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PostPosted: Thu Oct 15, 2015 3:32 pm 
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'Can I tap Lake of the Dead to sacrifice multiple swamps and add 4 times as much black mana???'

Also, Edacade's extremely valid point.


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PostPosted: Thu Oct 15, 2015 3:36 pm 
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"Because I say so" is not a sufficient explanation. Again, since people seem to always dodge the question, if I showed you these two cards, just from the printed wording would you think they do the same thing? A simple yes or no, binary answer.
We're not dodging the question: we rightfully refuse to be cornered into a binary answer, where the actual and correct answer is neither yes or no.

Take a closer look at your own question: 'just from the printed text' is the unacceptable part, as it tries to corner the askee into an unacceptable choice. As has been explained (quite many times now), printed text is BUT ONE of the aspects which are weighted in when errataeing a card; other considerations must be taken into account, which is why those frightfully similar cards (but NOT identical, mind you) received the errata they received.

Sorry, but 'because I say so' is a totally sufficient response (albeit frustrating) when it comes from the people who owns the game. That's how life actually works, ya know.

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PostPosted: Thu Oct 15, 2015 3:40 pm 
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razorborne wrote:
adeyke wrote:
You may be right about that. But I don't think it's a great loss.
sure but is this?

also, as a designer, I disagree, Cultist is a really clever design and it's a little sad that we lost it.


We didn't lose Lotus Vale. We just didn't gain a Black Lotus land.

We did lose Kill-Suit Cultist, but I don't think that's something easily fixed. The design relies on damage-on-the-stack, so even if they did cobble together some text to let it work again, it wouldn't have that clever design anymore. And for actual gameplay value, if we assume the ability is only there to deal with the blocker, it's just a Typhoid Rats with two drawbacks.

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adeyke wrote:
Also, there are two separate instances of intent involved: even though Chain of Acid wasn't intended to target planeswalkers, planeswalkers were intended to be targetable by anything that can target permanents.
sure, and I don't mind that Vindicate can blow them up. but Chain wasn't supposed to kill anything. it was supposed to kill a specific subset of things, it just used a slightly cute wording to accomplish that.


I'm not sure I see your point about this example. Are you saying that my position implies that Chains should get errata to exclude planeswalkers? I don't believe it does.

I think Chain of Acid is still more or less the same card it was originally. Being able to kill planeswalkers makes it more powerful and more versatile, yes, but I don't think that's anywhere near the level of "turn a niche mana-fixing land into a Black Lotus". Green is allowed to kill planeswalkers via the "non-creature permanent" wording, so this isn't a color-pie bend. And I think it would unimaginable for them to go through all pre-Lorwyn Magic cards and decide which of them need "non-planeswalker" errata and which don't. The idea that a card that predated planeswalkers was designed not to interact with planeswalkers doesn't make sense to me.

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adeyke wrote:
I'm not sure the change to Flash ended up being for the better. But even if I say it was, that's not a counter-example, since those aren't in the same category.

What made Flash as printed become broken isn't a change in the rules or in how the printed text would be interpreted. Instead, it's the introduction of creatures with powerful ETB and LTB abilities. So the wording to keep the creature from even entering the battlefield if you don't pay the cost wasn't there to preserve the original functionality; it was just there to stop powerful interactions. The from-hand restrictions are an even more direct example of that. Those were just post-printing development, which they do have a policy against.
I mean, I could easily argue that, since when it came out the best thing you could do without paying the cost was lose 3 life to Moneylender, the existence of those strong ETB/LTB triggers, or ETB/LTB triggers in general, was a fundamental change to the design and thus a workaround for it would be to preserve intended functionality. Flash was never intended to allow for those sorts of shenanigans, but even the tamest ETB triggers didn't exist yet.


Even in Mirage, it would be able to gain you life via Auspicious Ancestor or let you pay to draw a card via Merfolk Seer. But even if those didn't exist, it wouldn't be a good argument, any more than "Flash is only designed to bring cards from Visions and earlier onto the battlefield".

adeyke wrote:
That's an interesting observation about the Slime, and I do agree that it would apply to some of the old cards. Not to all of them, though. If you look at an Alpha artifact, it might be easy to recognize that some say "Mono" on their type line, but that this means the artifact needs to be tapped to use is pretty esoteric knowledge at this point. And while a card with Legends Energy Tap or Alpha Blessing wording would be odd, it wouldn't be impossible.
but if you see "Mono Artifact", you know that you don't know what that means.[/quote]

If you notice it at all, yes. Though you might also not know that it means anything (the counterparts, "Poly" and "Continuous" don't do anything to change the functionality).

