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PostPosted: Sun Sep 13, 2015 4:03 am 
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tainted remedy? D:


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PostPosted: Sun Sep 13, 2015 4:11 am 
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tainted remedy? D:


I had 1 spot left and didn't know what to add so... Tainted Remedy XD


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PostPosted: Sun Sep 13, 2015 4:15 am 
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I'd rather have a 24th land then tainted remedy


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PostPosted: Mon Sep 14, 2015 9:30 am 
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For those not bored of evolpea:

BESTEST CONTROL DECK

1 x Bone Splinters

4 x Perilous Myr
4 x Gatekreeper Vine
2 x Shadows of the Past
2 x Evolutionary Leap
3 x Celestial Flare
1 x Reave Soul

1 x Liliana, Heretical Healer
3 x Fleshbag Marauder
1 x Nissa, Vastwood Seer
2 x Reclamation Sage

2 x Gravedigger
2 x Languish
2 x Bitter Revelation

2 x Cruel Revival
2 x Tragic Arrogance
1 x Angelic Edict
1 x Necromantic Summons

2 x Plains
4 x Swamp
4 x Forest
2 x Woodland Cemetery
2 x Isolated Chapel
2 x Sunpetal Grove
1 x Golgari Guildgate
2 x Orzhov Guildgate
1 x Selesnya Guildgate
4 x Evolving Wilds


Result so far : 10/2

Does not like :

_ Land destruction, but it took a dude 4 (!) acid moss AND Into the maw AND turn 6 gaeas revenge to overpower me. Even there I threw the game due to a missplay, I was still hanging in there with 30 cards left in the deck ^^. Figured I had finally turned the corner and forgot about his thopterland getting around Celestial Flare. Stupid of me.

_ Aggro on the play when you are stuck with too many taplands. (lost vs white wheenie NUT draw on the play despite double flare and a myr and a Cruel revival, drew Tragic arrogance 1 turn too late :( to stabilize)


So yes; it's a bit slower than golgari control; but it has 4 (!) sweepers and access to exiling stuff as well as edict effects.

Before Beast comes here to say that I don't have Wincons : Endlessly throwing myrs at opponent's face; Beating down with wheenies after surviving their hand; Stealing their big beater with Necromantic Summons; Draining them with Shadows of the past; Stealing all their dudes with Lilly Fleshbag Lock; Massive landslide with Nissa.


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PostPosted: Mon Sep 14, 2015 1:32 pm 
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For those not bored of evolpea:

BESTEST CONTROL DECK

1 x Bone Splinters

4 x Perilous Myr
4 x Gatekreeper Vine
2 x Shadows of the Past
2 x Evolutionary Leap
3 x Celestial Flare
1 x Reave Soul

1 x Liliana, Heretical Healer
3 x Fleshbag Marauder
1 x Nissa, Vastwood Seer
2 x Reclamation Sage

2 x Gravedigger
2 x Languish
2 x Bitter Revelation

2 x Cruel Revival
2 x Tragic Arrogance
1 x Angelic Edict
1 x Necromantic Summons

2 x Plains
4 x Swamp
4 x Forest
2 x Woodland Cemetery
2 x Isolated Chapel
2 x Sunpetal Grove
1 x Golgari Guildgate
2 x Orzhov Guildgate
1 x Selesnya Guildgate
4 x Evolving Wilds


Result so far : 10/2

Does not like :

_ Land destruction, but it took a dude 4 (!) acid moss AND Into the maw AND turn 6 gaeas revenge to overpower me. Even there I threw the game due to a missplay, I was still hanging in there with 30 cards left in the deck ^^. Figured I had finally turned the corner and forgot about his thopterland getting around Celestial Flare. Stupid of me.

_ Aggro on the play when you are stuck with too many taplands. (lost vs white wheenie NUT draw on the play despite double flare and a myr and a Cruel revival, drew Tragic arrogance 1 turn too late :( to stabilize)


So yes; it's a bit slower than golgari control; but it has 4 (!) sweepers and access to exiling stuff as well as edict effects.

Before Beast comes here to say that I don't have Wincons : Endlessly throwing myrs at opponent's face; Beating down with wheenies after surviving their hand; Stealing their big beater with Necromantic Summons; Draining them with Shadows of the past; Stealing all their dudes with Lilly Fleshbag Lock; Massive landslide with Nissa.


Oh, hey Bestest! I didn't know you made a new account.

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PostPosted: Mon Sep 14, 2015 1:33 pm 
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This is not the user you are looking for /handwave.


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PostPosted: Mon Sep 14, 2015 1:38 pm 
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is it him??? His RDW deck is awesome

I don't miss his old avatar


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PostPosted: Mon Sep 14, 2015 2:04 pm 
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Geezes I put up one decklist with a queer title and people go all Elvis Presley on me :ahem:.


