The Council of Ossia
(you should read the other write-ups first, this assumes you already have)
the Council of Ossia is a secret network of diplomats and leaders working to try to bring an end to the war. They have been working together behind the scenes for fifteen years trying to steer their Isles toward some form of peace, and though they have yet to succeed they continue their efforts.
the Council is the brainchild of Pumik, the ambassador of Teth. Pumik worked with Basilian to craft a strategy to bring leaders from all ten Isles on board, and they spent years constructing it. Teth is a clockwork machine and thus needs little work from the Council: Pumik's word is fact in foreign affairs, so the gargoyles haven't even considered refusing. some argue against it, but none would contradict Pumik with direct action. the gargoyles are also the only species who all know about the Council, as there was no reason to keep their machinations secret.
the first outsider the gargoyles approached was Tenel of the dryads. dryad society is built on Orders, Councils, and hierarchies, and as another of the longest living species, as well as one of the most peaceful, the gargoyles felt they could trust them. Tenel is perhaps the only creature as invested in the Council as Pumik is: the two have spent many long nights debating and planning. like Teth, Telimar needs little work. there are loud cries for aggression, but Tenel's position as speaker for the trees gives him great power in quelling those calls, and most of Telimar's military action is retaliatory. if war could be kept from the Dryads, it seemed, the Dryads could be kept from war.
continuing with the safest bets, the third recruit was Kolif the Blind, the wolf sage. Pumik and Basilian had planned to approach Jestopher, the leading voice of peace, but Tenel convinced them otherwise. Jestopher's interests lay not in ending the war but in keeping Korrath out, and Kolif's wisdom would be invaluable. there was consideration of approaching both, but Kolif herself dissuaded that: Jestopher's rhetoric was powerful because it was pure. Kolif believed that introducing ulterior motives to Jestopher's pleas would weaken them, and that the best way to keep Korrath peaceful was to hide the Council from the Wisefang and let his calming presence remain naive.
the last Isle they knew they could trust was Dragonroost, and the choice for recruitment was clear: the admiral of their navy, Kiir the Oneblade. Kiir mixed the innocence of Dragonroost with the pragmatism of the war, and getting her to join would mean pulling the Lizards' navy back to their shores to defend instead of provoking more battles. Kiir readily agreed, and has since been keeping her fleets as close to home as possible.
after that, things got much trickier. the four members were doing what they could, but they needed the more warlike cultures to join in order to truly stand a chance. the Fae couldn't be trusted, the Worldkin couldn't be understood, and the rest were going to be hard to persuade. and so began the long wait. for over a year the fledgling Council waited, watching and planning, until suddenly, out of nowhere, Kiir was approached by the Mind of Earth, asking to join. it remains unclear how news of the top-secret Council reached the Isle of Flames, but given that they had no idea how to recruit from Milor otherwise, the members were quick to accept.
after that they began looking for groups within the other Isles that might be more sympathetic to their pleas, and they finally found one in the Herdless settlement in the Ringpeaks on Kemil. Stollik Arrowhoof, a former Herdmare, had helped build a life for her people there away from the violence of the Redgrass, and she readily accepted the Council's offers of assistance. while she was in no position to influence Kemil's politics on a large scale, she was a natural leader, and helped rally the Herdless into their own fighting force. she hasn't been able to do much yet, but she is prepared to lead her people should the time come, and she gave the Council a precarious foothold on the Isle of Mares.
from there they turned to Qelan, and with it the Frigid. the ancient assassins were unlike any other djinn, and it seemed possible, just possible, that they might be willing to aid in, if not stopping the djinn's violence, at least turning it inward again. after long debate and a lot of bribery, they were able to convince Mil'Tar to join them, and he began refusing jobs against other Isles, both weakening the djinn's military strength and creating a villain within their own borders to draw them home. the Frigid have become hated among the djinn, and many great warriors have come to test their might against the keepers of Alqin.
