shriek, Mafia-Aligned Psychopath.
Shriek is a dangerous and criminally insane villainess with the ability to manipulate sound in a number of elaborate ways. She can harness it for destructive concussive force or use it to disorient and agitate her enemies. She can apparently hypersonically induce intense emotion in those around her (generating fear, hate, or despair). She also has moderate powers of levitation that she can use to make herself fly and possibly some low level of psionic ability. The origins of her powers are unknown, though she spent a significant amount of time in Cloak’s dark dimension and it may have something to do with that.
You first met Carnage as he was breaking himself out of Ravencroft Institute for the Criminally Insane and it was love at first sight. Together you two make a truly troublesome pair whose goal is nothing more than to bring chaos and destruction to the poor citizens of New York. At heart though, you are just a lonely little girl who wants some affection, and Carnage is giving it to you. Together, along with your “children” Spider-Doppelganger, Carrion, and Demogoblin, you form a twisted “family” that, for you, is the only real family you’ve ever known.
Your fellow Mafiates are your fellow Mafiates are IsoSTARDUST (Carnage [Godfather]), Murica (Doppelganger), The_Unwritten (Carrion), and Clinic (Demogoblin)..
Your team win condition is to eliminate all Town-Aligned players. Let me be clear: you must eliminate every single Town-Aligned player to win as the Mafia, not just outnumber the Town.
Your Personal Motivation is for Carnage to love you.
Your Lynch-Threshold is by Majority Vote +2. That means that if Majority Vote is 7 votes, it would take 9 to see you Lynched.
You can discuss plans with your Mafia team at your base, the St. Estes Home for Boys. Be careful however not to identify yourselves by player name in there, as you never know who is watching.
Your ABILITIES:
Demoralize (Passive): As long as you live the Lynch-Threshold of Town-Aligned players is reduced by 1.
Ruthless Killer (Passive): If you are selected to perform the Mafia Night Kill by Carnage, the kill cannot be blocked or prevented by other Active abilities (Passive abilities will still prevent it).
Kill Them All (Passive): During the Day you may Vote as normal for a Mafia game.
Sonic Shriek (Active): You may target a player during the Night. That player is Roleblocked for that night, and Silenced the following Day also (they may not post at all for the entire Day, except to Vote). The target is informed that they’ve been Roleblocked and Silenced.
Motherly Love (Active): You may target another Mafiate during the Night. They are protected from being killed that Night.
Mother Knows Best (Passive): If Carnage should die, you take over as the Mafia Don and gain control of the Mafia Night Kill.
Pretty Little Liar (Passive): You have access to the following Fake-Claim: You are Black Cat, Town-Aligned Luckbender. Your win condition is to eliminate all threats to the Town, and your Personal Motivation is to target Spider-Man with “Crossed Your Path” once. Your abilities are: 7 Years Bad Luck (Passive): If you are lynched the last person to vote you has their Lynch-Threshold permanently reduced to 1. Crossed Your Path (Active): Target a person each Night to Roleblock them. Super-Heroics (Passive): During the Day, you may Vote as normal for a Mafia game. Black Cat on Wikipedia Black Cat on Marvel Database
Shriek on Wikipedia Shriek on Marvel Wiki
Secrets: For Shriek to acomplish her Personal Motivation, Carnage must not kill her with his Day Kill. Shriek must be alive for ANGRY MOB votes to accumulate. Shriek's Sonic Shriek ability canot target Stan Lee or Magical Trevor; while it can target Norman Osborn, it would have no effect. If Shriek Votes for the same target as Iron Fist, his Vote become a Normal vote instead of a Negative Vote. If Shriek is made Town-Aligned, she retains her ability to vote. If Dagger tries to Voteblock Shriek, Dagger is instead Voteblocked herself. If Cloak tries to Roleblock Shriek, it fails.
Not the original Carrion as depicted above, mind you, that was Miles Warren, professional Jackass. Nope, you are Malcolm McBride, someone who was used as a test subject by the original Carrion to turn you into a clone of him by altering your genetic makeup to match his and brainwashing you into thinking you were him. Sound confusing? It is. Let’s not worry about it shall we?! All you need to know is that you are a very disturbed and confused man with the superpower to kill almost anyone you touch, and you have a hankering for touching people! Ew.
You are Mafia-Aligned; your fellow Mafiates are IsoSTARDUST (Carnage [Godfather]), EtR (Shriek), Murica (Doppelganger), and Clinic (Demogoblin).
Your team win condition is to eliminate all Town-Aligned players. Let me be clear: you must eliminate every single Town-Aligned player to win as the Mafia, not just outnumber the Town.
Your Personal Motivation is to find a cure for your affliction, or to touch at least five different people with your “Carrion’s Touch” power (see below), or to be alive when the game ends. Accomplishing one of these three is enough to meet this goal, you don’t need to do all of them.
Your Lynch-Threshold is by Majority Vote.