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PostPosted: Mon Sep 14, 2015 6:04 pm 
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@GoboRab... some thoughts on the deck. I would be very concerned about the deck's inability to put pressure on the opponent. Without a solid win con in the deck (yes, I saw what you said), you need to forever stay ahead of your opponent, and they need to be vulnerable to that. If they have their own card advantage engine, this deck could be in trouble. You didn't mention thopters, but they will cause you fits and there are others, and there will soon be many many more thanks to all the new colorless creatures we are about to see.

Also, I do not like Celestial Flare in this or frankly most builds. I think it's a serious hole in your strategy, and having tested a different but similar build, I can tell you flare definitely lost me games, just by virtue of not being something else on a couple of occasions. You have nothing likely to stop them from being able to attack with multiple creatures, and so they will.

Finally, you should probably be running visionaries over vines in this build. They are better, they can trade, they mean that at least 1/1 elves can't attack into you, so they may even help with your flare problem somewhat, also you get your card back. Etc... But then again, I think you shouldn't run flare in the first place, so maybe that change is a bit moot.


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PostPosted: Mon Sep 14, 2015 6:21 pm 
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Thank you for the comments DJ ! Here are my thoughts:

Quote:
If they have their own card advantage engine, this deck could be in trouble


Truth. Flipped Planeswalkers are a pain to beat in this deck too.
I've since lost a third game to an unanswered elemental bonds of all things.
It was par for the course though, he drew reclamation sage for my evoleap, and even though i was 6 cards deeper, I never saw my enchant hate. This is a valid critique on this deck archetype, but not unique to this build. Covertgari control suffers from the same weakness. I'm pretty confident stating that this is a rare problem. This archetype is more true control than any in this pool. You can lose the card war, but it's gonna be due to pot luck, not because the other guy ALSO had a card engine.

It's a good remark though; you can even see that in pro play : Craig Wescoe burying control decks in card advantage with mastery of the unseen in a whitegreen aggro deck for instance, I think that was last year?


Quote:
You didn't mention thopters


Because they are a known quantity,and always a bother. Thopters is just a strong deck. I'll say this though: THIS deck does better vs thopters than straight golgari, courtesy of 4 sweepers as opposed to 2. Same goes for elves.

Quote:
I do not like Celestial Flare in this or frankly most builds


Flare' s strong point is instant speed mana efficient removal, it's downside is its cost and its inability to target. This build is good with flare because it can chump/ set up, get the 'read', sweep; then control the board with this at instant speed post turn 5/6. It ain't Perfect, but I don't think you can honestly say the 4 sweepers do not synergize with this particular brand of removal.

Quote:
you should probably be running visionaries over vines in this build


Strongly disagree here. This deck needs its gates on the table and thin out AsAP. 0/2s block more damage before the sweep than 1/1s do. Lategame visionaries are good, but this archetype already oozes value, I prefer to get my colours out first thing.


Last edited by Goblin Rabblemaster on Tue Sep 15, 2015 9:48 am, edited 1 time in total.

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PostPosted: Mon Sep 14, 2015 6:52 pm 
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I'll now summon Hakeem's spirit for this response, you need gates because you use flares. No but seriously though, I don't think the gates block more damage than the visionaries do. Any card that kills the visionaries without dying as well will also kill the gates. So they are either both chumps, or the visionaries do just as much as blockers. (there may be an exception or two somewhere, but they aren't all over the place.

Regarding Flares, I've only got anecdotal evidence, but damn I really didn't like them, and the deck in question was also Abzan Control. Just so you know, the other builder also defended them pretty heavily, and same as with you, I was not able to get the other builder to change his tune.

(sorry, I've got to cut this short, time to head out, happy hour with the wife) :-)


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PostPosted: Mon Sep 14, 2015 7:22 pm 
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Location: Montreal, Quebec, Canada
Please elaborate on this happy hour


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PostPosted: Mon Sep 14, 2015 8:06 pm 
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DJ0045 wrote:

(sorry, I've got to cut this short, time to head out, happy hour with the wife) :-)

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PostPosted: Tue Sep 15, 2015 12:15 am 
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Please elaborate on this happy hour


Art, drinks, more art, drinks, speaking, drinks... ... ... Speaking, drinks, speaking, drinks.

Actually, that undervalued the art, which was bad ass and by a friend of ours.

So probably should have been...

Bad ass art, drinks, can we afford this bad ass art? No... Drinks. Think about how we support our friend, come up with long term savings plan, realize he'd sell it to us for much less, because it's us, decide we'd still rather support his art at full price, drinks. Speaking was somewhere in there.

Also, lose the celestial flares @GoboRab, I had a longer post, it got truncated.


