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 Post subject: DLCR: Languish
PostPosted: Mon Sep 21, 2015 1:28 am 
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|Image|
|New Rating system (RIP Greven)|
Power | Flexibility | Synergy
3.0 - Total Bomb | 3.0 - Effectively Colorless | 3.0 - Best with others
2.0 - Play this card if you can | 2.0 - Splashable, 3 color | 2.0 - Better with some decks
1.0 - Filler | 1.0 - Playable in 2 color without problem | 1.0 - No special interactions
0.0 - Unplayable | 0.0- Needs 10+ colored sources | 0.0 - Sideboard


2.5/1.0/1.5 You got to set it up but it's going to be a many-for-one.

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"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


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 Post subject: Re: DLCR: Languish
PostPosted: Mon Sep 21, 2015 4:36 am 
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Funny how we get five or so unplayables in a row, and then a bomb. Somehow in drafting I didn't get the feeling that Origins is this swingy.

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