Quote:
on Tap and Blessing, they've both been reprinted with clearer wording since then in sets with larger print runs, and since those are the versions people are most likely to see, they're the ones that should be conformed to. as I mentioned early, the existence of cases where multiple contradictory printed texts doesn't invalidate premises for the rest of the cases. that said, had they not been reprinted, I honestly wouldn't be bothered by making them work the way they say they do, although "super-old cards (and this is literally like first year or two old) use the word 'target' weirdly." isn't a super hard rule to remember, and once you've got it you can work out both Tap and Blessing's intents by intuition.


If the reprinting is the key issue, I wonder where you stand on the errata to Fractured Loyalty and, generally speaking, to errata made to fix errors and misprints.

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adeyke wrote:
If everyone agrees that Lotus Vale works as a Black Lotus, there's no conflict.

If everyone agrees that Lotus Vale doesn't work as a Black Lotus, there's no conflict.

If there's initial disagreement about how it works, but they agree that whatever the Oracle text says counts, there's no conflict. Well, someone may be upset at being proven wrong, but changing the Oracle text now would just change who that happens to; it wouldn't eliminate the problem.

If there's initial disagreement about how it works, and they also either won't check the Oracle text or won't accept what the Oracle text says, how does changing the Oracle text remove the conflict?
because your sample is flawed. or, rather, you're assuming that the change won't affect how often each event occurs. I contend that it will: I think players who don't know the current oracle wording are more likely to think it does work as a black lotus than that it doesn't, and players who know the current oracle wording will think it does whatever that wording says. short-term you have a potential increase as people who knew the now-current wording but didn't hear about the new-current one adjust, but that's not a permanent thing: those people will either learn or stop playing as time goes by, and new generations will have a more coherent system.

also, you seem to think that accepting Oracle wordings is a basically-binary thing. either the group, upon encountering a disagreement, immediately all says "yeah let's look it up", or they never will. this is not the case. I'm speaking from experience here.

:duel:


But couldn't there also be people who are staunchly in the other camp? People who've played since Weatherlight or earlier and know how Lotus Vale has always worked and who would, if someone shows them something to indicate that it can be used as a Black Lotus, insist that they must somehow be mistaken?

I can certainly agree that the various rules and templating changes can create a lot of confusion and I sympathize over the tensions this creates in playgroups.


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PostPosted: Thu Oct 15, 2015 4:02 pm 
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adeyke wrote:
I'm not sure I see your point about this example. Are you saying that my position implies that Chains should get errata to exclude planeswalkers? I don't believe it does.
I'm not saying your position implies anything, since your position seems to be "there's a lot of factors", and how you choose to apply those factors is going to change from case to case. my point is that a card gaining functionality through rules changes is a thing that's happened. there's precedent, so the idea that it must be avoided at all costs is false.

adeyke wrote:
I think Chain of Acid is still more or less the same card it was originally. Being able to kill planeswalkers makes it more powerful and more versatile, yes, but I don't think that's anywhere near the level of "turn a niche mana-fixing land into a Black Lotus". Green is allowed to kill planeswalkers via the "non-creature permanent" wording, so this isn't a color-pie bend. And I think it would unimaginable for them to go through all pre-Lorwyn Magic cards and decide which of them need "non-planeswalker" errata and which don't. The idea that a card that predated planeswalkers was designed not to interact with planeswalkers doesn't make sense to me.
it's not that it was designed not to interact with planeswalkers. it was just not designed to interact with them. Vale wasn't designed to not to be a black lotus land, it just wasn't designed to be one.

adeyke wrote:
Even in Mirage, it would be able to gain you life via Auspicious Ancestor or let you pay to draw a card via Merfolk Seer. But even if those didn't exist, it wouldn't be a good argument, any more than "Flash is only designed to bring cards from Visions and earlier onto the battlefield".
huh, I'd known that ETB effects became a thing in Visions, but I had forgotten that LTB effects predated them. anyway, that's not the same argument. whether or not the creature had been printed yet is a quantitative difference. whether or not you can get value from it without paying the rest of the cost is a qualitative one. Flash was designed to be scout's warning.

