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 Post subject: Your Most-Hated Card!
PostPosted: Fri Nov 15, 2013 7:15 pm 
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PostPosted: Fri Nov 15, 2013 7:20 pm 
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Last edited by NeoSilk on Fri Nov 15, 2013 7:32 pm, edited 1 time in total.

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PostPosted: Fri Nov 15, 2013 7:30 pm 
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PostPosted: Fri Nov 15, 2013 9:42 pm 
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PostPosted: Fri Nov 15, 2013 10:30 pm 
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To use? To play againsst? We need answers. You just got lucky that the answer to both is moroii.


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PostPosted: Fri Nov 15, 2013 10:32 pm 
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Angelic Overseer hands down.


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PostPosted: Fri Nov 15, 2013 11:54 pm 
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PostPosted: Sat Nov 16, 2013 12:24 am 
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felbatista wrote:


I must ask, "Why?" on this one.

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PostPosted: Sat Nov 16, 2013 3:11 am 
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PostPosted: Sat Nov 16, 2013 3:20 am 
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Geralf's Messenger

I mean when overseer resolves I just usually accept that I have lost. With Messenger I usually try spend a few turns trying to kill it before realizing that my hand is empty, I lost 4 life in the process, and they will just reanimate it somehow. Somehow this is more frustrating.


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PostPosted: Sat Nov 16, 2013 6:13 am 
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Do I need to be the one to say it?

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Have fun if you're not playing white.


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PostPosted: Sat Nov 16, 2013 9:03 am 
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Cards I hate using that I run anyway sometimes: moroii, increasing devotion, goldnight commander, magma phoenix, any equipment not in the top 3 in samurai, diabolic edict

Cards I hate playing against: moroii - I don't have an answer most of the time I actually see one; kor spiritdancer - same as moroii some games; umezawa's jitte - samurai sucks and only wins games on the backs of this and the 2 swords most of the time, it is just that freaking broken; mind rot; remand


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PostPosted: Sat Nov 16, 2013 9:03 am 
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Cards I hate using that I run anyway sometimes: moroii, increasing devotion, goldnight commander, magma phoenix, any equipment not in the top 3 in samurai, diabolic edict

Cards I hate playing against: moroii - I don't have an answer most of the time I actually see one; kor spiritdancer - same as moroii some games; umezawa's jitte - samurai sucks and only wins games on the backs of this and the 2 swords most of the time, it is just that freaking broken; mind rot; remand


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PostPosted: Sat Nov 16, 2013 11:27 am 
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All is Dust ruined a meticulously put together smash-mouth army of 9/9 first strike Golems and other tasties last night in a ffa.
This morning it runs first in the most hated category.

I'm talking to you troyb.

In all fairness he had his camera pointed to his television and we all knew he had it but... what are you going to do?

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PostPosted: Sat Nov 16, 2013 11:51 am 
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Are Golems coloured? I thought they'd be colourless, like artifacts. What colour are they?


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PostPosted: Sat Nov 16, 2013 11:53 am 
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They stayed but every thing else went. Troy knew that would happen and had answers for them.
The fact that it wiped everything else that was enabling me to create the army is what pissed me off.
Didn't really piss me off, but you know what I mean.

I think he just really wanted me to stop flashing my Lion back and forth four times a turn, activating Denizen.

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PostPosted: Sat Nov 16, 2013 11:57 am 
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I have to agree with Terramorphic Expanse. The choice to include them over some form of dual lands put all three 3-color decks at the bottom of the pack, when they could have otherwise been (semi) competitive. It's a decision that made the meta much weaker, and was completely unnecessary (given modders have demonstrated the engine can support dual lands). Those three decks struggle even when they get all of the right lands. Including some form of dual lands would have reduced their inconsistency problems but definitely would not have made those decks overpowering.

It's especially annoying for Hall of Champions, which is potentially a very good deck, unlike SH and ETD. But any deck that loses a healthy percentage of its games due to color screw can't be considered good, no matter how fun it is to run when it actually hits its mana.


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PostPosted: Sat Nov 16, 2013 12:10 pm 
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For me, the biggest "Oh, ****" card has to be Umezawa's Jitte. That card wins games and depletes the board like nothing else I face. For my money, the only decks that don't fear it are creatureless D&B or maybe UB, if you get some fatties out quick. After that, a turn 2 Jitte is pretty much lights out.


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PostPosted: Sat Nov 16, 2013 4:22 pm 
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Draining Whelk

You know they have it, which makes it even worse.
Counters are annoying by themselves, this just rubs it in even more.

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PostPosted: Sat Nov 16, 2013 4:41 pm 
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Last edited by awake283 on Sat Nov 16, 2013 4:48 pm, edited 1 time in total.

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