and then there were three Isles left. cracking Blackrock or Chirom seemed impossible, a task that would need one of the sharpest political minds in all Ossia, and the keepers of those minds all lived in one place: Epala. it was time, the Council agreed, to speak to the Fae. even acquiring intel on the Court was a daunting task. Kiir managed to capture a few Fae sailors, and through the combined efforts of Basilian and Mil'Tar, the Council "convinced" them to provide the necessary information. from there it was a matter of determining the right target. it was clear that they would only have one shot: if they approached the wrong person first, their entire plan would be ruined. they reviewed all the available options, before finally settling on the trader Kitwik. Kitwik was a merchant long before she was a fighter, and her desire for trade seemed like the closest they could find to a need for peace. reaching out was, again, troublesome, but the Mind of Earth was able to get close enough to convey the message, and thankfully for the future of Ossia, Kitwik agreed. the Council has since been supplying her with goods from other Isle to bribe her fellow Nobles, blunting the call for war with bribery and greed.
with that accomplished and their tendrils stretching across almost all the archipelago, the Council turned its sights to Blackrock, and Kitwik began scouting. it would be hard, she agreed. Borrogrove's influence ran deep, and his calls for war echoed across the Isle of Death, but there were a few who did not fear him, a few who could be persuaded. after carefully weighing her options, Kitwik settled on Barile. Orgoth was also considered, and would have been an easier mark, but Kitwik believed she would have been unwilling to lead, and Blackrock needed a strong hand. Kitwik spent months slowly softening Barile, flitting into his territory to bring gifts and warnings of incoming strikes, before finally opening up about the Council. by the time she got around to asking, the troll was thoroughly convinced, and the Council had its ninth member. Barile began trying to insert himself into positions of leadership, to rally the Isle behind him and challenge Borrogrove, and while he hasn't been very successful yet, he has been persistent.
and so the goal was in sight. if they could just get Chirom, they would have agents across the archipelago. but as long as the bats weren't brought to heel there could be no peace. Barile suggested uniting the other nine and just wiping out the bats by force, a plan that some of the others, including Mil'Tar and Kiir, supported, but Pumik refused. but how were they going to get through? the Masters would never join. Mil'Tar offered to assassinate Kilmek so that a new melee would be held and they could get their allies in as the new Masters, but it became clear quickly that none of the purebreds who were strong enough to claim that title would help them. in desperation, Kitwik finally suggested the Unspoken.
it would take a huge feat of social engineering, but Kitwik was confident that, with her help and the help of the rest of the Council, the Unspoken could be convinced to rise up and overthrow the Masters entirely, taking control of Chirom. other members were quick to poke holes in the plan, reminding her that the Unspoken were broken and beaten into servitude from birth, and that even if they took over, the hybrids were sterile and the next generation of purebreds would reclaim their thrones, but no one had any better ideas, and if they could time it just right, Kitwik insisted that they could bring peace long enough to end the war, and after that... well, after that would be the future's problem. all that remained was finding the right leader for the cause, and after a few failed attempts, Basilian delivered them Piker.
since that time, it has been over a decade. the passing of time saw Kitwik's demise, but not before she passed her plans on to her daughter and protege, Dwimmek the Farsighted. all the Council have worked in secret on their missions, and things were coming together finally, and then... and then Jestopher died, and the house of cards collapsed. Kolif had been taking his presence for granted, and was unprepared to stop Milovic. Korrath entering the war in full completely changed the shape of the game, throwing wrenches into every gear imaginable. the bats responded in kind, growing more antagonistic, prompting the Desecrators of Telimar to lash out further. losses in centaur fleets gave Kogoth the ammo she needed to lead a full-on assault of the Ringpeaks, cutting Stollik off from contact with the Council, as well as from food and water. while the rising war pulled Kiber's attention from the Court, Simi was able to usurp his power, driving the Fae fleets further into the fray. the increased aggression has turned much of Teth against Pumik's failing plan, it has forced Kiir to abandon the Council in order to focus solely on defending her home, and it has pulled the rug from under Barile's army as the youth of Blackrock get a taste for true combat. in a desperate attempt to contain the situation, the Mind of Earth accidentally revealed its allegiance to the rest of the Voice, and has been cut off from contact by its compatriots. only Mil'Tar remains on track, and that track has trapped him and the rest of the Frigid in the Cave of Dreams with no means of reaching out to the Council about the dark secrets uncovered within. and all the while Piker waits with a rebellion in his talons, unable to strike for fear of what comes next. and every day the Undersociety grows more complacent in him, more convinced that Piker alone can solve all their problems, less willing to fight. the lofty dreams of the Council are crumbling, along with the rest of Ossia, and all because one wolf had to die.