HearthstoneInterfaceSimpler interface, works really well even on a
phone. Animations, lines, and sound effects.
CombatYeah your opponent doesn't get to make choices, but how they attack on their turn and set up the board for your turn completely determines the options you have. I think the combat in Hearthstone has more interesting implications than that in Magic.
ManaColors are an interesting deckbuilding consideration in Magic, but the mana system can just completely ruin so many games where it could have been enjoyable.
RandomnessDecks in Hearthstone feel more consistent, and most of the randomness seems to be caused by cards themselves. On cards like
Mad Bomber the randomness is really good in my opinion and allows for interesting decisions. On some cards the randomness is really bad like
Ram Wrangler and
Murloc Knight, but these cards ruin a lot less games than the mana system of Magic.
MulligansMulliganing feels a lot less bad in Hearthstone.
CostThe potential cost for a deck in Hearthstone is capped by the fact that it will probably play like 5-6 legendaries at most, and a handful of epics and rares. I don't know if this will remain true forever though since the problem I foresee is once they release enough mini-expansions some decks might use cards from many of them, some decks already use cards from both Naxx and BRM. There's always arena though, which is essentially free.
RewardsMTG has promos and tournaments, but Wizards doesn't come to your house and reward you every time you play a game.
MagicDraftThe best format between Hearthstone and Magic in my opinion. I think it's a lot more interesting than Hearthstone's arena, though Hearthstone's arena offers the nice advantage of being able to play your games whenever and not costing a money investment (even a cube takes a money investment, especially in terms of sleeves).
LoreI feel like I can really connect with the images and lore of Magic cards, Hearthstone is often way too silly and I can only really experience that kind of connection with the mechanics of the cards. Also even though cards in Hearthstone are based on other Blizzard IPs, I don't feel like they really capture the feeling of those characters. Blizzard did a lot better with HotS in this regard, playing a Demon Hunter in HotS feels like playing a Demon Hunter in Diablo.
Clear and precise wordingIt's kind of boggling how an expert player can sometimes not figure out how a new Hearthstone card works until they play with it. Also some of the underlying game mechanics like queued death resolution are so unintuitive in Hearthstone. I'm not saying the stack is perfect, but at least Wizards tells you how that works if you are interested and most else can be determined from card text.
CommunityBlizzard's friends system isn't fantastic and Hearthstone doesn't have the LGS thing going for it. Reddit doesn't behave like a standard forum either. MTG connects people better since it is a physical game.
ArchetypesSince Magic has been around for awhile and has some mechanics that Hearthstone doesn't it also has some deck types that Hearthstone doesn't. However Hearthstone is definitely getting there, besides your standard burn, tempo, midrange, control, combo it has some wonky types of decks like fatigue decks, Handlock, and Freeze Mage.
Resource Disruption and CounterspellsTwo things that Hearthstone is missing that limit options to interact with your opponent and win the game.