@JD: Town doesn't suck at the game, in my opinion. At least at lynching scum on day 1. 18% is a higher success rate than I would have expected. Regardless, the fact is that the random lynch is stronger. Whether or not 18% is good or bad doesn't matter as long as its less than 25%.
You're still comparing apples and oranges here though. Your 18% may be an accurate success rate, but that's not the same as town's probability of lynching scum by decisive lynch. So to state that random's 25% chance of lynching scum is stronger is blatant misrepresentation, as KoD said. As I said before, each town vote, directed at anybody but themselves (as they know they are town), increases the probability of hitting scum over random lynching, as a vote to randomly lynch could be a vote for yourself if you're selected by the generator. You go from 3/12 shot to a 3/11 shot, which raises the probability of hitting scum by roughly 2%, and that's just by removing yourself from your voting pool. So as the numbers show random voting actually has less
probability of hitting scum than directed voting. As KoD showed in his example, the
success rates aren't guaranteed to be higher either. You literally have no argument for why a random lynch is stronger than a decisive lynch right now.
Given the above, I can't help but feel like you're the best option for scum pushing random lynch to escape accountable voting.
Vote: Rag@Silly, Yes Silly. I am your father...wait that's not right...
@Info gathered from a random lynch, Rag's argument is dependent strictly on the assumption that there will still be competing wagons. The problem here is it's an assumption. Looking at his examples, he uses no lynch instead of random lynch to point out generated information. The problem there is no lynch, by itself, is far more telling than a random lynch. Let's look at the example from a random lynch perspective:
Silly and Random are tied. Late in the day KoD switches to Random lynch. Silly is now still not safe from being lynched.
What have we learned? Nothing. Let's say Silly still dies to Random and flips scum. Did KoD switch to save Silly? Probably not since Silly still could die anyways. Did KoD switch because he thought Random was the better option? Probably not because there's no argument for Random nor is there accountability in the final outcome. What can we actually deduce from such a switch? Not much. KoD and Silly could be scum mates, with KoD unvoting Silly because of the belief that Silly had a better chance of surviving a Random lynch than risking somebody switching. But! KoD could be town who simply has become doubtful about his current reasons for voting Silly but still maintains there's a chance Silly is scum and is therefore okay with Random taking Silly out. But! KoD could be town or scum who has simply chosen to unvote but sees that just unvoting isn't going to stop a Random lynch and so resigns to fate and piles on a vote anyways. When you actually look at the business end of a Random lynch, it's plain to see that the information gathered is far less than decisive lynch or even a no lynch. Does it produce no information? No. Even if the whole game jumped on the random wagon and just ended day, you'd get dead guy information. Does that make it similar? No. As the above shows, the information is vastly inferior and of far less use to the town.