I just don't think there's enough red sources to warrant it. It doesn't support the theme of the deck of making a bunch of pumped colourless fliers going wide, and you don’t really want to be playing single five drops if you can help it since you’d sooner swarm and play several creatures or a creature and a burn spell
Also, I love you
I don't mind being creative but I don’t think this makes the deck better, us all
In re-reading my post and considering part of your post, I get the impression I came across a little crusty there. Sorry bout that.
What do you consider the red source count has to be before warranting the inclusion of the card? Also, why does the inclusion of the card have to be limited to it's potential upside? Yes this is an aggro shell but you can still consider finishers/bomb type threats (Look at 2015 where Baneslayer was in any deck that could support it including aggro). It really is a tough card to remove in most cases and helps deal with the downside to the deck/ archetype (sweepers, stalled boards and control getting to a mid-late game).
My thinking for testing the card was that if we eliminate the land from the deck, 1/4 of the deck can potentially gain benefit from the Hellion. If somehow Jace is actually active/flipped, that increases the uses out of the Hellion. The concern I have (and the reason for testing) is that the upside comes on line T6 and why I'm leery of it being win more (then again Soulblade comes online at the same time and it's been effective so far). If the card could be played T3 or T4 then it would have a lot more value.
When someone asks for advice, just give them a little more than "That card is turrible." or "That's a bad idea bc I said so." Support your argument with some logic.. you're a smart man.. you know how to caress the English language with your tongue and fingers (on the keyboard).
Actually this has been a small pet peeve of mine for some time. I personally think we should go even farther than that to ACTUALLY testing the deck(s). We're such a small community that it often feels like we'd be something similar to a Magic team. They create decks and then the teammates test them and make vetted comments/recommendations until the team comes up with what they'll run at events/tournaments. Granted this isn't a competition we're practicing for but often felt the approach should be the same. The problem is that the majority of the time, most folks don't ever both to run the list. They just theorycraft their responses and that's that. I do get that sometimes a deck is a steamy pile and not worth the effort (or the deck/ archatype isn't appealing) but there's enough core folks around that could actually spend time with posted decks so that the feedback is actually vetted and useful (too often can you miss/overlook something or not see/feel the way it plays etc and those responses are typically missing from feedback). The effort to test is minimal and considering we all play the game for enjoyment, should actually be fun in the process too. Getting 2 or 3 responses from folks who played 5/10/15 games with a list would be a lot more constructive and go a lot farther to improving the deck than most typical replies now.
elk