Hey Mega! Thanks for the kind words, I don't consider myself a good deck builder, but you can learn a lot of stuff just by netdecking and playing ;-)
I'm a fan of 3 colored decks, as I feel they have more versatility than the 2 color ones (although you often loose mana reliability with the current pool), so after seeing your Temur Thopters I really liked the idea, although I didn't agree with some of you card choices (most of them you cut already). I went a different route than you did, here's my list which is a work in progress:
4 x
Perilous Myr4 x
Gatecreeper Vine4 x
Alchemist's Vial2 x
Evolutionary Leap4 x
Twin Bolt3 x
Thopter Engineer1 x
Nissa, Vastwood Seer3 x
Whirler Rogue2 x
Pia and Kiran Nalaar3 x
Zendikar Incarnate2 x
Thopter Spy Network2 x
Outland Colossus2 x
Chandra's Ignition24 x
LandMy thought process:
Alchemist's Vial +
Thopter Spy Network - the standard thopter draw engine in case I don't have an evo leap active
Twin Bolt - to take care of aggro and aura decks
No
Elvish Visionary - Vial serves as draw, evoleap draws me only value creatures (not counting Gatecreeper and Myr)
No
Gaea's Revenge - can't target with
Chandra's Ignition and
Whirler Rogue, sometimes gets chumpblocked for ages, but as you said - puts the opponent on back foot
Chandra's Ignition - I don't really care if I wipe my board as thanks to evoleap and Spy Network I can rebuild easily or have card advantage and usually I ignite when I'm in an unfavorable board position or need it as a finisher.
Things I'm considering:
Gaea's Revenge,
Exquisite Firecraft,
Elvish Visionary,
Reclamation Sage,
Woodland Bellower. Things I could drop
Alchemist's Vial,
Thopter Spy Network maybe
Twin Bolt and
Chandra's Ignition if I went more in your deck's direction. I'd have to test more if the Thopter draw engine is really needed or if I need the other cards as all of them can bring something positive to the deck.
Back to your new list - I REALLY like how it looks. I actually like it
a lot more than my list :-) I'll definitely take it for a spin and come back with results.
Only change I'd make is replacing
Conclave Naturalists with
Reclamation Sage just in case one of them gets milled by
Sphinx's Tutelage and you can tutor the 2nd one with
Woodland Bellower.