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 Post subject: DLCR: Evolving Wilds
PostPosted: Sun Oct 11, 2015 2:59 pm 
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Greven's Rating system:
5.0: First pick no matter what. I will always play this card.
4.5: Splashable and first pick worthy.
4.0: First pick pack 1.
3.5: Early pick though not always a first pick.
3.0: Solid early/mid pick.
2.5: Solid pick in color.
2.0: Should generally make the deck if in this color.
1.5: Decent filler.
1.0: 23rd card if you have to.
0.5: This card will sometimes be sideboarded in.
0.0: I will never put this card into my deck (main deck or after sideboarding).


How high a pick is this? Landfall or >2 colors makes this pretty important, but how do you even know (before pack 3). I mean it's probably not every more than a "shrug" first pick but I could see getting passed this P2 or P3 in pack 2 and having to make a very touch decision.

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 Post subject: Re: DLCR: Evolving Wilds
PostPosted: Sun Oct 11, 2015 10:33 pm 
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Preferred Pronoun Set: SE / squinty / squints
2.5

While not "in color", it's a solid pick.

~SE++

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 Post subject: Re: DLCR: Evolving Wilds
PostPosted: Sun Oct 11, 2015 10:35 pm 
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I think this is a 2.0. Don't go crazy over it on pack 1. You need a good reason to pick this over real cards.

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 Post subject: Re: DLCR: Evolving Wilds
PostPosted: Tue Oct 13, 2015 12:32 pm 
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3.0

Naya Allies is a thing. A great thing. It can kill you from 20 in a single attack. And every deck can use a landfall finisher, or just some fixing.

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