Battlecruiser is yes, an aura'd up dude that slips by your reave soul. Or just a dude thats bigger than what you currently have that can race you. You are hoping to snipe it, and you do have removal, but all of it is either conditional or fragile. Hence my concern.
Revelation sees 4 cards, but its
other upside, the discard effect, is a non- factor in your deck, since you have no graveyard interaction. That's what I meant.
I think mana efficiency is a thing. You have buckets of 2 drops. Going Read the Bones + 2 drop is pretty good turn 5. As a rule you don't wanna read the bones turn 3, but the option is there if you need to dig.
Revelation is
stronger, but
slower.
Lieutenant is a 2/1 first strike, and therefore beats every other 2 drop besides Myr and Goblin Arsonist, which it trades with, right out of the box. Hell, it trades/beats a **** of 3 drops for that matter. It becomes a
4/4 flying first striker with wings, that
also has a team buff effect. That's just massive. You don't have to go wide for a 4/4 flying first strike to be great. otoh, you run
alot of dudes, so his buff power is hardly irrelevant. Twinbolt its a thing though, but hey you already ran 4 child of night
Lieutenant + infernal scarring trades 1 for 1 with burn and is a one sided
the abyss turn 3 in this pool if not removed. Just food for thought.
And I agree my list is less focused. I'm trying to tweak your deck to minimize its limitations. There might be a middle road waiting to be discovered, or not. Who knows