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PostPosted: Tue Sep 15, 2015 1:53 am 
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You could at least consider going down to two copies, swapping one for an Angelic Edict/Rec Sage.
This deck could use some Siege Rhino.


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PostPosted: Tue Sep 15, 2015 7:09 pm 
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Left4Doner wrote:
You could at least consider going down to two copies, swapping one for an Angelic Edict/Rec Sage.
This deck could use some Siege Rhino.


Siege Rhino needs to be in duels. At common pls.

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PostPosted: Sun Oct 04, 2015 7:40 pm 
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The following is my anti enchant deck it uses 3 x Reclamation Sage, 4 x Angelic Edict and 2 x Tragic Arrogance to deal with enchant/artifacts. It uses Fleshbag Marauder and Celestial Flare to deal with Gaea's Revenge. It does okay chumping vs aggro decks and can usually hang on until you get 1 of the 4 field wipes vs aggro decks. Here is the list, as always let me know what you guys think:

4 x Celestial Flare
1 x Elvish Visionary
2 x Evolutionary Leap
4 x Gatecreeper Vine
2 x Shadows of the Past
3 x Citadel Castellan
3 x Fleshbag Marauder
1 x Liliana, Heretical Healer
1 x Nissa, Vastwood Seer
3 x Reclamation Sage
1 x Archangel of Tithes
1 x Kytheon's Irregulars
2 x Languish
4 x Angelic Edict
2 x Tragic Arrogance
2 x Gaea's Revenge

5 x Plains
4 x Forest
3 x Swamp
2 x Golgari Guildgate
2 x Orzhov Guildgate
2 x Selesnya Guildgate
2 x Isolated Chapel
2 x Sunpetal Grove
2 x Woodland Cemetery

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PostPosted: Thu Oct 08, 2015 4:33 pm 
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I've been tinkering with a Abzan lifegain/lifelink deck for a couple weeks now, don't think it's finished (especially with the card pool as of now) so any input would be appreciated

4 x Child of Night
4 x Divine Favor
4 x Nimbus Wings
2 x Shadows of the Past

3 x Bottle Gnomes
2 x Heliod's Pilgrim
1 x Nissa, Vastwood Seer
3 x Blood-Cursed Knight
2 x Solemn Offering
2 x Nissa's Pilgrimage

3 x Guardian Automaton

2 x Outland Colossus
1 x Sigil of the Empty Throne

1 x Kothophed, Soul Hoarder

2 x Nissa's Revelation

4 x Plains
3 x Swamp
8 x Forrest
2 x Woodland Cemetery
2 x Isolated Chapel
2 x Sunpetal Grove
3 x Evolving Wilds


an ideal match would be getting my lifelinkers out early with and enchanmant or two, child of the night and blood cursed knight are great with nimbus wings. my whole goal here is to last and get the big boys on the field. I included heliods pilgrim and sigil as more late game wincons. I think there's enough big creatures for Nissa's Revelation to be a threat. Any feedback would be appreciated. I know it's a lot of similar cards, but the pool is small.
My main drawbacks are no removal and no early card draw.

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Last edited by mnaltner on Thu Oct 08, 2015 6:00 pm, edited 2 times in total.

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PostPosted: Thu Oct 08, 2015 5:39 pm 
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You have 11 black sources required, and 11 green sources, lastly you have 17 white mana requirements. This means your mana should be skewed more towards white. I would replace the two nissa's pilgrimage with two gatecreeper vine. However, this means you should turn the evolving wilds into 1 of each guildgate so your gatecreepers can fetch the right lands. Mana fixing is the hardest part of 3+ colour decks in our current format. Your deck seems skewed towards playing white cards I would suggest your mana base reflect that as well. Probably 7 x plains, 4 x Forest, 4 x Swamp would be better for you. Also how often do you make an angel token with only 1 copy of sigil powered by 8 enchants? Those are the questions you have to ask yourself when editing and improving your decks. If the answer is certain cards help then keep them but if cards are not showing up or are a dead draw replace them. This is the only advice I can give, I will leave the rest to the other more experienced forum goers to help you with the rest of the deck. Other than that I don't see anything out of place with it.

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PostPosted: Fri Oct 09, 2015 8:34 am 
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Before Beast comes here to say that I don't have Wincons : Endlessly throwing myrs at opponent's face; Beating down with wheenies after surviving their hand; Stealing their big beater with Necromantic Summons; Draining them with Shadows of the past; Stealing all their dudes with Lilly Fleshbag Lock; Massive landslide with Nissa.

What is the "Lilly Fleshbag Lock"?
Is there some chain I haven't heard of?
The only Fleshbag Lock I know of is FleshBag + 2x Gravedigger + Flameshadow.

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