I'll work out all the story backgrounds later, but here's some names for secondary flagships:
Korrath: I'd probably switch Claw to the second one, it feels like a better fit. (at least mechanically. maybe some of the names need to be shifted.) for the other one, I'd call it
The Whispering FangTeth:
The Masked GrotesqueQelan: Mesik's flavor doesn't really work here, Mesik stayed on Qelan until she went to sea with Temik. she never had her own ship. I might switch
The Wildsong to the new one and call the old one
The SeascreamerBlackrock:
BoulderdownKemil: I'd switch the two just because I think it lines up better with the inevitable mechanics of the Barge, but I'm fine with
The Crimson Arrow.
Telimar:
The Child of Vines. although may want to do a different weapon because that implies an association with the Vinechildren. which it probably should be since they're the ones who are responsible for setting up traps and such.
Milor: I'm really hesitant to make a ship that is literally the Soul of Waves, because the Soul doesn't really actually leave the Crystalline Chamber. the card represents the influence of the Soul acting through the rest of the Wavekin, but I don't know if an actual Ship makes sense. I think the most likely thing flavorfully would be to call it
The Tempest and flavor it as a cloud of Lightkin, but I don't know if that works with the mechanics.
Epala: I'm fine with
The Twilight Flower.
Chirom: you don't have this one there yet, but
The Goredriver is an option.
Dragonroost: I agree it should represent Narrin's ship, but Narrin's ships are pretty small. maybe this'd be a good place to do flagships with different point costs, where
The Fangbow is a large, powerful ship, whereas Narrin's vessel (I never really got around to naming this because it's a small individual craft that Narrin mans basically by himself, but I would probably just call it
The Swiftpad) is small and fast and lets you have a larger fleet but mostly just tries to stay out of the way.