Thanks for the imput, though I wasn't looking for any tips. This is a finished build. I've playtested pretty much all suggested cards, but this is how it plays best for me - I've been able to beat aggro goblins and selesnya renown as well as gruul/golgari ramp or a mirror mill deck. Bones are certainly not perfect, since they cost u life and are sorcery speed, thats why I play only 2, but they allow to dig deeper into the deck than Inspiration and also cost less, which is very important in this deck, as I tend to use up all my mana every turn. If you haven't noticed, there are 3 Telling Times and 4 Artificers Epiphanies to go along with 2 Harbingers and 2 Dismissals to make sure I always use up my mana.
As far as Lili goes, she is in mainly because she is the best lifelink defender in the meta...getting 2 or 4 life off of her can be huge against aggro and she doesn't die that easily thanks to her 3 toughness. You can even force her to flip if you need by Reave Souling your Harbinger or Starfish. She doesn't need to flip to be effective.
Where's the removal other than 2x Reave Soul, 2x Languish and 2x Displacement Wave? I don't get how you maintain control of the board..
Umm how about the Harbingers/Disperses/Vials? Talent of the Telepath often works as removal too, altho its a bit random. Dismissals arent "removal" per se, but if the creature doesn't hit the board, there is no need to remove it. And Disciple can go a pretty long way tapping stuff
The 2-2 split with Reave and Dismissal was made because generally I don't want to be stuck a hand full or Reaves against a ramp deck or Dismissals against a fast aggro deck.
Just to quickly address Myrs/Fleshbags, tried them, didn't work well. Fleshbags usually eat a Vine/Visionary or a random token, Myrs can be a dangerous defender but can be dodged by tapping/bouncing or just flying over them and then they just sit there doing nothing. Similar deal comes with Starfish and the like, thats why I keep creature count as low as possible. The key here is finding all the neccessary pieces ASAP and maintaining control in the process.
To wrap this up, thanks for the ideas, maybe it will help somebody playing this deck realize what are the weaknesses. As every deck, this also has some. But so far I've been about 9 wins to 1 loss since finalizing this build, so I decide to share. To date probably the strongest deck I have, because it is equally capable of winning against an aggro deck as it is against a ramp deck. Big part of the deck of course is experience and using the correct cards at correct times, there is a learning curve to this, its not the easiest deck, but pretty damn effective when mastered
Have fun!