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PostPosted: Sat Sep 05, 2015 5:56 pm 
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yar.


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PostPosted: Sun Sep 06, 2015 4:54 pm 
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Here's a Mill Deck I've been playing with for a bit:

1-drop
4x Bonded Construct

2-drop
3x Runed Servitor
4x Alchemist's Vial
1x Jace, Vryn's Prodigy
1x Evolutionary Leap

3-drop
1x Liliana, Heretical Healer
1x Nissa, Vastwood Seer
3x Sphinx's Tutelage
3x Esperzoa
4x Artificer's Epiphany
3x Fleshbag Marauder
3x Elemental Bond
3x Chief of the Foundry

4-drop
2x Languish

5-drop
2x Cruel Revival

Land
4x Island
4x Swamp
4x Forest
4x Evolving Wilds
2x Hinterland Harbor
2x Drowned Catacomb
2x Woodland Cemetery

It's a fairly fun deck. Not sure how well it'll do in the meta, but it's rocking so far.
I tried to combine various different "card packages" people use.
So 3 Fleshbag Mauraders, 2 Cruel Revival, 2 Languish and Liliana for creature destruction.
The 4 Alchemist’s vial, 3 Esperzoa, 4 Artificer's Epiphany are there for card draw.
The 3 Elemental Bond connects these two packages and works well with both.

The artifact creatures, 4 Bonded Construct, 3 Rune Servitors, (3 Esperzoa) and 3 Chief of the Foundry are there for early defense. They also work really well with the other packages – Specially if Lilliana and an elemental bond are out. Bringing back a 3/2 bonded construct for 1 loyalty which also draw a card is really nice.

Nissa and Jace are there because they are great cards. I might replace Jace – but never Nissa. Jace is there to reuse my 4+ CMC cards. I could fit in one Evolutionary Leap, so i did.

The winning conditions are the 3 Sphinx's Tutelage or death by artifact attack.

There are a number of interesting interactions in the deck. Give it a try. I'm looking for suggestions.


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PostPosted: Sun Sep 06, 2015 11:36 pm 
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Sultai Walkers

1 x Jace, Vryn's Prodigy
4 x Gatecreeper Vine
4 x Elvish Visionary
4 x Disperse
4 x Reave Soul
3 x Jorubai Murk Lurker
1 x Liliana, Heretical Healer
3 x Fleshbag Marauder
1 x Nissa, Vastwood Seer
1 x Erebo's Titan
2 x Languish
2 x Glit-Leaf Winnower
3 x Cruel Revival
3 x Necromatic Summons
3 x Island
5 x Swamp
3 x Forest
2 x Woodland Cemetery
2 x Drowned Catacomb
2 x Hinterland Harbor
1 x Dimir Guildgate
1 x Golgari Guildgate
1 x Simic Guildgate
4 x Evolving Wilds


Alright, so here is what I have narrowed down. Also, I am buzzed writing this, so forgive typos.

Jace, Vryn's Prodigy brings value to the deck in a couple ways. First, he brings cards normally out of the reach of Reave Soul back to destroying level with his +1 ability. It also makes anything targetable victim of Glint-Leaf Winnower. Second, it brings value to the 16 noncreature spells in tge deck.

Gatecreeper Vine is there for mana fixing. It is also the reason we have 3 different gates as singletons. It's easy to fetch and fill the gap in your mana coverage. Also makes a great blocker and sac bait to Fleshbag Marauder.

Elvish Visionary is there for card advantage, blocker, and sac bait (see above).

Disperse does a lot of things in this deck, it protects your Walkers by putting them in hand, bounces back threats toi big to handle that turn, and allows you to reuse the multiple EtB abilities in this deck.

Reave Soul works great as early removal and pairs well with Jace, Telepath Unbound.

Jorubai Murk Lurker is lifegain. Who doesn't love lifegain, eh? Seriously though, he is a good blocker with a great Mana Ability.

Liliana, Heretical Healer provides an early blocker with lifegain and even more value once flipped. Creatures you discards are avalible for her to play and spells become targets for Jace, Telepath Unbound.

Fleshbag Marauder is a great removal cards and puts a 3/1 body on the board for swinging by sacing early blockers. It pairs well with Cruel Revival as we well know.

Nissa, Vastwood Seer is a great cards. Fetches land, provides a Howling Mine +1, can make a 4/4, and offers a clear Wincon if we get her to 7 counters.

Erebo's Titan is a solid value piece. It is not hard via Gatecreaper Vine to drop him turn 4 if you have need.

Languish is a superb sweeper and a must have when in Black.

Glit-Leaf Winnower kills a lot of creatures. And with the +1 of Jace, Telepath Unbound, it kills things it normally could not. Menace also gives value in sneaking in damage.