Yous can discuss plans with your Mafia team at your bae, the St. Estes Home for Boys. Be careful however not to identify yourselves by player name in there, as you never know who is watching.
Your ABILITIES:
Dust to Dust (Passive): If you are selected to perform the Mafia Night Kill by Carnage and the target is successfully killed, that player’s role information is not revealed upon death.
Kill Them All (Passive): During the Day you may Vote as normal for a Mafia game.
Carrion’s Touch (Active): At night you may target a player to permanently reduce their Lynch-Threshold by 1. If this ability would reduce a player's Lynch-Threshold to 0 that player dies and their role information is not revealed upon death.
Captain America’s Shield (Passive): You have access to the following Fake-Claim: You are Captain America, Town-Aligned Symbol of Hope. Your win condition is to eliminate all threats to the Town, and your Personal Motivation is to survive to the end of the game. Your abilities are: [Item] Vibranium Shield (Passive): As long as you have your Shield, your Lynch-Threshold is increased by 4 (see “Throw Shield” below). Throw Shield (Active): Once per game at any time you can throw your shield at another player. If that player is Mafia-Aligned that player is immediately defeated. If they are not Mafia-Aligned this has no effect. After you use this ability you no longer benefit from the effects of “Vibranium Shield”. True American Hero (Passive): As long as you remain alive, Town-Aligned Players other than you get +1 to their Lynch-Threshold. Super-Heroics (Passive): During the Day, you may Vote as normal for a Mafia game. Captain America on Wikipedia Captain America on Marvel Database
Carrion on Wikipedia Carrion on Marvel Database
Secrets: For Carrion to acomplish his first Personal Motivation (being cured), Dagger must target him with "Healer's Touch" or "Purge Evil". If Morbius targets Carrion with "Quench Thirst" (Morbius), the ability fails.
After having your life ruined by that troublesome menace Spider-Man you found yourself contemplating suicide in a church cathedral when you had a chance encounter with an alien symbiote who shared your hatred of the famed wall-crawler. The two of you bonded...literally. Thanks to the fact that your Other was formerly bonded with Spider-Man, the alien brought with it enhanced versions of all his powers, and his memories to boot. These factors made you Spider-Man’s deadliest foe, though somehow you’ve always managed to avoid taking his head off. You totally could though. Anytime.
In fact the only person you hate more than Spider-Man is Carnage. The mutant asexual offspring of your Other bonded with a human host turned into a crazy killing machine. You aren’t exactly a villain, per se, but you are a cold blooded killer. You have a perverse sense of justice though, so you only kill criminals and actually go so far as to protect innocents. It is through this perverse sense of justice that you actually are ridden with guilt and responsibility over the innocent lives lost at Carnage’s hands. You see his creation as being your fault, and you will stop at nothing to correct the mistake...Permanently.
You are a Self-Aligned Vigilante. Your win condition is to personally Kill Carnage. If you are robbed of this opportunity (If Carnage is somehow defeated by another, or something prevents you from being able to get to him) then your win condition changes to personally killing Spider-Man. Be careful though, your win condition will not retroactively change. This means that if you kill Spider-Man while the opportunity to kill Carnage still exists, and then you fail to kill him, you still lose (even though you killed Spider-Man earlier). You must kill Carnage, and only after that becomes impossible then you can kill Spider-Man. You are considered to have killed either one of these characters if you kill them with your “Vigilante Justice” ability (see below) or if you are voting them when they are Lynched.
Your Personal Motivation is to survive until there are no more living Mafia-Aligned players left in the game. You don’t need to kill them, but they do need to be removed from the game somehow.
Your Lynch-Threshold is 12.
Your ABILITIES:
Shared Memories (Passive): You know that Feroz-s_Familiar_Pheldy (later Tevish_Szat) is Mary Jane Watson-Parker, Spider-Man’s wife, and that as long as she lives he will be much harder to kill.
Nemesis (Passive): You do not trigger Spider-Man’s Spider-Sense.
Uneasy Alliance (Passive): As long as Carnage lives, you are not considered a Threat to the Town during investigations.
Get Outta my Way! (Passive): During the Day you may Vote as normal for a Mafia game.
Vigilante Justice (Active): During the Night you may kill target player.
Venom on Wikipedia Venom on Marvel Database
Secrets: Venom is identified by name each time he kills a player with his "Vigilante Justice" ability. If any action initiated by Carnage would lead to Venom's death, he isn't killed but is captured instead. See Carnage's role for more details. Killing either Spider-Man can count towards Venom's Personal Motivation. If Venom votes for either Spider-Man, his vote reduces their Lynch Threshold by 1 that Day. This negative is culmulative (-1 more every time he re-applies his vote) up to a total of -5 per each Spider-Man. Venom is not a threat to the town and can win with the town as long as Carnage lives or if Carnage was killed by Venom. If Carnage is dead and was not killed by Venom, Venom becomes a threat to the town.
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