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PostPosted: Tue Nov 12, 2013 4:50 pm 
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Myths Retold -
Sorcery (M)
Return all legendary cards from your graveyard to the battlefield.

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PostPosted: Tue Nov 12, 2013 4:56 pm 
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Cracked Lens - :0:
Artifact {C}
~ enters the battlefield tapped
:t:, Sacrifice ~: Scry 2.

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PostPosted: Thu Nov 14, 2013 5:14 pm 
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Crystalline Eye -
Artifact Creature - Eye (U)
If you would scry, fateseal instead.
3/3

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PostPosted: Thu Nov 14, 2013 5:19 pm 
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Thought Jar
Artifact (R)
~ comes into play tapped
, , Sacrifice ~,: Draw 2 cards.
, , Sacrifice ~,: Draw 2 cards and lose two life.


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PostPosted: Thu Nov 14, 2013 6:51 pm 
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Threads of the Moirai

Legendary Artifact (M)
If you would draw a card, instead scry 1, then draw a card.
If an opponent would draw a card, instead fateseal 1 that player, then he or she draws a card.

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PostPosted: Fri Nov 15, 2013 1:31 am 
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Whirlpool
Land (C)
Whirlpool enters the battlefield tapped.
Whenever Whirlpool enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard.
: Add :u: to your mana pool.


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PostPosted: Fri Nov 15, 2013 9:27 am 
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Eternal Well
Land {U}
:t:: Add :1: to your mana pool.
Pay 3 life: Put ~ from your graveyard into the battlefield.

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PostPosted: Fri Nov 15, 2013 12:11 pm 
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Over the Horizon
Land (R)
Play Over the Horizon only if you've played another land this turn.
: Add one mana of any color to your mana pool.


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PostPosted: Fri Nov 15, 2013 12:18 pm 
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Grave of Fallen Heroes
Legendary Land {M}
Whenever a Legendary permanent you control is put into a graveyard from the battlefield, put a charge counter on ~.
:t:: Add X mana of any one color to your mana pool, where X is equal to the number of charge counters on ~.

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PostPosted: Fri Nov 15, 2013 1:38 pm 
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Wary Confidant

Creature-Human Advisor (C)
Protection from white
Keep your friends at arms length, and your enemies at dagger length.
2/3


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PostPosted: Sun Nov 17, 2013 5:40 pm 
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Xerxes' Priest :w::w:
Creature — Human Cleric (U)
:t:: Target player gains 2 life unless another player pays 2 life.
2/2


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PostPosted: Mon Nov 18, 2013 12:21 pm 
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Pierce the Night

Sorcery (R)
Destroy all black permanents.


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PostPosted: Mon Nov 18, 2013 12:42 pm 
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Ascend to Godhood -
Sorcery {M}
As an additional cost to play ~, exile a creature you control.
Search your library for a white planeswalker card with converted mana cost less than or equal to the exiled card's converted mana cost and put it into play, then shuffle your library.

edit: fixed to white mythic

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Last edited by Van on Mon Nov 18, 2013 1:19 pm, edited 6 times in total.

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PostPosted: Mon Nov 18, 2013 12:42 pm 
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Skipped white mythic.


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PostPosted: Mon Nov 18, 2013 12:43 pm 
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son of a bitch i'm so bad at this

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PostPosted: Mon Nov 18, 2013 12:53 pm 
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Storm Mage

Creature-Moonfolk Wizard
Flying
: Tap target creature.
1/1


Last edited by HairlessThoctar on Mon Nov 18, 2013 4:53 pm, edited 1 time in total.

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PostPosted: Mon Nov 18, 2013 1:38 pm 
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that should be a blue common bro


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PostPosted: Mon Nov 18, 2013 4:53 pm 
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It was meant to be <_<


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PostPosted: Tue Nov 19, 2013 9:09 pm 
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Journey Home -
Sorcery (U)
Return target creature, target artifact and target land to their owners' hands.

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PostPosted: Tue Nov 19, 2013 10:54 pm 
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I'm not sure that's uncommon, but the fact that it needs all three to be legal targets might offset that somewhat.

Flash Flood

Sorcery (R)
Shuffle all non-land permanents and all cards in all graveyards into their owner's libraries.


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