Cruel Revival is part of the Zombie Removal Package. It is a must.

Nercomatic Summons is there for options. Some say Gravedigger is a better option, but the chances of you having 2 spells to the Graveyard to trigger Mana Mastery are high with 16 spells. Just bringing back an Elvish Visionary as a 3/3 body has value. Pulling a 7/7 Erebo's Titan and a 6/5 Glit-Leaf Winnower is insane. Pulling your opponent's Gaea's Revenge as a 10/7 with Haste wins games.

Well, that's the list so far. Thoughts?

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PostPosted: Mon Sep 07, 2015 4:42 am 
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Love the Jace / Reave / Winnower synergy. It's tiny, but it's there.


I'd make an argument for a 2/2/2 split in Possessed Skaab / Summons/ Revival.

The skaabs allow you a way to recur spells besides Jace; and synergize with Jace/Lilly discard and Revival.

I would find a place for 3 x read the bones. You need a way to dig for your spells here I think. There is no Evoleap machine to find your walkers; so you want something that speeds you along.

This deck lacks evasion besides Winnower; so expect to lose ALOT of games vs evoleap / Thopter network.

Can slap in a reclamation sage and a bellower if you are really worried about that, I suppose. Or put in more evasion.


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PostPosted: Mon Sep 07, 2015 6:43 am 
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Love the Jace / Reave / Winnower synergy. It's tiny, but it's there.


I'd make an argument for a 2/2/2 split in Possessed Skaab / Summons/ Revival.

The skaabs allow you a way to recur spells besides Jace; and synergize with Jace/Lilly discard and Revival.

I would find a place for 3 x read the bones. You need a way to dig for your spells here I think. There is no Evoleap machine to find your walkers; so you want something that speeds you along.

This deck lacks evasion besides Winnower; so expect to lose ALOT of games vs evoleap / Thopter network.

Can slap in a reclamation sage and a bellower if you are really worried about that, I suppose. Or put in more evasion.


Already came acrosd the Evolpea and actually held my own surprisingly well. Might gave been luck of the draw, but I had steady removal to hold down threats and smashed him with his own GR ftw.

Skabbs don't work as they are exiled on death. You can't recycle them. Gravedigger on the other hand can be, so I will try it.

Disperse is kinda scary vs any tokens. I loved when someone dropped a Priest and I bounced his 5/5 demon to let him kill himself. I have been letting people tap out trying to get tokens over only to bounce it at the last minute. I've been handling Thropters that way with surprising success as well. Ran into 2 decks won both. Of course this is an evolving meta, so I will watch for the changes.

I like the Read to Bones, but don't know what to cut.

Playing that Jund deck ready shown me ways to play around enchantments, so it is the style I am doing here. With Thropters, hold Languish to the last moment and let them over extend. None of their creatures go above 4/4 usually. Evolpea defeats itself by sacing stuff I can use and pump. A 3/3 Myr is nothing to sneeze at. That is the beauty of Summons.

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PostPosted: Mon Sep 07, 2015 7:28 am 
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A skaab Is a summons is a disperse is a cruel revival is a walker is a read the bones is a languish though :)

A skaab can't get recycled when killed, but it can be dispersed, it can be discarded to Jace, vryn's prodigy orLiliana, Heretical Healer; then picked up by Necromantic Summons for a 5cmc 5/4 that brings back..... Necromantic Summons ! or by Cruel revival

I think if you have blue and lots of spells skaab >>>>>> gravedigger.

It just ups the redundancy and consistency of the deck tremendously. You pay for this with tempo.
By going 2/2/2 you could more or less say that you run a 4 of of all your power spells :)


Last edited by Goblin Rabblemaster on Mon Sep 07, 2015 7:59 am, edited 4 times in total.

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PostPosted: Mon Sep 07, 2015 7:31 am 
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A skaab Is a summons is a disperse is a cruel revival is a walker is a read the bones is a languish though :)


...frighteningly enough, I followed that logic. I play too much Magic. I will test it, it just dies to everything, which is my fear.

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PostPosted: Mon Sep 07, 2015 9:09 am 
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Okay, after testing it a bit, Skaabs aren't working for me. Might be play style, but I keep wanting to recycle them, but their exiled. I do have a habit of bounce, sweep, and recycle. That might be the problem.

I am noticing more and more Summons is a great answer. I have yet had trouble getting to 5 mana with one black source. I have enough removal usually to put something of value in the Graveyard. One game I had today had me sacing a Gatecreeper as I used a Summons to drop a 5/3 Fleshbag they could not answer. Another had me dredge up a 6/5 Winnower. And it was their Winnower. That is the power of this card. I get answers from both Graveyards, not just my own.

