As I explained to lockhammer, Erebos is fine, but he will be bad in the weak matchups. He will be irrelevant vs aggro because even on turn 4 (you need a great hand to get those 3 black), you will just die turn 5/6 bd them regardless if you put all your plan on him; one 5/5 isn't good enough. Vs evolpea control he will be chumpblocked all day.
You have to make a decision, wether you just wanna fold when people play evolpea early, or if you want to play to win those matches.
I think the deck doesn't have a favourable matchup vs it, but the KEY thing to make it work, if you can't hit their evolpea very fast, is evasion. The winnowers have semi evasion, but vs evolpea dorks it's often not gonna be enough.
A summoned big K will fly over all his dorks.
Yes you can't play languish with him on the table vs many decks, I recognize that limitation. But purely for the evolpea match, languish will sometimes be a dead card
anyway. Vs other decks summons/Jorubai/winnower is strong enough once you have control.
So yeah, I think from what is availale big K is the best option here. Titan will win you matches you would've won anyway. Another option would be, wait for it ...... whirler rogues ! Haven't tested that yet though
My list for this deck; even though I think it's not the top of the meta :
1 x
Bone Splinters (hmm may go 2 of these, T6, skaab back my best card, kill your best dude is pretty strong)1 x
Jace, Vryn's Prodigy4 x
Gatekreeper Vine3 x
Disperse3 x
Reave Soul2 x
Reclamation Sage3 x
Jorubai Murk Lurker1 x
Liliana, Heretical Healer3 x
Fleshbag Marauder1 x
Nissa, Vastwood Seer4 x
Read the Bones2 x
Languish2 x
Gilt-Leaf Winnower2 x
Possessed Skaab2 x
Cruel Revival2 x
Necromantic Summons1 x
Kothophet, Soul Hoarder3 x
Island4 x
Swamp3 x
Forest2 x
Woodland Cemetery2 x
Drowned Catacomb2 x
Hinterland Harbor1 x
Dimir Guildgate2 x
Golgari Guildgate4 x
Evolving wildsYes that's 23 land, yes that's enough. We have 4 drawspells at 3 and 4 fetches at 2. Basically we are running close to 27 land.
My main issue is Bitter revelation vs Read the Bones here. I recognize Read the Bones as an inferior card, but I like being able to do 2 things in one turn one turn earlier. I think for a control deck, being able to read the bones turn 5 and removing a dude/playing a blocker/holding up disperse is pretty valuable. Same goes turn 6 where you can play one of your many 3 drops AND read the bones in the same turn. Combine that with the amount of taplands in this pile and Read the Bones takes the cake I think.
Thoughts?
Lol first guy I play vs this evening plays naked evoleap, I play reclamation sage, he somehow locks up the game
Hilarious. Stay classy people.