It is currently Thu Nov 28, 2024 8:33 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
PostPosted: Thu Oct 01, 2015 2:03 pm 
Offline
Member

Joined: Feb 05, 2014
Posts: 1347
Location: Berk
Identity: Dragon
Fun exercise from the professor.

The Pool


My take on the pool overall:
White has some fliers, some great removal spells, and the most disgusting bomb rare in the set for limited. Blue is kinda eh. Black has some ok creatures and 2 kill spells. Red has some nice medium sized creatures, but no small ones, and one or two removal spells. Green has a solid creature curve and it's spells are all color fixers. Your colorless cards are all playable except for ruin processor. Resolute blademaster is nuts.

I can almost see a case for a green based 5-color good stuff, but I believe the clear winner here is the R/W Ally deck.


My List:


Like this post
Top
 Profile  
 
PostPosted: Thu Oct 01, 2015 5:17 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 6317
Location: New York

_________________
"In all fairness that probably is a sight that would make you stop and reevaluate your life choices." ~ Garren_Windspear

Talcar Battle Map
The Tower
Initiative Order
Talcar Characters


Last edited by rstnme on Thu Oct 01, 2015 8:05 pm, edited 1 time in total.

Like this post
Top
 Profile  
 
PostPosted: Thu Oct 01, 2015 7:49 pm 
Offline
Member

Joined: Sep 24, 2013
Posts: 8786
What do you mean rstnme? It's a 2 color deck, how can the mana be bad?


Like this post
Top
 Profile  
 
PostPosted: Thu Oct 01, 2015 8:04 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 6317
Location: New York
Well you need 4 red sources by turn 4, which means playing at least 9 mountains (I would say). But you need white mana by turn 1, which means you need to play 9 plains. You also need to play a land every turn until turn 5 if you're going to run a crapton of 5-drops the way the RW deck above does. Almost a third of the spells are over 4 mana, which means you'll have a lot of dead draws. It just looks like one of those decks that, when the cards line up and you curve out, it's unstoppable, but if you don't hit your mana you blame your draws.

The BW deck, on the other hand, has 10 black sources, 9 white sources, 3 red sources, and a Pilgrim's Eye to get whatever color we need or help us hit a land drop. It also curves out, and has 6 removal spells, and a bunch of evasion too. (Yes, I'm counting the Evolving Wilds as a source of each color, but that's fine.)

_________________
"In all fairness that probably is a sight that would make you stop and reevaluate your life choices." ~ Garren_Windspear

Talcar Battle Map
The Tower
Initiative Order
Talcar Characters


Like this post
Top
 Profile  
 
PostPosted: Thu Oct 01, 2015 11:07 pm 
Offline
Member

Joined: Feb 05, 2014
Posts: 1347
Location: Berk
Identity: Dragon
rstnme wrote:
Well you need 4 red sources by turn 4, which means playing at least 9 mountains (I would say). But you need white mana by turn 1, which means you need to play 9 plains. You also need to play a land every turn until turn 5 if you're going to run a crapton of 5-drops the way the RW deck above does. Almost a third of the spells are over 4 mana, which means you'll have a lot of dead draws. It just looks like one of those decks that, when the cards line up and you curve out, it's unstoppable, but if you don't hit your mana you blame your draws.

The BW deck, on the other hand, has 10 black sources, 9 white sources, 3 red sources, and a Pilgrim's Eye to get whatever color we need or help us hit a land drop. It also curves out, and has 6 removal spells, and a bunch of evasion too. (Yes, I'm counting the Evolving Wilds as a source of each color, but that's fine.)


I don't see where you're getting 4 red sources by turn 4, I presume you meant to say 2? The R/W deck also has access to the Evolving Wilds so it can add 1 to each of it's basic land color counts. If you end up that hard up for white sources you can cut the Mortuary Mire for another plains.

As for the funky curve you do have a point there, however with BFZ format the smaller ground creatures get outclassed too quickly.
Not saying W/R is necessarily right (I haven't played enough of this format to make that call), just that I don't think it's missing as much as you might think.

That being said, I really do love your B/W mana base, it's nuts.
Red also it's own share of evasion too: 2 menace creatures, 2 trample creatures, and 1 team trample creature. Admittedly not as good as flying, but still not vanilla.


Like this post
Top
 Profile  
 
PostPosted: Thu Oct 01, 2015 11:20 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 7260

_________________
"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group