As far as Walkers, each performs awesomely. I am noticing though that while they are dropped, they improve the board, but I don't need them to win. Usually I am using them as Utility more than anything else. They are part of the deck, but not the center of it. I guess this makes this more Sultai Control than Sultai Superfriends.

Overall, I am running 13-2. My losses were misplays on my part, nothing to do with the deck performance. I am finding joy in this deck and it can only get better with expansions. It's fun, and has lots of combat tricks. I recommend anyone giving it a shot for fun if nothing else.

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PostPosted: Mon Sep 07, 2015 11:05 am 
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Yeh it's fun. It's a fine control deck it 's just unable to stand up vs network/evolpea, played by a competent player. I was messing with it and the deck performed better when I slotted in 2 reclamation sages, 2 shadow of the past and 2 evolpea. Sad ^^


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PostPosted: Mon Sep 07, 2015 11:19 am 
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It looks like great fun to me. I will probably give it a whirl, as I need to practice my planeswalker abuse and I have recently become addicted to graveyard recursion. I also need to get better at playing control decks.

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PostPosted: Mon Sep 07, 2015 11:33 am 
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Yeh it's fun. It's a fine control deck it 's just unable to stand up vs network/evolpea, played by a competent player. I was messing with it and the deck performed better when I slotted in 2 reclamation sages, 2 shadow of the past and 2 evolpea. Sad ^^


I'm game on the changes. What did you switch? As I said, I really want this to work. I am open to testing any improvements.

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PostPosted: Mon Sep 07, 2015 1:21 pm 
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Sultai Superfriends

1 x Jace, Vryn's Prodigy
4 x Gatecreeper Vine
4 x Disperse
3 x Reave Soul
3 x Jorubai Murk Lurker
1 x Liliana, Heretical Healer
3 x Fleshbag Marauder
1 x Nissa, Vastwood Seer
2 x Reclamation Sage
4 x Read The Bones
1 x Erebo's Titan
2 x Languish
2 x Glit-Leaf Winnower
3 x Cruel Revival
3 x Necromatic Summons
3 x Island
3 x Swamp
4 x Forest
2 x Woodland Cemetery
2 x Drowned Catacomb
2 x Hinterland Harbor
1 x Dimir Guildgate
1 x Golgari Guildgate
1 x Simic Guildgate
4 x Evolving Wilds


Was chatting with Blue and he made a couple of good points. Dropped Elvish Visionary, picked up Read The Bones. With having lifegain, Bones makes more sense. Also dropped one land and a Reave Soul for 2 Reclamation Sage.

Will keep updating as this list evolves.

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PostPosted: Mon Sep 07, 2015 1:34 pm 
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I just got owned by Blue twice with this deck. I was playing my Jund Control. Seems like a great deck :-)


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PostPosted: Mon Sep 07, 2015 1:45 pm 
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I'm still working on it Lockhammer.
I think getting the read the bones improve the deck alot, as blue also hinted. 2/2/2 skaabs/revival/summons still seems a thing to me. I think you don't value Skaab enough in this deck. I think this is getting close to the best 'pure' deck you can make, and I applaud it. As for 'best deck possible' I'm still pretty sure an evolpea engine would work better. I have to admit I was trying to find the right mix of stuff based off evolpea already. I'll put it on hold and test this instead. It was close to what I initially tried.

I basically went 2/2/2 as I said, then cut 4 visionary for 4 bones, exactly the same. I was still unhappy. I then slotted in 2 reclamation sage, for -1 disperse, -1 land, then I still wasn't happy; I replaced Reave soul by Bone splinters and started mutating the deck into an evolpea build, replacing read the bones for telling time to get evolpea faster. I didn't get the titan in there yet. I find him superfluous. If anything i'd want evasion, Kothophet is a trap, but MAYBE is ok with the lurkers, Alhammaret is a better mahamoti Djinn, but still just a djinn.

Just to show you my thought process. I'm still breaking my head over it.


Last edited by Goblin Rabblemaster on Mon Sep 07, 2015 1:50 pm, edited 1 time in total.

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PostPosted: Mon Sep 07, 2015 1:49 pm 
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Thanks everyone for the support. This is really a fun deck to build around and test.

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PostPosted: Mon Sep 07, 2015 1:52 pm 
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Tbh, Necromantic Summons was a game winner for Blue, both games abusing my Gaea or Fleshbag *grumble*, so I'd advise 3x NS :-)


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PostPosted: Mon Sep 07, 2015 1:55 pm 
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Auunj wrote:
Tbh, Necromantic Summons was a game winner for Blue, both games abusing my Gaea or Fleshbag *grumble*, so I'd advise 3x NS :-)


It's usually what wins my games too. It is a powerhouse here.