anyway I'm not really convinced that's a strong argument because it could be just as easily applied to, say, illusions of grandeur, which was never supposed to change control until whoops let's just print **** donate. that's different in that pulling off stuff like that was the explicit intent of Donate, whereas Protean Hulk was never supposed to do anything with Flash (in fact, it didn't when it was printed) but I'll concede it's not the strongest case.

adeyke wrote:
If you notice it at all, yes. Though you might also not know that it means anything (the counterparts, "Poly" and "Continuous" don't do anything to change the functionality).
yeah but making that distinction means knowing that "Poly Artifact" and "Continuous Artifact" are the same as just "Artifact" but not knowing what "Mono Artifact" means. and given that the primary thing we see before card types is "Legendary", I think people are used to assuming that things before card types have rules implications.

adeyke wrote:
If the reprinting is the key issue, I wonder where you stand on the errata to Fractured Loyalty and, generally speaking, to errata made to fix errors and misprints.
what's wrong with Fractured Loyalty? the only difference I can see is that they changed the "enchanted creature" to "that creature", but a) I don't see any rules issue with the original wording, can you explain? and b) I think that those sentences parse identically anyway, so I don't think anyone will have problems with it.

on fixing errors... that's complicated, but I'm probably gonna come down on the side of "if it's obviously a mistake, like Walking Atlas, just go ahead and fix it." I didn't even notice that Oboro Envoy lasted indefinitely until it was pointed out to me. I know this doesn't line up with the Vale argument, but as you say there are multiple factors involved, and I think in these cases most people are going to read it at first as if it does what it was supposed to anyway so it's not as big a deal.

adeyke wrote:
But couldn't there also be people who are staunchly in the other camp? People who've played since Weatherlight or earlier and know how Lotus Vale has always worked and who would, if someone shows them something to indicate that it can be used as a Black Lotus, insist that they must somehow be mistaken?
sure. my case has never been that such people don't exist, just that I believe such people are in the minority. also, they have to be people who've played since Weatherlight or earlier but are unaware of the 6th-edition rules change, and that group is inherently growing smaller and smaller as time passes.

:duel:

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PostPosted: Thu Oct 15, 2015 4:50 pm 
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razorborne wrote:
adeyke wrote:
If the reprinting is the key issue, I wonder where you stand on the errata to Fractured Loyalty and, generally speaking, to errata made to fix errors and misprints.
what's wrong with Fractured Loyalty? the only difference I can see is that they changed the "enchanted creature" to "that creature", but a) I don't see any rules issue with the original wording, can you explain? and b) I think that those sentences parse identically anyway, so I don't think anyone will have problems with it.


"Enchanted creature" would mean the currently enchanted one, whereas "that creature" would mean the one that was enchanted at the time the ability triggered. The distinction matters when you move the Aura in response to the triggered ability. Guilty Conscience had the same issue and fix.

I'm not sure when those errata were issued or what reasoning was given, but it looks to have been done prior to Ravnica: City of Guilds.

I mentioned that only to bring up an issue related to the topic of this thread. And I agree that it's complicated.

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adeyke wrote:
But couldn't there also be people who are staunchly in the other camp? People who've played since Weatherlight or earlier and know how Lotus Vale has always worked and who would, if someone shows them something to indicate that it can be used as a Black Lotus, insist that they must somehow be mistaken?
sure. my case has never been that such people don't exist, just that I believe such people are in the minority. also, they have to be people who've played since Weatherlight or earlier but are unaware of the 6th-edition rules change, and that group is inherently growing smaller and smaller as time passes.

:duel:


That's a fair point, and your arguments do make a lot of sense when talking about people discovering Magic's history independently of those old-timers. If I just now found out about Magic and just started looking through Gatherer, I'd certainly both be baffled why the cards are worded so differently and why particular cards have the errata they have.


Last edited by adeyke on Fri Oct 16, 2015 4:36 am, edited 1 time in total.

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PostPosted: Thu Oct 15, 2015 8:17 pm 
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adeyke wrote:
"Enchanted creature" would mean the currently enchanted one, whereas "that creature" would mean the one that was dealt damage. The distinction matters when you move the Aura in response to the triggered ability. Guilty Conscience had the same issue and fix.
huh, good to know. although I do need to point out that Loyalty has nothing to do with damage, but I know what you meant.

:duel:

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