First, on the idea that a random lynch has a higher chance of hitting a mafiate.
From TB (TrueBeliever)Quote:
For me, I believe a random lynch is useful in day one. At least we have a higher chance of hitting a mafia player that way than trying a random lynch that can be swung to Mafia's purpose.
It's useful only in the sense that if you don't want to be held responsible for pushing a lynch, a random lynch will accomplish that. Other than that, it is not useful to the town and is, in fact, counter productive to giving us connections to work with.
As for a random lynch having a higher chance to nail mafia --
3/12 = .25 and 9/12 = .75
Random lynching has a higher chance of hitting a town than it does scum. On a very general level, it is no different from us choosing who to lynch. In reality, us choosing who to lynch is greater than random lynching because we have to take responsibility for our lynches. That entails forming connections/taking stances. Which is stuff the town can use to help evaluate how players interact with one another.
You can't get that with a random lynch.
[Rag]
Quote:
Random lynching has a much higher chance of hitting scum than a town-driven lynch does. (25% versus close to 0% depending on the meta). The typical arguments against a random lynch have been that there are no reliable ways to generate random numbers (irrelevant here), and that it make it more difficult to scumhunt on future days because of a weaker voting record.
Already covered the %. However, what you say here does not make sense to me. As I said to TB, random lynching is not better for us. Not only does it NOT give us a better chance at hitting mafia, it doesn't even give us anything to draw on (refer back to when I talked about players forming connections to one another by taking responsibility/taking a stance when it comes to lynching someone).
To maintain, as you do, that random lynching is better is erroneous.
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I'm of the opinion that random lynching is the correct avenue of play. I hold the stance that making strong plays in terms of probability is more helpful to town than analyzing players psychologically.
Except that it's not just purely the psychology of a player/s you look at. You look at how they interact with others. And those interactions build. Using the mechanic to randomly lynch prevents some interactions from happening. That is, mafia can rely on the random lynch of a townie and never have to do anything beyond supporting a random lynch.
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Modern mafia games are won through cop results more often than personality analysis, and random lynching is an extension of that.
Random lynching is an extension of... Of what? Cop results or personality analysis? Because if it is the latter, I will agree with you. Otherwise, tell me in what universe how random lynching is an extension of cop results? Or just explain how.
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If I were town I would pursue it and if i were scum i would try to dissuade the town from pursuing it.
A WIFOM way of thinking. As I had just said, mafia can fully support a random lynch. Why would they? Because, to use words you used earlier, "making strong plays in terms of probability is more helpful" to mafia than other avenues of play that will out them easily (where they have to work to fit in). That is, mafia get to hide in the 25% while the rest are stuck in the 75%. And, as far as probability goes, 75% is much more likely to happen than 25%.
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I'm not advocating relying completley on cop results. I'm saying that I believe that hard information and garunteed results tend to be stronger aids than player reads and actions taken based on them. Voting records, psychological analysis, and the like can still be used to strengthen decisions.
You do realize that your last sentence contradicts your point of view, yes? In the absence of "hard information" (ie. cop results, tracking results, any other kind of result), all you have is "reads" (voting records, analysis of player actions, the like) to use when it comes to making a decision such as who to lynch or use an ability on.
Everyone knows, on an unspoken level, that a cop result is better than a cobbled together analysis case using reads on a player. Strengthening decisions, directed by hard information, need not involve reads at all. If it ever becomes necessary, you test the "hard information" to make sure you don't have a situation where, for example, the claimed cop is lying. Or something similar.
TL;DR: Random lynching is not akin to cop results or other forms of "hard information". Random lynching is akin to voting someone because of X reason where X is entirely an opinion based on a read or some such thing.