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PostPosted: Fri Sep 18, 2015 10:35 pm 
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I want to get this in early before I start seeing review:

1. Sheer Drop
2. Smite the Monstrous
3. Ondu Greathorn
4. Shadow Glider
5. Gideon's Repoach

Last 3 aren't in any order. The common white allies don't really impress, but I think if you are playing allies you will want them. How did they not make the 1/1 flier an ally?

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PostPosted: Sat Sep 19, 2015 2:21 am 
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Agreed on all five. Well, that was boring.


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PostPosted: Sat Sep 19, 2015 3:08 am 
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Here is the full white commons listing:

Image

There are also four colorless commons, some of which may well belong on this list. The 8/9 trampler in particular, or the five-mana accelerator. As for these:

Sheer Drop
Kor Castigator
Ondu Greathorn
Gideon's Reproach
Smite the Monstrous

I expect these to change around a bit as the format matures, and archetypes emerge. Judging from recent experience, white wants to be aggresive, so I've gone and put the 3/1 second.

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PostPosted: Sat Sep 19, 2015 9:35 am 
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1. Sheer Drop
2. Smite the Monstrous
3. Gideon's Reproach
4. Shadow Glider
5. Kor Castigator

White's removal options at Common are amazing.

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PostPosted: Sat Sep 19, 2015 9:54 am 
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Snite the Mostrous
Ghostly Sentinel
Gideon's Reproach
Kor Castigator
Lithomancer's Focus

Blue/white evasive deck is definitely a thing. Red/white will be aggressive, as will green/white I think. White is almost as deep as blue.

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PostPosted: Sat Sep 19, 2015 10:33 am 
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Quote:
Judging from recent experience, white wants to be aggresive, so I've gone and put the 3/1 second.


The seed has already been planted in my head that 2 drops are going to be bad (from ROE, which I have not really played). I suspect this is likely to be wrong. Probably Castigator is decent enough to force people to acknowledge turn 2 or at least 3.

I didn't like Focus at first, but most of the good commons are devoid, so maybe it's actually good

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PostPosted: Sat Sep 19, 2015 7:26 pm 
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This is going to be a very different format from ROE. The noticeable lack of a true wall archtype makes that obvious. Also, more cheap Eldrazi than before.

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PostPosted: Sun Sep 20, 2015 10:03 pm 
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Zenbitz wrote:
The seed has already been planted in my head that 2 drops are going to be bad (from ROE, which I have not really played). I suspect this is likely to be wrong. Probably Castigator is decent enough to force people to acknowledge turn 2 or at least 3.

This format is half ROE, half ZEN. It's gonna be a hell of a show.

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PostPosted: Sun Sep 20, 2015 10:22 pm 
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Ghostly Sentinel is pretty solid. I have done a couple drafts on Cockatrice already. Speed seems similar to Khans, in that turn 3 is important, but turn 2 less so.

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PostPosted: Tue Sep 22, 2015 6:08 pm 
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Cliffside Lookout is good, cheap way to trigger allies plus threat of activation is relevant.

I have played a bunch of limited on cockatrice and it's a really fun format, very "Timmy". You can snowball people with aggro dudes or ramp into big eldrazi or anything really


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PostPosted: Sat Oct 03, 2015 8:48 am 
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Spoiler


Is this 3 draft formats in a row where White has been the deepest

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PostPosted: Sat Oct 03, 2015 9:42 am 
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I don't think white is the deepest here. I usually don't go for it at all unless it's obviously open. The other colors relate a lot better to the colorless cards, you can go for scions matter or ramp into big eldrazi or ingest and process or if you're part green then you have landfall and converge options.


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PostPosted: Sat Oct 03, 2015 1:14 pm 
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I think, at least early on, people want to play colorless and/or ramp and so white is a little underdrafted. It is relatively deep though. I went nearly mono white... with a BW drafter on my right! (I had no removal though).

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