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PostPosted: Mon Sep 07, 2015 2:03 pm 
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I'm still working on it Lockhammer.
I think getting the read the bones improve the deck alot, as blue also hinted. 2/2/2 skaabs/revival/summons still seems a thing to me. I think you don't value Skaab enough in this deck. I think this is getting close to the best 'pure' deck you can make, and I applaud it. As for 'best deck possible' I'm still pretty sure an evolpea engine would work better. I have to admit I was trying to find the right mix of stuff based off evolpea already. I'll put it on hold and test this instead. It was close to what I initially tried.

I basically went 2/2/2 as I said, then cut 4 visionary for 4 bones, exactly the same. I was still unhappy. I then slotted in 2 reclamation sage, for -1 disperse, -1 land, then I still wasn't happy; I replaced Reave soul by Bone splinters and started mutating the deck into an evolpea build, replacing read the bones for telling time to get evolpea faster. I didn't get the titan in there yet. I find him superfluous. If anything i'd want evasion, Kothophet is a trap, but MAYBE is ok with the lurkers, Alhammaret is a better mahamoti Djinn, but still just a djinn.

Just to show you my thought process. I'm still breaking my head over it.


Well, couple things from my experiences. Titan is a Beast. He is 4 mana with tons of ways to get black mana. He is immune to Languish and often is Indestructible as there are so many ways to kill your opponents board. I love using Disperse to bounce their sole creature when they try something like Cruel Revival. He also works really well with Summons. You are almost always wanting to fish out of their graveyard. I usually trade him freely with a GR only to Summons the GR next turn as a 10/7 with haste, and get him back via discard, just in case.

Like I said though, the feedback is awesome and the different points of view are great.

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PostPosted: Mon Sep 07, 2015 2:03 pm 
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klye wrote:
Here's a Mill Deck I've been playing with for a bit:

1-drop
4x Bonded Construct

2-drop
3x Runed Servitor
4x Alchemist's Vial
1x Jace, Vryn's Prodigy
1x Evolutionary Leap

3-drop
1x Liliana, Heretical Healer
1x Nissa, Vastwood Seer
3x Sphinx's Tutelage
3x Esperzoa
4x Artificer's Epiphany
3x Fleshbag Marauder
3x Elemental Bond
3x Chief of the Foundry

4-drop
2x Languish

5-drop
2x Cruel Revival

Land
4x Island
4x Swamp
4x Forest
4x Evolving Wilds
2x Hinterland Harbor
2x Drowned Catacomb
2x Woodland Cemetery

It's a fairly fun deck. Not sure how well it'll do in the meta, but it's rocking so far.
I tried to combine various different "card packages" people use.
So 3 Fleshbag Mauraders, 2 Cruel Revival, 2 Languish and Liliana for creature destruction.
The 4 Alchemist’s vial, 3 Esperzoa, 4 Artificer's Epiphany are there for card draw.
The 3 Elemental Bond connects these two packages and works well with both.

The artifact creatures, 4 Bonded Construct, 3 Rune Servitors, (3 Esperzoa) and 3 Chief of the Foundry are there for early defense. They also work really well with the other packages – Specially if Lilliana and an elemental bond are out. Bringing back a 3/2 bonded construct for 1 loyalty which also draw a card is really nice.

Nissa and Jace are there because they are great cards. I might replace Jace – but never Nissa. Jace is there to reuse my 4+ CMC cards. I could fit in one Evolutionary Leap, so i did.

The winning conditions are the 3 Sphinx's Tutelage or death by artifact attack.

There are a number of interesting interactions in the deck. Give it a try. I'm looking for suggestions.


Interesting use of Elemental Bond. My only concern is that you need Chief of the Foundry to trigger it with half your creatures. Once the gears fall into place, it could be really strong, though. I'm gonna try it out, but I don't know when - my interest in duels is still at a low level.


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PostPosted: Mon Sep 07, 2015 2:21 pm 
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@klye That deck is unique enough that it's next on my list to mess with.

@lockhammer:

Titan is a beast vs certain decks. It's 3 black but this deck can fetch it close to curve often. The problem I have with it is that in the WEAK matchups; the card doesn't do enough. Red deck wins with depth puts this deck through its paces more than a classic golgari control; this is slower. Fixing everything for a turn 4 5/5 will just get you killed, trust me. Vs Thopters/evolpea archetypes it's just a dude that's gonna get joyfully chumpblocked all day; even if you summon him. I'm 100% sure he does nothing for the deck; when you take the harder matchups into account.


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