You may be right about that. But I don't think it's a great loss.
sure but is this?
also, as a designer, I disagree, Cultist is a really clever design and it's a little sad that we lost it.
We didn't lose
Lotus Vale. We just didn't gain a
Black Lotus land.
We did lose
Kill-Suit Cultist, but I don't think that's something easily fixed. The design relies on damage-on-the-stack, so even if they did cobble together some text to let it work again, it wouldn't have that clever design anymore. And for actual gameplay value, if we assume the ability is only there to deal with the blocker, it's just a
Typhoid Rats with two drawbacks.
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Also, there are two separate instances of intent involved: even though
Chain of Acid wasn't intended to target planeswalkers, planeswalkers
were intended to be targetable by anything that can target permanents.
sure, and I don't mind that
Vindicate can blow them up. but Chain wasn't supposed to kill anything. it was supposed to kill a specific subset of things, it just used a slightly cute wording to accomplish that.
I'm not sure I see your point about this example. Are you saying that my position implies that Chains should get errata to exclude planeswalkers? I don't believe it does.
I think Chain of Acid is still more or less the same card it was originally. Being able to kill planeswalkers makes it more powerful and more versatile, yes, but I don't think that's anywhere near the level of "turn a niche mana-fixing land into a Black Lotus". Green is allowed to kill planeswalkers via the "non-creature permanent" wording, so this isn't a color-pie bend. And I think it would unimaginable for them to go through all pre-Lorwyn Magic cards and decide which of them need "non-planeswalker" errata and which don't. The idea that a card that predated planeswalkers was designed not to interact with planeswalkers doesn't make sense to me.
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I'm not sure the change to
Flash ended up being for the better. But even if I say it was, that's not a counter-example, since those aren't in the same category.
What made
Flash as printed become broken isn't a change in the rules or in how the printed text would be interpreted. Instead, it's the introduction of creatures with powerful ETB and LTB abilities. So the wording to keep the creature from even entering the battlefield if you don't pay the cost wasn't there to preserve the original functionality; it was just there to stop powerful interactions. The from-hand restrictions are an even more direct example of that. Those
were just post-printing development, which they do have a policy against.
I mean, I could easily argue that, since when it came out the best thing you could do without paying the cost was lose 3 life to
Moneylender, the existence of those strong ETB/LTB triggers, or ETB/LTB triggers in general, was a fundamental change to the design and thus a workaround for it would be to preserve intended functionality. Flash was never intended to allow for those sorts of shenanigans, but even the tamest ETB triggers didn't exist yet.
Even in Mirage, it would be able to gain you life via
Auspicious Ancestor or let you pay to draw a card via
Merfolk Seer. But even if those didn't exist, it wouldn't be a good argument, any more than "Flash is only designed to bring cards from Visions and earlier onto the battlefield".
That's an interesting observation about the Slime, and I do agree that it would apply to some of the old cards. Not to all of them, though. If you look at an Alpha artifact, it might be easy to recognize that some say "Mono" on their type line, but that this means the artifact needs to be tapped to use is pretty esoteric knowledge at this point. And while a card with Legends
Energy Tap or Alpha
Blessing wording would be odd, it wouldn't be impossible.
but if you see "Mono Artifact", you know that you don't know what that means.[/quote]
If you notice it at all, yes. Though you might also not know
that it means anything (the counterparts, "Poly" and "Continuous" don't do anything to change the functionality).
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on Tap and Blessing, they've both been reprinted with clearer wording since then in sets with larger print runs, and since those are the versions people are most likely to see, they're the ones that should be conformed to. as I mentioned early, the existence of cases where multiple contradictory printed texts doesn't invalidate premises for the rest of the cases. that said, had they not been reprinted, I honestly wouldn't be bothered by making them work the way they say they do, although "super-old cards (and this is literally like first year or two old) use the word 'target' weirdly." isn't a super hard rule to remember, and once you've got it you can work out both Tap and Blessing's intents by intuition.
If the reprinting is the key issue, I wonder where you stand on the errata to
Fractured Loyalty and, generally speaking, to errata made to fix errors and misprints.
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If everyone agrees that
Lotus Vale works as a
Black Lotus, there's no conflict.
If everyone agrees that
Lotus Vale doesn't work as a
Black Lotus, there's no conflict.
If there's initial disagreement about how it works, but they agree that whatever the Oracle text says counts, there's no conflict. Well, someone may be upset at being proven wrong, but changing the Oracle text now would just change who that happens to; it wouldn't eliminate the problem.
If there's initial disagreement about how it works, and they also either won't check the Oracle text or won't accept what the Oracle text says, how does changing the Oracle text remove the conflict?
because your sample is flawed. or, rather, you're assuming that the change won't affect how often each event occurs. I contend that it will: I think players who don't know the current oracle wording are more likely to think it
does work as a black lotus than that it doesn't, and players who know the current oracle wording will think it does whatever that wording says. short-term you have a potential increase as people who knew the now-current wording but didn't hear about the new-current one adjust, but that's not a permanent thing: those people will either learn or stop playing as time goes by, and new generations will have a more coherent system.
also, you seem to think that accepting Oracle wordings is a basically-binary thing. either the group, upon encountering a disagreement, immediately all says "yeah let's look it up", or they never will. this is not the case. I'm speaking from experience here.
But couldn't there
also be people who are staunchly in the other camp? People who've played since Weatherlight or earlier and know how
Lotus Vale has always worked and who would, if someone shows them something to indicate that it can be used as a
Black Lotus, insist that they must somehow be mistaken?
I can certainly agree that the various rules and templating changes can create a lot of confusion and I sympathize over the tensions this creates in playgroups.